RimWorld

RimWorld

Mashed's Bloodmoon
Werewolf raids need heavy adjustment
Hi, ive been playing in-game for about a year now and while I love this mod, the werewolf raids really ruin it for me.

I appreciate they go down quite fast, but when the moon rises I usually get two/three separate raids of 5-8 werewolves each or more in the same day. Its really over scaled and i've had to resort to making a change in the files to dial down the frequency and the raid points regarding werewolves.

Not expecting anything to happen, but its just my 1 cent on the balance of this feature specifically.
Last edited by ChemicalBacon; 27 Jul @ 11:02am
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I would also like to add that the Sanies Lupis disease feels really overtuned. As it stands even the tiniest toe scratch from a werewolf is enough to inflict the disease and it seems to do it nearly every single time. This would probably be less of a problem with ranged characters but my colony is purely melee for ideological reasons and it's getting deeply annoying having to put everyone on bedrest for a week after a bloodmoon and dump my best medicine into them just to keep them from turning.

I feel like the disease should only spread from a solid bite, or maybe an actually significant amount of damage being done to the pawn - getting genuinely mauled, not a piddling little owie on your big toe.
Originally posted by StLeibowitz:
I would also like to add that the Sanies Lupis disease feels really overtuned. As it stands even the tiniest toe scratch from a werewolf is enough to inflict the disease and it seems to do it nearly every single time. This would probably be less of a problem with ranged characters but my colony is purely melee for ideological reasons and it's getting deeply annoying having to put everyone on bedrest for a week after a bloodmoon and dump my best medicine into them just to keep them from turning.

I feel like the disease should only spread from a solid bite, or maybe an actually significant amount of damage being done to the pawn - getting genuinely mauled, not a piddling little owie on your big toe.

Yeah ive run into this as well, it also appears to be really aggressive - I had to expend 3 industrial and 1 glitterworld medicines to beat it only by a factor of 13%
Today: 3 raids of 500-700 raid points, totalling in 48 werewolves across 3 raids.

Yeah i think i'll just had to uninstall this mod. It seems really fun but right now this raid mechanic is horribly obnoxious.
SirMashedPotato  [developer] 1 Aug @ 7:54pm 
Originally posted by ChemicalBacon:
Today: 3 raids of 500-700 raid points, totalling in 48 werewolves across 3 raids.

Yeah i think i'll just had to uninstall this mod. It seems really fun but right now this raid mechanic is horribly obnoxious.
Assuming you haven't checked the mod settings, you need to check the mod settings. You can lower the points for raids, increase the time between them, or disable the huntsman's moon entirely.
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