Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No, I didn't remove any mod after I start my game. I don't have any faction mods, too. (I prefer good old vanilla factions)
This happens even on a fresh game (as in, create world, start, save, load) but only when a save is loaded, the error doesn't exist when Rimworld opens or when you first start the colony.
I doubt this mod causes that error by itself but I was also unable to pinpoint the cause (most of what I use is from your collection).
I've seen other similar reports whilst searching around on Rimworld's discord, but other than people speculating it was caused by removing faction mods there's not really a lot more information about it.
The one thing I did different this game was adding a landmark to the tile I settled via this mod's map editor, not sure if that's relevant but I thought I should mention it.
https://gist.github.com/HugsLibRecordKeeper/a716100cff65b776dcc7f4e5f22826c6
The log:
Could not get load IDs list. We're asking for something which was never added during LoadingVars. pathRelToParent=/settlementCustomizationData/keys, parent=World-GDQ 57 Meridiana
...
Not all loadIDs which were read were consumed.
Lists:
List with 0 elements. pathRelToParent=/game/world/settlementCustomizationData/keys, parent=null
Parent is wrong. settlementCustomizationData is parented to the root instead of the world.
It looks right in the save file:
<world>
<playerDefaultCustomizationData>
<keys />
<values />
</playerDefaultCustomizationData>
<settlementCustomizationData>
<keys />
<values />
</settlementCustomizationData>
... etc
---------
Something to do with scribe. So complicated...