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character x and y disagree in rimtalk, forcing the storyteller to activate their breakup type thing?
Some of them generate very cliched and unnatural dialogues...
@SNAC thanks, accepted your invite!
@Epoch_SoC good point, I’ve pushed it up to 500 characters.
@Cyboran thanks for the guide!
I'd like to add you as a contributor to my mod. It seems I can't add you unless we're friends. I've sent a friend request—would you be able to accept it? Or, is there another way to add you?
Otherwise, I love this mod, it's made me slow down my gameplay completely to watch the interactions between the pawns.
The mod also seems to be incompatible with "Talking Isn't Everything".
Thank you so much for creating such a wonderful mod. I'm truly impressed by your work.
I am developing another type of dialogue mod based on each pawn's memory, conversation topics, and a weighting of their desire for conversation. Would it be okay if I reference some of your code (such as the persona and API call methods) for ideas for my own mod?
I will be sure to credit you and specify which parts of your original work I referenced.
I am not a professional modder, just a regular web developer who enjoys playing RimWorld.
All pawns are created equal, but some pawns are more equal than others.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3559785077
@kawwak hint, make a meta character and give them your name. use watcher=watched in command. enjoy.
to anyone else. feel free to join on the add-on attempt with api prompts to showcase various techniques.