Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Kaoru, the Wild Fire
Showing 1-5 of 5 entries
Update: 4 Aug @ 9:32am

########## KAORU patch notes v0.1.3 ##########

##### UNIVERSAL CHANGES #####
- Damage tweaks. Most buttons no longer have minimum damage, and some others have adjusted minimum damage
- Projectile damage tweaks. Nothing major
- Aerials can now cancel into Air Dash

- Adjusted VFX colors for better styling
- Style 1 and 2 colors now get outlines from your style (Black outlines recommended)
- SFX volume increased

##### ATTACKS #####
- Slash
adjusted hitbox heigth slightly

- Ignition Kick
now has low profile

- Ichimonji
minimum damage reduced to 33
- Ichimonji Air
no longer has infinite hitstun

- Guillotine
now sends into knockdown
removed minimum grounded frames

- Blast Jump UI
adjusted to coordinate with the explosion direction, instead of what direction you are sent.

- Flaming Wheel EX
now f11
- Flaming Wheel and Flaming Wheel EX
min damage removed

##### SPECIALS #####
- Wild Blaze and Wild Blaze EX
now have a label in prediction that tells the opponent to DI
no longer disables at the wall

- Fire Breath
now has a + variant, enabling it to spawn a Wild Blaze.
(this variant triggers the Wild Blaze cooldown, but the move itself ignores the cooldown.)

- Fire Bolt
fires on f11 instead of f15 while self-burn is active

- Fire Rain
Reworked to be one hitbox instead of multiple projectiles
- (for performance enhancement)

- Heatwave
size increased (increased greatly while self-immolate is active)

- Solstice
increased size and damage of final hitbox
increased drag strength
removed combo pushback and now endless on hit (forcing this as combo ender)


##### SUPERS #####
- Self Immolate
now requires 2 meter to use

- Infernal Aura
now costs 5 super
any moves that disable self-immolate will also disable aura

- Takedown
now throws in the proper direction on flipped

##### FIXES / MISC #####
- Made Kaoru woke
- Updated codex to provide more information on some buttons
- Automated the 100% achievements reward
- Added some secrets

Update: 11 Jul @ 7:36pm

v 0.1.21

# Buffs:
- Flamewave pushback decreased to 0.25 (formerly 1.0)
- Pulse and EX pulse added property range increased
- Raining Fire now has a slider that lets it spawnfurther out

# Nerfs:
- Flame breath is now universally +2 on block
- Flame breath is now parriable
- Flame wave no longer accelerates when affected by pulse

# Fixes/Misc:
- Fixed an issue where most aura-type particles weren't stylable
- Fixed an issue with guillotine not moving properly when facing left

Update: 10 Jul @ 10:40pm

# KAORU v0.1.2:

# PULSE REWORK:
- Pulse now adds different properties to Flame Wave and Raining Fire.
- Raining Fire is now larger and does more chip damage when affected by Pulse.
- Flame Wave starts tracking the opponent when inside a Pulse, and moves faster after being affected by Pulse

# UNIVERSAL CHANGES:
- All projectiles and particles are style colorable (will need to do this for Miyuki)
- Due to complications, some colors remain unaffected by this change.
- Universal Sadness gain increase on non-metered projectiles

# FIXES:
- Fixed Combustion using 2 air options in combo
- Fixed Infernal Aura not disabling after disabling Immolation state
- Walk no longer framekills (again)

# BUFFS (NORMALS):
- Catch Flame now moves slightly forwards on enter
- Combustion now lets you move forwards
- Combustion down and forwards now have hitboxes surrounding the body
- Combustion forwards has a different hurtbox
- Guillotine now has 3 directions, over an XY plot
- Guillotine can now FC
- Guillotine is now +3 on block
- Jet now moves slightly forwards on enter

# BUFFS (SPECIALS):
- Fire Breaths multi-hit is now +3 on block.
- This means this can now be an amazing getup pressure tool, as you can remain +3 at point-blank
- One of Fire Breaths final hitboxes now only hits aerial
- This is to make the former change easier to work with
- Wild Blaze and Wild Blaze EX are both iasa 4 frames sooner
- Raining Fire now does damage if opponent is in Knockdown/Hardknockdown
- Raining Fire when enhanced by Pulse is larger and does more chip damage


# BUFFS (SUPERS):
- Wolf Rush is no longer parriable

# NERFS (NORMALS):
- Explosion is now a parriable low. Still guardbreaks


# NERFS (SPECIALS):
- Raining Fires rain lifetime reduced to 22 frames. This is specifically for performance issues, althought this does constitute as a nerf

# NERFS (SUPERS):
- Takedown can no longer be free canceled
- Takedown iasa increased to f40
- Catacalysms further hitboxes now only hit aerial

# NERFS (MISC.):
- Fire Floor no longer disables at walls
- Fire Floor chip damage halved
- Fire Floor hits opponent at a slower rate

# REWORKS/MISC. TWEAKS:
- Gust pushes/pulls objects harder
- Gust active time reduced heavily
- Walk is now ready in 12 frames at most every turn
- Air Dash reworked
- Walking during Immolation state now produces a small patch of fire at the ground.
- This is entirely useless, since it spawns behind them. Don't ask

Update: 10 Jul @ 10:27am

v0.1.1 hotfix

no longer requires files from other characters

Update: 10 Jul @ 6:03am

v0.1 inital release