Starbound

Starbound

Haranak Race mod
Showing 1-8 of 8 entries
Update: 2 Sep @ 11:12am

Alpha 35:
Additions/Changes

  • Redid the ship designs for tiers 0 through 3. These feature cargo bay doors, a new blast door and a fancy cupola to look out into space.
  • Added a Tier 4 ship for Haranaks at last.
  • Added a crafting recipe for the new blast doors.
Fixes
  • Fixed the Tier 1 sabre crafting recipe pointing to the wrong weapon.
  • Optimised some sound files.

To use the new ship designs on current characters:
1) Remove everything in your ship that you want to keep and place it on a planet or in your inventory. This includes the contents of chests, containers and blocks.
2) Locate the .shipworld files (including the backups) of your character in your storage folder. Make a copy elsewhere in case something goes wrong.
3) Delete all the .shipworld files associated with your character.
4) Open Starbound and load your character. You should now be on your revamped ship so long as your ship tier was between 0 and 8.

Please make backups before rebuilding your ship this way. I take no responsibility for something going wrong with this that isn't directly linked to the mod structure. if you're not comfortable with this, you can always upgrade your ship tier once, provided you haven't already done so past tier 8.

Update: 21 Aug @ 10:46am

Alpha 34.1:
Additions/Changes

  • Added more dialogue options both to and from Haranaks.
Fixes
  • Fixed potential crewmembers exploding instead of being recruited when talked to. Whoops.
  • Fixed a typo for some options in the name generator.

Update: 13 Aug @ 11:15am

Alpha 34:

Additions/Changes

  • Added a series of exploration codices that can be found in the supply encounters. I'm planning to expand this in future updates.
  • Added more heat regulator decorations, including a big regulator panel and a TCS unit. These are craftable at the industrial workbench.
  • Added a set of flashing lights in red, green, blue and white. Now you too can prevent low-flying aircraft colliding with your builds. These are craftable at the wiring table.
  • Added more colour options in character creation.
  • Added more head ridge options in character creation.
  • Added a supply drop to desert planets.
  • Added a new truss block. Craftable at the industrial workbench.
    Fixes
  • Fixed Terramart and the supply crate not having seeds added by this mod.
  • Enabled crafting for a darker haranak-specific version of sloped hull.

Update: 27 Jul @ 8:30am

Minor update, just fixing a couple of borked references that would otherwise make your ship console look weird. This looked fine in testing but should work now.

Update: 27 Jul @ 5:36am

Alpha 33:

  • Added a colony deed that's Haranak themed. A smaller, 1x1 version is also available. Head to Frogg Furnishing to get both.
  • Updated both of the mech body icons to no longer be placeholders.
  • Fixed some pointer errors in certain object files to reduce .log clogging.
  • Added a farmable crop: Ntajlija. This poisonous flower can be easily converted into a long-lasting healing nectar drink at the apothecary. Seeds can be found at Terramart for now.
  • Enabled crafting for a tier 1 shortsword that had been sitting in the files, but was unused.
  • Added a supply crate for storage stuff. Best used for specialist things.
  • First dungeon added! You can now find basic supply crates in FOREST biomes. These will have some themed goodies including lore items, supplies and even cash.
  • Added some lore codices. There's more to come later.
  • Replaced the placeholder ship pet (a snake) with a little crocodile instead.
  • Revisisted some of the ship graphics to increase contrast and fit the current palette. SAIL console updated to be more thematic.
  • Removed some unused items.
  • Added crafting recipes for BYOS objects including a gun turret and a space radiator panel. You'll find them at the furniture table.

Update: 19 Jul @ 5:45am

  • Fixed some items not working with Futara's fullbright engine.
  • Corrected typos in some object descriptions.

Update: 18 Jul @ 10:48am

Asset optimisation passover that I forgot to do before uploading.

Update: 18 Jul @ 8:10am

Alpha 32: Initial upload

First version of the mod uploaded to Steam.