Starbound

Starbound

Haranak Race mod
 This topic has been pinned, so it's probably important
Aiming Is Optional  [developer] 24 Aug @ 2:56pm
Current progress
This thread isn't for anything super important, but if you're curious about what areas I'm focusing on for this mod right now, I'll update this thread.

24/Aug/2025
Currently I'm working on the rest of the ship tiers, including native versions of tier 9 ships at a stretch. I've got the layout for tier 4 done for now, at least. Work and job-hunting have been kicking my ass though, plus I suck as a pixel artist, so this may take me a while. Worst-case scenario, I'll just push out the T4 as a stopgap with some other stuff.

25/Aug/2025
Ship tier 4 is now finished, so at least that's ready to go. Unless something comes up, I'm still keeping to finishing up the next 4 tiers before I make an update.

02/Sep/2025
Following kind feedback from Omeruin's modding discord, I've redone ships T0 to T4. These should look a bit nicer and be a bit more fun. Enjoy Alpha 35!

11/Sep/2025
I'm still working away in the background. T5 only needs more shading and detailing done and I've started the design for T6. T7 and 8 have had their room layouts sorted, but that's all so far.
I've also redone the name generator as I wasn't happy with it, which will be brought in with the rest of the ship builds.

19/Sep/2025
T5 is mostly complete and T6 has a (mostly) functional blockkey now. I've got a few objects to add for the shipworld and I might replace a few of the beam support blocks with something bespoke, but that's not a priority for now.

24/Sep/2025
T5 is complete with T6 mostly finished too. Just a few tweaks to the ship image files alongside a new object and it's ready to go.

04/Oct/2025
T6 and T7 are fully functional, I just need polish on the ship images. T8 should be started this weekend, after which is a round of bug testing then release at long last.
Last edited by Aiming Is Optional; 4 Oct @ 10:06am