RimWorld

RimWorld

RimTalk
A Few Minor Issues and Suggestions
While observing pawn conversations via the debug window, I noticed that when a pawn feeds a prisoner, the submitted prompt indicates there is no one nearby, causing the AI to interpret the action as feeding an animal.

In the prompts, most of the pawn's health information lacks specific numerical values or percentages (especially regarding injuries). The AI doesn't seem to accurately assess the severity of injuries. However, including detailed injury percentages for all body parts would consume too many tokens. Therefore, I suggest only including percentages for blood loss and key body parts (such as the torso, head, and limbs) to represent injury severity.

Regarding identity recognition, pre-labeling all pawns with identities (e.g., invader, defender) is indeed a good idea, but it also has significant limitations. Enemies or neutral pawns generated by other mods (such as Rimskyblock) can often be misidentified (e.g., my pawns mistook hostile pawns from the Rimskyblock mod as allies). Perhaps in the future, providing players with the option to manually adjust pawn identities would be better (though I understand this would be a substantial undertaking).
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I also noticed that when scar-type wounds are collected into the "health" section of the prompt, their "scar" attribute is missing. For example, a "Bite Scar" on my pawn's right leg appears in the prompt simply as "Bite (Right Leg)", which could lead to AI misjudgment.
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