The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Even Playfield (items for monsters)
118 Comments
I love Carlos
wildspace11 11 Oct @ 4:22am 
COOL
yamada 9 Oct @ 1:36am 
If there is a setting that increases twice as fast, it would be nice to have a setting that increases twice as slowly.
dangerdoom 26 Sep @ 10:54pm 
great mod (pls make it work with rependance +)
Licoman 25 Sep @ 5:08am 
Checked the wiki and you are right
PixelPlz  [author] 24 Sep @ 11:01am 
That's not a bug. Wafer doesn't limit damage to 1, it simply halves it.
Licoman 24 Sep @ 10:18am 
BUG: If the player has wafer enemies can still do 1+ heart of damage.


Also, IMO there should be a setting if more than 1 heart of damage is allowed.
Big Ole Tuna 12 Sep @ 11:00pm 
found a bug: was fighting Mega Satan and one of his items was Peeper. When I damaged him, he wouldn't start his summon phase. I tried spawning a chaos card via console and throwing it at him (when he's hiding at the back) and then he continued the fight as normal but the Peeper item seems to have despawned. I didn't try shooting the peeper but I had such an op screen-filling build it would have died if it could. I ko'ed MS in about 5 seconds so...
Skelefia 12 Sep @ 9:57am 
Will any modded items from other mods be added in a future update for this mod?
PixelPlz  [author] 10 Sep @ 6:48am 
then test the mod without any other ones first to see if it happens
if not then turn on more gameplay affecting ones until the audio issues comes back so we can narrow it down to what mods could cause incompatibilities
pikerrr 10 Sep @ 6:38am 
i tested, i removed this one and the audio is gone
PixelPlz  [author] 10 Sep @ 6:36am 
yeah try making sure its actually this mod and not one of your many other ones
pikerrr 10 Sep @ 5:58am 
this causes the game to play an spider audio every frame, maybe cuz i have too many mods installed.
PixelPlz  [author] 9 Sep @ 3:15pm 
mind telling me what items or sending any crash logs? or am i just supposed to know it all magically
Mara 9 Sep @ 2:59pm 
some items may crash
PixelPlz  [author] 9 Sep @ 11:43am 
yes, making modded items compatible was possible before the last update too
Asassin_Sakuya-ASxSI 9 Sep @ 11:36am 
Hey I noticed you added some mod items compatibility like Future's Iron Cart and a command thing, does that mean that we can directly make our modded items compatible with Even Playfield and give every enemy access to them ?? If yes that is absolutely mental if not them I guess that makes sense
原地星爆气流斩 7 Sep @ 10:09am 
sorry, i just found the setting menu in the mod config menu. i very enjoy this mod, so give you a advise. not only the props, if you can add some entries and mutated enemies in this mod like a game named dnf will be better.:steamhappy:
PixelPlz  [author] 6 Sep @ 2:44pm 
there is already a setting for what i think youre trying to describe...
you can open the settings by pressing c
原地星爆气流斩 6 Sep @ 2:22pm 
i think that all enemies should not be able to use props, but rather that the mutant enemies that appear in a room with a chance of using props are elite enemies. if everyone uses props, the difficulty curve will be destroyed.
原地星爆气流斩 6 Sep @ 2:20pm 
so how could i call out the config menu?
Mina 5 Sep @ 4:49am 
oh, this is going to horrible. can't wait to play :happyevil:
CINATITSMR 3 Sep @ 11:38am 
me when baby plum suddenly unleashes an ipecac carpet bombing upon me or somethin
黄忠的老弓 2 Sep @ 1:59pm 
你他妈是天才吗
VatskiySas 1 Sep @ 4:29pm 
This is so good for real!
PixelPlz  [author] 1 Sep @ 7:28am 
what other content mods did you have enabled
pig 1 Sep @ 6:58am 
"MC_PRE_NPC_UPDATE" from "Even Playfield" failed: ...ayfield_3549427524/boss_item_scripts/items/brimstone.lua:51: bad argument #1 to 'ShootAngle' (number expected, got nil)
Stack Traceback:
in method ShootAngle
...ayfield_3549427524/boss_item_scripts/items/brimstone.lua:51: in function 'Update'
...playfield_3549427524/boss_item_scripts/effectHandler.lua:81: in function 'HandleUpdateEffects'
...of Isaac Rebirth/mods/even playfield_3549427524/main.lua:442: in function at line 438
Nazarazana 31 Aug @ 2:45pm 
Is that ROR2 reference??
Asassin_Sakuya-ASxSI 31 Aug @ 9:32am 
The mod just keeps gettin better n better :reheart:
PhotoFinn 30 Aug @ 10:59pm 
Just had a Mom fight where she had curse of the tower and rocket in a jar

she stomped near one of her eyes right when i hurt her enough to spawn a rocket... and then the explosion hitting both parts her enough to spawn ANOTHER rocket, etc. etc.

she killed herself in half a second, i love this mod so much
PixelPlz  [author] 30 Aug @ 2:41pm 
@Big Ole Tuna
Damage ups are now half as effective against the Keepers so getting oneshot takes twice as much damage

@Biopsyhozis
The item count modifier setting now has an option to always choose the same amount of items
Biopsyhozis 24 Aug @ 3:03am 
Is it possible to add an option to have a fixed number of artifacts?
Biopsyhozis 23 Aug @ 3:45am 
A cool mod that often keeps you on edge, even with bosses you already know :rage:
天明VC 22 Aug @ 10:14pm 
cool
Domerasos 21 Aug @ 8:40am 
best mod ever
just a little treat 21 Aug @ 6:35am 
peak
Just a terrarian 21 Aug @ 12:49am 
Ror 2 music:secretweapon_hoi:
jayem 20 Aug @ 10:55pm 
best mod ever!!! any chance you could add marks for beating the bosses with the mod on?
HoneyVee 20 Aug @ 5:58pm 
woooo yeah baby thats what i've been waiting for, thats what its all about wooo
LilithMell 20 Aug @ 11:52am 
this mod made me go back to play isaac, its so fun
rin 20 Aug @ 9:37am 
incredible work
Skelefia 20 Aug @ 9:32am 
Will any modded items be added in the future for this mod?
Tutturu 20 Aug @ 12:46am 
Really cool mod that i'll probably keep on most runs, but is there a way to make the boss item drop chance-based? I'd like to enable the option where they can drop an item they're using but only set that possibility to something like 20% instead of guaranteed like the option currently says, otherwise it feels a bit broken.
chaoti 19 Aug @ 5:53pm 
amazing AMAZING AMAZINGGGG AMAZINGGGGGGGG AMAZIZZNGGGGGGFG
CCactus 19 Aug @ 5:49pm 
PEAK MODDING 10/10
Gokudera ElPsyCongroo 19 Aug @ 1:02pm 
Ahh yeah I pretty sure it was a boss. Thanks for the precision
PixelPlz  [author] 19 Aug @ 1:00pm 
revive items can't appear for ENEMIES but they can appear for BOSSES, even in regular rooms
if it appeared for bosses then it's working as intended
Gokudera ElPsyCongroo 19 Aug @ 12:55pm 
Saw Dead Cat too on a previous run without having opened the DSS menu, it was in a Chest room too. Not sure if it could be caused by another mod
BurningOven 18 Aug @ 7:59pm 
tysm
elfery 18 Aug @ 7:50pm 
this modding community is crazy, great job