Crusader Kings III

Crusader Kings III

Bloodlines: Legacies of AGOT
Eber  [developer] 16 Jul @ 5:18pm
Bug Reports
If you have experienced any bugs, let me know here.
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Showing 1-15 of 23 comments
I have noticed a problem with some culture legacies, in particular - wildlings (havent checked else yet). Their legacy is blocked, even if i start as a wildling, i suppose sisterman and free cities legacies dont work in same way. Here is the screenshot - https://drive.google.com/file/d/1fmSGgOVbW-E3Ou_SZjJP3axSxCuQ0JaM/view?usp=sharing
Eber  [developer] 21 Jul @ 7:02am 
Thank you for letting me know! I have fixed the issue and will include it in my next update.
my game tends to crash after maybe 1-2 hours of playtime.... could it be because the order i have my mods in when launching?
Eber  [developer] 27 Jul @ 2:35pm 
Originally posted by Mr.Lawrence:
my game tends to crash after maybe 1-2 hours of playtime.... could it be because the order i have my mods in when launching?

Most probably since I haven't received any other reports of crashing. You probably have a mod conflict. What mods do you have? Even if you put my mod at the very end, a mod conflict could still create a crash.
With update 2.1 the house Mudd event does not link to the Mudd dynasty like the other two do. The caracter will get the Mudd coa and name but is an new dynasty and not the exicsting one with the given legacys etc.
Eber  [developer] 8 Aug @ 7:12pm 
Interesting. I'm not sure what's going on. I'm curious if others have had this issue. I can't test or fix for a week while I'm on vacation. When I get back, I'll check and fix.

There's a chance that Mudd dynasty that is in the AGOT mod might not be named what I thought it was named hence the two separate links. I don't think that's the case but I'm not sure what's else it could be.
Last edited by Eber; 8 Aug @ 7:26pm
Eber  [developer] 9 Aug @ 9:23am 
Originally posted by Abracadabel:
With update 2.1 the house Mudd event does not link to the Mudd dynasty like the other two do. The caracter will get the Mudd coa and name but is an new dynasty and not the exicsting one with the given legacys etc.

I haven't been able to test but wanted to make sure I understand. So when the event fires, are you playing as them or allowing AI to play them? Also when you say it's a new dynasty, does it not show their ancestry tree with the former Mudd anymore? Or are you saying that the given legacies that the Mudd has in the Golden Company does not carry over when he becomes landed and he only receives the one family legacy?
Vikai 10 Aug @ 3:13pm 
I don't know if it's intentional, but for example the houses that are cadet branches or bastard houses don't have a different legacy from their main house like Karstark, Vikary, Salt and on the map that shows which houses have unique legacies they don't appear. I don't know if I misunderstood or if it's just a bug.
Eber  [developer] 10 Aug @ 3:33pm 
Originally posted by Vikai:
I don't know if it's intentional, but for example the houses that are cadet branches or bastard houses don't have a different legacy from their main house like Karstark, Vikary, Salt and on the map that shows which houses have unique legacies they don't appear. I don't know if I misunderstood or if it's just a bug.

It's a misunderstanding. Unfortunately, cadet or bastard branches of a dynasty cannot have a different legacy track than their parent house due to how the code is set up in vanilla CK. So when you see Salt or Karstark on the map, it's because they have a dynasty track due to their parent house. Sorry for any confusion.
Originally posted by Eber:
Originally posted by Abracadabel:
With update 2.1 the house Mudd event does not link to the Mudd dynasty like the other two do. The caracter will get the Mudd coa and name but is an new dynasty and not the exicsting one with the given legacys etc.

I haven't been able to test but wanted to make sure I understand. So when the event fires, are you playing as them or allowing AI to play them? Also when you say it's a new dynasty, does it not show their ancestry tree with the former Mudd anymore? Or are you saying that the given legacies that the Mudd has in the Golden Company does not carry over when he becomes landed and he only receives the one family legacy?

