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else, an overall good character, well balanced, especially when fighting miyuki.
round and round we go!!!
holding onto pain, driven by our egosss!!!!
feelings untold!!
spinning our own versions of the past!!
that you could never know!
'cause i know!!
heres some lyrics fro the song:
Watch as I crawl back again.
To the MOUNTAIN TOP.
That I reach just so I could..
SEE YOU FALL.
I wish for the cold touch.
Of my blade to rend you.
BUTCHERED GUTS SPLATTERED.
TILL YOU ARE GONE.
i personally think that fits them so much
# PULSE REWORK:
- Pulse now adds different properties to Flame Wave and Raining Fire.
- Raining Fire is now larger and does more chip damage when affected by Pulse.
- Flame Wave starts tracking the opponent when inside a Pulse, and moves faster after being affected by Pulse
# UNIVERSAL CHANGES:
- All projectiles and particles are style colorable (will need to do this for Miyuki)
- Due to complications, some colors remain unaffected by this change.
- Universal Sadness gain increase on non-metered projectiles
# FIXES:
- Fixed Combustion using 2 air options in combo
- Fixed Infernal Aura not disabling after disabling Immolation state
- Walk no longer framekills (again)
- Catch Flame now moves slightly forwards on enter
- Combustion now lets you move forwards
- Combustion down and forwards now have hitboxes surrounding the body
- Combustion forwards has a different hurtbox
- Guillotine now has 3 directions, over an XY plot
- Guillotine can now FC
- Guillotine is now +3 on block
- Jet now moves slightly forwards on enter
# BUFFS (SPECIALS):
- Fire Breaths multi-hit is now +3 on block.
- This means this can now be an amazing getup pressure tool, as you can remain +3 at point-blank
- One of Fire Breaths final hitboxes now only hits aerial
- This is to make the former change easier to work with
- Wild Blaze and Wild Blaze EX are both iasa 4 frames sooner
- Raining Fire now does damage if opponent is in Knockdown/Hardknockdown
- Raining Fire when enhanced by Pulse is larger and does more chip damage
- Wolf Rush is no longer parriable
# NERFS (NORMALS):
- Explosion is now a parriable low. Still guardbreaks
# NERFS (SPECIALS):
- Raining Fires rain lifetime reduced to 22 frames. This is specifically for performance issues, althought this does constitute as a nerf
# NERFS (SUPERS):
- Takedown can no longer be free canceled
- Takedown iasa increased to f40
- Catacalysms further hitboxes now only hit aerial
# NERFS (MISC.):
- Fire Floor no longer disables at walls
- Fire Floor chip damage halved
- Fire Floor hits opponent at a slower rate
# REWORKS/MISC. TWEAKS:
- Gust pushes/pulls objects harder
- Gust active time reduced heavily
- Walk is now ready in 12 frames at most every turn
- Air Dash reworked
- Walking during Immolation state now produces a small patch of fire at the ground.
- This is entirely useless, since it spawns behind them. Don't ask
i pushed a hotfix, should no longer require files from other characters