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However, I might consider shortening it's cooldown period.
I don't know if you can set the strength of the damage tick, but as it it now, its fine.
this is a mod for Frackin Universe's race patches. so realistically speaking one minute is way too much of a long time and the poison effect was doing barely any damage to enemies at all. so it'd either need a more advanced system like stunning or slowing or a combination of other debuffs both vanilla and FU provides, or it needs to simply have a low cooldown
i'd be okay with a cooldown above 5-10 seconds if the effect actually mattered. but unfortunately poison's seemingly very weak
i had this mod installed for a groupchat with 7 other people to play starbound with, and the three that used this race was wondering what the effect was even there for as not even a single red block chipped off of the health bar of the enemies. so. honestly may need to look into giving it different effects
it either needs a super short cooldown if its going to remain simply the poison effect. or it needs newer effects that match the 1 minute cooldown. because 1 minute is ALOT of time for when it matters in combat
i heavily disagree with its current state doing both barely anything and having an insane cooldown of 1 minute. that's too extreme for simply poison