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search for this string in the main script of the mod (u can access the mod file through the ingame menus btw): "local does_it_burn = trandom(7)+1" (without quotation marks) and change "trandom(7)+1" to 6 or any number above it, if u look at the code right below that, youll see that it checks for a number that is either 6 or above before applying a proper ignition value, otherwise it applies ZERO which just makes it instantly combust with any temperature!
So the main issue with the fireball caravans, wasn't the temperatures, for the most part, it had to do with the fact that the civs were still using high temperature materials for bolt ammunition. I'll do some additional work this week.
So it sort of is. Its just not supposed to be common, or even uncommon. Just occasionally it'll happen to a player. That's by design. Right now, its happening too much. There was an issue where civs were still using high temperature materials for bolt ammunition. And their caravans would show up with those. I'll do some additional work this week and see if I can't get the probability to where I want it to be.
That actually is by design. You're more than welcome to change it though! Its clearly happening too often lmao.