Barotrauma

Barotrauma

NT Grafting
Aegis_Myles  [developer] 27 Jul @ 1:20pm
Bug Reporting
Please report any bugs you knowingly find here, as well as any error messages that pop up, a description of what happened, and steps to reproduce.

Currently known bugs:
-Mudraptor Head is always over the top of hats and suits
-Moloch Head is always over the top of hats and suits
-Torso can look strange with the hammerhead torso and endworm torso when clothes are dragged off


Thank you for your help
Last edited by Aegis_Myles; 5 Aug @ 3:38pm
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Showing 1-15 of 21 comments
Hi, I've lost the Moloch and Husky models, and I didn't have any mods besides Neurotrauma and Lua. When I try to load these mobs in the editor, the console returns an error saying "Well, I managed to find the path." Can you tell me what I can do?
Aegis_Myles  [developer] 30 Jul @ 8:27pm 
Originally posted by Ну типо?!:
Hi, I've lost the Moloch and Husky models, and I didn't have any mods besides Neurotrauma and Lua. When I try to load these mobs in the editor, the console returns an error saying "Well, I managed to find the path." Can you tell me what I can do?
Yes, this was an error in the mod. A patch should be out to fix this now. Thank you for the help.
Last edited by Aegis_Myles; 30 Jul @ 8:27pm
Yes, everything is working. Thanks a lot
Having issues with Tiger/Bone Thresher, Charybdis, Watcher, Moloch, Hammerhead (?) grafts.
their attacks do not work and in console they print out "Failed to find a huskappendage that matches the affliction with an identifier 'creature affliction' "
Aegis_Myles  [developer] 1 Aug @ 2:14pm 
Originally posted by InviaWaffles:
Having issues with Tiger/Bone Thresher, Charybdis, Watcher, Moloch, Hammerhead (?) grafts.
their attacks do not work and in console they print out "Failed to find a huskappendage that matches the affliction with an identifier 'creature affliction' "
Can you give any details about other mods you have? They all seem to work for me without the use of other mods, so I'm struggling to reproduce this bug
Last edited by Aegis_Myles; 1 Aug @ 2:33pm
Modlist is NT Informative, Lua, Better Health UI, EuropaWaifu 2, NT Graft, NT, and sandbox menu
Aegis_Myles  [developer] 1 Aug @ 3:21pm 
It seems the mod is not compatible with Europa Waifu 2
Understood, thank you
Aegis_Myles  [developer] 1 Aug @ 3:41pm 
Originally posted by InviaWaffles:
Understood, thank you
I just created a patch to allow them to work together.
It won't be visually the best since there's a lot of conflictions with their styles, however the mod should function normally otherwise
I'll give it a test and return with any findings
Placing Grafting above EW2 seems to work but breaks EW2's Hair strangely
Placing Grafting Below EW2 provides the same error as before
"AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2948283083/Characters/Humanhusk/Humanhusk.xml': Failed to find a huskappendage that matches the affliction with an identifier 'charybdisJawAffliction'!"
I misread and assumed the update was the patch, am now testing with the patch and give updates there. apologies
hello, I found bug with blood, when I pick up blood from me and insert in me, I get burn damage and it's with blood all type except o-, for example I playing company with friends and when I insert them o+ to person with a+ they get burns and half hp damage, I played with some other mods if need list I can send, but bug dissapear when i remove nt grafting
mod list
<mods name="xxx">
<Vanilla/>
<Workshop name="Lua For Barotrauma" id="2559634234"/>
<Workshop name="CsForBarotrauma" id="2795927223"/>
<Workshop name="Soundproof Walls" id="3153737715"/>
<Workshop name="Performance Fix" id="2701251094"/>
<Workshop name="Diving Sounds Overhaul" id="3214066265"/>
<Workshop name="Complete Global Darkness Reboot" id="3241041855"/>
<Workshop name="NT Eyes" id="3294574390"/>
<Workshop name="NT Grafting [NT Cybernetics Patch]" id="3539184400"/>
<Workshop name="NT Cybernetics Enhanced" id="3324062208"/>
<Workshop name="NT Grafting" id="3534702008"/>
<Workshop name="Neurotrauma" id="3190189044"/>
<Workshop name="BetterHealthUI (Updated)" id="3231293294"/>
<Workshop name="NT Lobotomy" id="3326291860"/>
<Workshop name="NT BrainTrans (Beta)" id="3400663333"/>
<Workshop name="EuropaWar" id="2902324647"/>
<Workshop name="EuropaWar_Vanilla" id="2903812829"/>
<Workshop name="Arakneas' Mod" id="3151699889"/>
<Workshop name="Super Psychosis++" id="3486541103"/>
<Workshop name="All Jobs See Reports" id="3169182250"/>
<Workshop name="Enhanced Immersion" id="2968896556"/>
</mods>
Aegis_Myles  [developer] 2 Aug @ 4:39pm 
Are you taking from someone with a broodmother liver? If so, the idea is their blood give acid burns, which is why you can create acid clouds by throwing out your blood!

Otherwise I'll have to look into it
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