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Just not a priority for me at all
I'm not sure what I'd even put in the file quite honestly as I just don't know enough about it
I definitely want the latcher to have something more interesting, so maybe in the future I'll make something more for it. It's definitely the least interesting of all the abyssal creatures
I believe this is still totally the fault of my own. I foolishly assumed that the DNA Ligation was something you multi-dosed immediately to counter the cross-species, and that overdose only occurred if you use any beyond the required amount. Thank you for the clarification!
Also in return, a goofy idea. I think it'd be cool if Latcher DNA could lead to some form of a harpoon equipment. I don't know how possible a 'ranged creature attack' is with the genetics, but being able to latcher something yourself sounds fun.
I was using the DNA Ligation very aggressively for my treatments, since my experience made it seem the cross-species rejection is what was instantly organ-killing them, and I assumed the overdose was merely unavoidable since from what I was seeing each dosage always maxed out the 10/10 overdose affliction. I'll take another attempt at it be much more ginger with the Ligations.
The only exception is that a medic with the final trait in the tree can get 2 creatures at once, and instead should die at 3.
Finally, all husk transplants require the husk gene to be in the host or they shall die.
If none of this helped, I can try and figure out what's going wrong
The only things I can think of right now that would cause instant organ failures is
1.) Overdosing them on the DNA Ligation Enhancer
2.) Applying too many creature enhancements on one character
3.) Giving someone a husk transplant without having the husk gene.
DNA ligation enhancer is meant to be an over time treatment, so you should be using the health scanner to wait until the affliction it gives is entirely gone before you put in another one. An overdose should be entirely avoidable.
If you have the appropriate medical skill, you can apply another one as soon as the health scanner shows that they have 0 of the affliction. If you have less than the required medical, you should wait a tiny bit extra time after it disappearing to avoid overdosing.
The health scanner will stop showing how much they have at like 10%, which means if you have enough medical skill, the amount it applies +10% is not enough to overdose, but a failed application +10% is.
I have worked around this for some grafts, by simply waiting the instant max DNA Ligation Overdose out that applies with every dose of it, then replacing every organ in rapid succession to cure the individual, and I assume this is the intended behavior since I have not been capable of avoiding the total organ failure at all. However when I attempt a graft that IS an organ, this results in an impossible organ-compatibility since the particular organ is almost instantly put to 100% in the body, and an attempt to replace it causes the cycle again of total organ failure.
The torso will spread it out to the rest of the limbs. So if you cure an individual limb, the torso should spread it back out. However, if you cure the torso, the limbs shouldn't regrow upon removal.
I'm going to change that I think
AND ONE DAY, WE'LL RETURN TOGETHER
TO OUR HOME, BATHED IN RAYS OF GOLD...
Only way to open them up is to use DNA Splicer and remove the torso, then the limbs.
I have no idea how this actually plays out in game, so consider it an experimental downside unless there becomes notable feedback
They have a far more interesting use of eye afflictions that I just chose to not integrate my mod into, as I think they did a good enough job. All the other afflictions should work still
Yes the crawler lungs and tail can be grafted together.
The DNA will only kill you if you use two DNA sources from different creatures.
Thank you for the question
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3447049360
If you could link it I'll look at it when I have the time
They get a lot of physical resistance to the torso, but you can't cut them open.
In emergencies, you can use the DNA splicer to remove the hammerhead affliction so you can cut into their torso