Kenshi
MEGA - Armour and Weapon Integration Patch
 This topic has been pinned, so it's probably important
Anrhaa  [developer] 7 Jul @ 3:40pm
Changes to mods
General Tweaks
+ All armor research is now categorized as ‘Smith - Armour'. Assigned the ‘Blueprints (armour)’ item.
+ All weapon research is now categorized as ‘Smith - Weapons'. Assigned the ‘Blueprints (weapons)’ item.
+ Increased Armour King item stock to 60 (up from 40).
Last edited by Anrhaa; 22 Jul @ 9:04am
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Anrhaa  [developer] 7 Jul @ 3:40pm 
+ Applied the general tweaks.


+ Applied the general tweaks.
+ Increased 'Compression Backpack' size to 14x10 (up from 10x10). So they're on par with other medium size backpacks from the Collection.
+ 'armour king' vendor list: Lowered the armors spawn chance to be similar to UWE's modified samurai spawn chance.


+ ‘Bolts [Three Shots]’ (NWDM light) can be stored at Boltbox I-V.
+ ‘Manhunter Shot’ and ‘Round Shot’ (The Shoddy Firearms Mod) can be stored at Boltbox I-V.


+ ‘Bolts [Three Shots]’ (NWDM light) can be stored at the Porta-Boltbox.
+ ‘Manhunter Shot’ and ‘Round Shot’ (The Shoddy Firearms Mod) can be stored at the Porta-Boltbox.


+ Applied the general tweaks.
+ 'armor vendor mongrel' vendor list: Lowered the armor spawn chance to be similar to samurai's modified ones.
+ 'armor vendor ronin/tech hunter' vendor list: Lowered the armors spawn chance to be similar to UWE's modified samurai spawn chance.
+ 'armor vendor ronin/shek' vendor list: Lowered the armor spawn chance to be slightly lower than samurai's modified ones.
+ 'armour king' vendor list: Lowered the armors spawn chance to be similar to UWE's modified samurai spawn chance.
+ 'armour vendor UC' vendor list: Lowered the armor spawn chance to be similar to samurai's modified ones.
+ 'best armour vendor UC' vendor list: Lowered the armor spawn chance to be slightly lower than samurai's modified ones.


+ Applied the general tweaks.
+ Removed 'Ancient Samurai Armor' and 'Samurai Rags' armors pieces from Armor King.
+ 'armor vendor mongrel' vendor list: Lowered the armor spawn chance to be similar to samurai's modified ones.
+ 'armor vendor ronin/shek' vendor list: Lowered the armor spawn chance to be slightly lower than samurai's modified ones.
+ 'armour king' vendor list: Lowered the armors spawn chance to be similar to UWE's modified samurai spawn chance.
+ 'armour vendor UC' vendor list: Lowered the armor spawn chance to be similar to samurai's modified ones.


+ Translated to English.
+ Applied the general tweaks.
+ The complete research is Tech 4 now.
+ Removed individual research.
+ The research now requires unlock Samurai Armour, Helmets, Boots and Clothpants.
+ 'armor vendor mongrel' vendor list: Lowered the armor spawn chance to be similar to samurai's modified ones.
+ 'armor vendor ronin/tech hunter' vendor list: Lowered the armors spawn chance to be similar to UWE's modified samurai spawn chance.
+ 'armor vendor ronin/shek' vendor list: Removed the clothings from the store.
+ 'armour king' vendor list: Lowered the armor spawn chance to be similar to samurai's modified ones.
+ 'armour vendor UC' vendor list: Lowered the armor spawn chance to be similar to samurai's modified ones.
+ 'best armour vendor UC' vendor list: Lowered the armor spawn chance to be slightly lower than samurai's modified ones.
+ 'nest loot high' vendor list: Lowered the armor spawn chance to be slightly lower than samurai's modified ones.


+ Applied the general tweaks.


+ Applied the general tweaks.
+ Removed the ‘Freelance Hunter Gear’ blueprint from all 30k and under bounties. So no easy blueprint from ‘Blue Eyes’, ‘Ells’, ‘Canyonlands Killer’, ‘Boss Simion’, ‘Bo’, ‘Flying Bull’, ‘Ghost’, ‘Grey’, ‘Gutterhead’, ‘Jaegar’, ‘Ponk’, ‘Razor’, ‘Red Sabre Boss’, ‘Sand Ninja Oni’, ‘Screamer the False’, ‘Shade’, ‘The Preacher’, ‘Tora The Fearless’ and ‘Yayoi’.


+ Applied the general tweaks.
+ Renamed ‘Merc Armor’ to ‘Mercenary Armour Bundle’. It now costs 15 books, requires ‘Plate Armour Crafting’ research and it’s a level 3 tech.


+ Removed duplicated non-english armor.
+ Reduced blueprint availability at Hive Shops from 100% to 10%; and item availability from 100% to 50%.
+ Removed armor and blueprint from 'under-armor', 'clothing', 'ashlander', 'armor king' vendor lists.


