The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Even Playfield (items for monsters)
PixelPlz  [developer] 15 Aug @ 8:47am
Feedback / Suggestions
Please be constructive and respectful!
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Showing 1-15 of 21 comments
Kerkel 15 Aug @ 1:35pm 
the minimum distance between a round worm's teleport position and the player is less than the length of the laser from montezuma's revenge, sometimes resulting in unavoidable damage. i just cant believe this. Can you add compat (compatibility) for Ipecac Mod? It's an expansion mod like this one. By the way, the enemies can't get items from Mattpack I'm not sure if this is an error or a lua.
PixelPlz  [developer] 15 Aug @ 5:08pm 
Originally posted by Kerkel:
the minimum distance between a round worm's teleport position and the player is less than the length of the laser from montezuma's revenge, sometimes resulting in unavoidable damage. i just cant believe this. Can you add compat (compatibility) for Ipecac Mod? It's an expansion mod like this one. By the way, the enemies can't get items from Mattpack I'm not sure if this is an error or a lua.
you make steam come out of my ears from anger
Will you add console commands/ DSS options which allow for more fine tuning of item generation? For example, and maybe this is already possible, adding a rule to allow rooms (maybe by chapter, every, etc.) to have a specific number (or range of numbers) of items.
Abbacac 16 Aug @ 8:13pm 
Add a %0.001 chance for an enemy to have GB Bug that changes your character when it hits you. (Like clicker)
XDBC 16 Aug @ 9:58pm 
For some bosses like delirium, hush and mega satan. It's truly painful to see their tears growing bigger or having other effects. Maybe reduce their items or ban some imba items for them. Or else it is almost impossible to play "normally"

Edit: Boss rush is totally a disaster
Last edited by XDBC; 17 Aug @ 1:59am
Um... how about a setting that allows you to choose which types of bosses get the items? Like, giving regular bosses the items but not final bosses like Mom or Satan
PixelPlz  [developer] 18 Aug @ 5:17am 
Originally posted by holidaygirl1225:
Um... how about a setting that allows you to choose which types of bosses get the items? Like, giving regular bosses the items but not final bosses like Mom or Satan
Um... added an option to make only regular bosses and enemies get items
PixelPlz  [developer] 18 Aug @ 5:34am 
Originally posted by Chalishyra479:
Will you add console commands/ DSS options which allow for more fine tuning of item generation? For example, and maybe this is already possible, adding a rule to allow rooms (maybe by chapter, every, etc.) to have a specific number (or range of numbers) of items.
The number of items is not predetermined and is calculated based on several factors so adding chapter-based fine tuning would be difficult to add and probably wouldn't be very user-friendly
skrub 18 Aug @ 9:49pm 
are the keepers supposed to be evaporated by this mod? Any damage up is an instant kill for tainted keeper
Genesis: On enemy death changes all the items of mobs
Add setting, to make enemies' familiars killable like familiars from Siren
Last edited by HaGaMiDShyzo; 21 Aug @ 12:43pm
I really love the mod, honestly might just keep it forever from now on because of how much diversity it adds in terms of gameplay loop and enemy variety, I really hope it keeps getting updated for years to come and that we will reach all items, trinkets and maybe even modded items at some point ❤ :reheart: :marijaonlooker:
would love an option to customize damage scaling on items! or at the very least, have it so characters like T keeper cannot be 1 shot from full (if not reducing total dmg, maybe possible to make it so any damage over 1 that'd kill on keepers put you to 1 coin heart instead?)
Last edited by Rosybliss; 26 Aug @ 7:27pm
Love the mod, but would like to see a way to blacklist certain items from appearing. Some combos like dead cat on final bosses can be a bit much when you have to kill them nine times over, and it would be sweet if the user had a config somewhere where they could list items that they don't want to see on enemies at all.
PixelPlz  [developer] 29 Aug @ 5:10pm 
Originally posted by Isaac Fanatic:
Love the mod, but would like to see a way to blacklist certain items from appearing. Some combos like dead cat on final bosses can be a bit much when you have to kill them nine times over, and it would be sweet if the user had a config somewhere where they could list items that they don't want to see on enemies at all.
Final bosses can't have revive items so you would have to go out of your way to add Dead Cat to them.
Last edited by PixelPlz; 29 Aug @ 5:12pm
PixelPlz  [developer] 30 Aug @ 2:50pm 
Originally posted by Rosybliss:
would love an option to customize damage scaling on items! or at the very least, have it so characters like T keeper cannot be 1 shot from full (if not reducing total dmg, maybe possible to make it so any damage over 1 that'd kill on keepers put you to 1 coin heart instead?)
Keeper and T.Keeper are now less effected by damage ups so enemies need twice as much damage to one shot them. I think that's enough of a special treatment for them while also keeping damage ups as scary as they should be.
Last edited by PixelPlz; 30 Aug @ 2:50pm
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