Im playing a different character in the Riverlands so th event fires ont the 4th ish day to give me 3 options. Give land, ignore and play as them. I never played as them but when i grant them land and check the character after a day only the Mudds dont have the legacy track the 'normal' Mudds have. So no family track like the others (top track) they just look like a random riverland county lord created by the game. Coa with the obscure border etc. The other two houses get their own track added.

It might be a problem with the compatibility with the base mod? If u pick housecustomizer extinct house you can get the Mudds as well.

Last edited by Abracadabel; 17 Aug @ 7:43am
Eber  [developer] 17 Aug @ 10:23am 
Originally posted by Abracadabel:
Originally posted by Eber:

I haven't been able to test but wanted to make sure I understand. So when the event fires, are you playing as them or allowing AI to play them? Also when you say it's a new dynasty, does it not show their ancestry tree with the former Mudd anymore? Or are you saying that the given legacies that the Mudd has in the Golden Company does not carry over when he becomes landed and he only receives the one family legacy?

Im playing a different character in the Riverlands so th event fires ont the 4th ish day to give me 3 options. Give land, ignore and play as them. I never played as them but when i grant them land and check the character after a day only the Mudds dont have the legacy track the 'normal' Mudds have. So no family track like the others (top track) they just look like a random riverland county lord created by the game. Coa with the obscure border etc. The other two houses get their own track added.

It might be a problem with the compatibility with the base mod? If u pick housecustomizer extinct house you can get the Mudds as well.

It wasn't a compatibility issue. I had to search in many files to finally figure it out. With House Customizer, when you select Mudd, you are officially part of the Mudd dynasty. However, John Mudd (old and young) are considered part of the "Fake" Mudd dynasty according to code. That is why it was not showing up when they took claim. I fixed it via the event to ensure that once they take claim (be it you giving it to him or playing as him), he is moved to the official Mudd dynasty.

Thanks for the heads up so I could fix this!
Last edited by Eber; 17 Aug @ 10:24am
Roran 22 Aug @ 3:29am 
Thanks for the great mod. One issue: At game startup, I've noticed that the extinct houses decisions interfere with scripted story line events. For example, scripted storyline events are supposed to pop up about Castamere (when playing Tytos in 258). Instead, with this mod enabled the Mudd/Strong/Lothston decisions pop up and prevent the Castamere story events from popping up.
Eber  [developer] 22 Aug @ 5:54am 
Originally posted by Roran:
Thanks for the great mod. One issue: At game startup, I've noticed that the extinct houses decisions interfere with scripted story line events. For example, scripted storyline events are supposed to pop up about Castamere (when playing Tytos in 258). Instead, with this mod enabled the Mudd/Strong/Lothston decisions pop up and prevent the Castamere story events from popping up.

Thanks. I've changed the Mudd, Strong, and Lothston events to fire later so it shouldn't get in the way of any storied events that fire in the beginning of that bookmark (or any bookmark). I have never played Lannister, only Reyne, so I didn't realize it didn't pop up for Tytos because it does for Roger.

Let me know if you have any more issues with this.
Ransack 6 Sep @ 11:23pm 
@Eber 2.3 update is fantastic, one of the best so far. LOVED the Lonmouth and Cole legacy's, there all good. All units work, i did find one thing it is not a bug. You re used Greenfields legacy titles for Penrose. All the legacy bonus, units and stats are correct just the legacy track names/title. Example Penrose has (Knights of the Bower and Timber Lords) other than that it's awesome, great writing dude.
Eber  [developer] 7 Sep @ 7:44am 
Originally posted by Ransack:
@Eber 2.3 update is fantastic, one of the best so far. LOVED the Lonmouth and Cole legacy's, there all good. All units work, i did find one thing it is not a bug. You re used Greenfields legacy titles for Penrose. All the legacy bonus, units and stats are correct just the legacy track names/title. Example Penrose has (Knights of the Bower and Timber Lords) other than that it's awesome, great writing dude.

Thanks it's been fixed.
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