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- Guillotine is +3 on block, but changing the forwards movement a lil bit might be reasonable enough
- Tbh I never touched Ichi double cuz it I didnt know what I wanted to do with it. Felt too delicate to do much with (as in nerfs would kill the move, buffs would make the move obscene). Also self interrupt combos are boring.
- Fire Breath does amazing chip damage and in tandem with her other attacks absolutely doesn't need to be f8.
- This seems like a fair change. Might decrease the ready timing as well tbh.
- Raining Fire does good chip damage. In a short blockstring, it adds bonkers damage to any blockstring.
- Fire Fly wasn't meant to be used as an immediate projectile, along with the ideal sequence being Flamewave > Pulse > Fire Fly
- Bug most likely. I'll talk to Grapes on this end.
- Downwards moving aerial options are usually a commit (unless you're cowboy LMAO D. Cleave has no landing lag), so I'm not gonna even consider one
- Meteor Crash is fine. Hits OTG and you can follow up with a non FC flame breath for a good oki starter. Doesn't need a lot more. Also why the actual hell are you comparing Meteor Crash to Robot Crash????? They have crash in the name but not only does Robot function fundamentally different to Kaoru, Robot Crash has always been seen as one of the best aerials in the entirety of vanilla because it's so fast. Kaoru having a faster Meteor crash is not happening.
I appreciate the feedback tho, a good chunk of these seem at least sorta reasonable and I can genuinely follow the logic on a few of these, even if I don't agree with most of them. I will likely however see if I can make the opponent gain less super meter on blocking some of Kaoru's projectiles to make Push Block less of a counter (not by much, as it has always *been* the intended primary method to counter Kaoru's blockstrings)