+ Applied the general tweaks.
+ Renamed ‘Electrical Powered armour system’ to ‘Electrical Powered Armour System’.
+ Renamed ‘Electrical Powered armour crafting bench’ to ‘Electrical Powered Armour Crafting Bench’. Changed building category from ‘Novel Armor’ to ‘CRAFTING’.


+ Applied the general tweaks.
+ ‘Extra Armor Series Crafting’ requires 12 in-game hours to research, instead of 1. It’s a level 5 tech. Cost 2 ‘AI cores’ instead of 1 ‘book’ and requires ‘Skeleton Arms’ and ‘Skeleton Legs’ research.
+ Removed all parts and bag from the cheapest and mid Robotic Shops. They’re only available at the best Robotic Shops and are rarer.
+ Increased 'Ex Waist Bag' encumbrance effect to 50% weight reduction (up from 30% weight reduction). So they're on par with other medium size backpacks from the Collection.


+ Applied the general tweaks.
+ ‘Vanguard Armour’ is a tech 3 research and requires ‘Plate Armour Crafting’ research.
+ Removed blueprint from Hat Shops.
+ Removed RESEARCH research.
+ 'armour king' vendor list: Lowered the armors spawn chance to be similar to UWE's modified samurai spawn chance.


+ Removed blueprint from Armor King.
+ Removed from the ‘comprehensive common armour blueprints’.


+ Added fishman eyes and caviar to Gurglers.
+ Added RP and UWE's dialogue packages to Gurglers.


+ Applied the general tweaks.
+ Hydraulic Knight and Hydraulic Knight (Soldierbot) Game Starts: Added description. Added 100 relations with Skeleton Legion faction.

+ Applied the general tweaks.


+ Applied the general tweaks.
+ These unique armors now have 100% spawn chance. So no armor mismatch.


+ Applied the general tweaks.
+ ‘Holy Order Uniform’ is a tech 3 research, cost 10 ‘books’ and requires ‘Plate Armour Crafting’ research.


+ Applied the general tweaks.
+ ‘City Clothes Bundle’ is a tech 2 research, cost 10 ‘books’ and requires ‘Clothing Manufacture’ research.
+ ‘Farmers Bundle’ is a tech 2 research, cost 10 ‘books’ and requires ‘Clothing Manufacture’ research.
+ ‘Swamp Clothing’ is a tech 2 research, cost 10 ‘books’ and requires ‘Clothing Manufacture’ research.
+ Swamper Gate Guard: Removed Swamper clothings from them, since they offer no protection.


+ Applied the general tweaks.
+ ‘Sahilarious's Feminine Clothes Part 1’ is a tech 2 research.
+ 'Sahilarious's Feminine Clothes - Part 2' is a tech 2 research.
+ ‘Sahilarious's Feminine Clothes Upgrade 1’ is a tech 4 research.
+ 'Herder's Dress' is a tech 2 research.
+ 'armor vendor mongrel' vendor list: Removed the clothings from the store.
+ 'armor vendor ronin/tech hunter' vendor list: Removed the clothings from the store.
+ 'armor vendor ronin/shek' vendor list: Removed the clothings from the store.
+ 'armour king' vendor list: Removed the clothings from the store.
+ 'armour vendor UC' vendor list: Removed the clothings from the store.
+ 'best armour vendor UC' vendor list: Removed the clothings from the store.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.
+ Renamed ‘MonsterPlant’ to ‘Monster Plant Helmet’.
Last edited by Anrhaa; 6 Oct @ 10:07am
Anrhaa  [developer] 7 Jul @ 3:50pm 
+ Applied the general tweaks.
+ Removed ‘Tachi’ weapon and research.
+ Orochi-Wari' now works against UWE's leviathan, beak things and gorillos subraces that can spawn as an alpha and Great Beak Thing.


+ Applied the general tweaks.


+ Applied the general tweaks.
+ Removed ‘Flamberge’ weapon and research.


+ Applied the general tweaks.
+ Removed ‘Bardiche’ weapon and research.
+ Removed ‘Flamberge’ weapon and research.
+ Removed 'Trident' weapon and research.


+ Applied the general tweaks.


+ Applied the general tweaks.
+ Removed 'Sentinel Cleaver' weapon and research.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ ‘Heat Coil Cleaver’ now Works against all cannibal sub-races.
+ Gave Errol an 'Advanced First Aid Kit' and a 'Skeleton Repair Kit'.
+ Removed all TEST game starts.
+ 'ErrolShop AI' AI package now includes a robotic job.
+ Added Standard first aid kit to Machinist.


+ Applied the general tweaks.
+ Bolts [Three Shots] can be stored at Boltbox I-V.
+ Bolts [Three Shots] can be stored at the Porta-Boltbox.
+ Bolts [Three Shots]: Set value to 850 (up from 700). Set weight to 15 (up from 3). Set charges to 100 (up from 15). Set production time to 12 (up from 2).


+ Applied the general tweaks.
+ ‘Manhunter Shot’ and ‘Round Shot’ (The Shoddy Firearms Mod) can be stored at Boltbox I-V.
+ Manhunter Shot: Increased charges to 100 (up from 40).
+ Round Shot: Increased charges to 100 (up from 40).
Last edited by Anrhaa; 30 Sep @ 12:21pm
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