RimWorld

RimWorld

RimTalk
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Update: 25 Oct @ 8:33am

Fixed logic for colonist and invader role assignments.

Update: 24 Oct @ 5:08pm

Fixed AI mixing up attacker/defender roles during raids.
Player dialogue movement now uses normal speed.
Minor fixes for player-initiated dialogue.

Update: 24 Oct @ 6:08am

Fixed bug where player initiated dialogue did not execute properly

Update: 23 Oct @ 8:36pm

Add Player dialogue to overlay, and few minor bug fixes

Update: 21 Oct @ 8:54am

Adds mod option to turn off simultaneous conversations.

When enabled, multiple groups of pawns can talk at the same time. Turn this off if you prefer to see only one conversation at a time or if too many are happening at once.

Update: 19 Oct @ 4:36pm

Adjusted logic for detecting threats to reduce false alerts and overreactions to minor or inactive dangers

Update: 19 Oct @ 1:04pm

Fixed 1.5 compatibility

Update: 19 Oct @ 12:44pm

Fixed bug where a slave could be incorrectly marked as a master

Update: 19 Oct @ 12:32pm

Increased AI cooldown range from 20 → 60
Fixed occasional NPE when starting a custom conversation with another pawn
Fixed Simplified Chinese translation (thanks to lzw-723)

Update: 18 Oct @ 6:50pm

Add option toggle in mod settings to allow custom conversations between characters