Kenshi
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Weapon | Marauder Axe
   
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5 Feb, 2023 @ 8:37pm
3 Nov, 2023 @ 5:44pm
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Weapon | Marauder Axe

In 1 collection by Trinity
Weapons & Equipment
674 items
Description
Sometimes you gotta' fight

-

Adds Christopher.campos'[sketchfab.com] battle ax[sketchfab.com] model as a new, Heavy-Class weapon.

It spawns all over the world.

A big, menacing blade attached to a strong pole. With the addition to spikes at both ends, a range of attacks can be made.

- Worse Indoors
- Heavy Weight
- Low Price

Statistics Chart:
Weapon Class
Weapon Length
Inventory Slot
Blunt Damage
Cut Damage
Bleed Multiplier
Vs. Animal
Vs. Robot
Vs. Armor
Attack Modifier
Defense Modifier
Heavy
26
2x9
0.75
0.85
1.15
1.25
1.15
0.15
3
-5

Spawn Chart:
Area
People
Shops
Holy Lands
Medium
Medium
United Lands
Low
Medium
Shek Kingdom
Medium
High
Tech Hunter Lands
Medium
Medium
The Swamp
Low
Medium
Skeleton Lands
Low
High
The North-West
Low
High
The South-East
High
Low

-

The original skin was not incorperated and this is not compatible with skins for the original model.

Weapon added to weapon lists at value 1 0 0, place at bottom of load list, import to randomize who spawns with it.
(previous list values that exceed a total of 100 will not allow this weapon to spawn, you may need another mod to rectify this.)

Ko-fi Donations[ko-fi.com]


"battle axe/hacha de batalla" (https://skfb.ly/ozxOP) by Christopher. campos is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Popular Discussions View All (2)
0
5 Feb, 2023 @ 9:18pm
Screenshot Submission
Trinity
33 Comments
RAT 2 May @ 10:15pm 
Nice chaos axe, a perfect addition to my Goatmen playthrough
宽中宽 13 Jan, 2024 @ 11:59am 
Does it have a blue print?I want to crafting it by myself
ThattPersonn 22 Dec, 2023 @ 5:22pm 
Does it have a blueprint? Maybe I just haven't searched enough but I'm wondering if there is a way to craft this weapon.
Henji 14 Aug, 2023 @ 9:25am 
Man I really liked this mod.

It's the kind of weapon I felt it was missing from the game. Would be possible to only distribute it to the Shek related factions instead? ? At least in that way you keep it from overriding most of the other factions weapons (Tech Hunters seem to only use it now) and also gets more lore friendly given it's size and appearance.

This thing really gives the vibe of ''bloodthirsty barbarians made this''.
Martin Looter King 3 Jun, 2023 @ 5:10pm 
Just noticed that you changed it to -5 think that should do the trick! :steamthumbsup:
yeah but polearms should have higher defensive capabilities since they are balanced better than a massive crude two handed axe. Like irl a helberd is a great defensive weapon for example.I feel like all heavy weapons ingame should have some sort of defense malus.
Absolutely love the way the axes look and feel btw good job!
Trinity  [author] 3 Jun, 2023 @ 2:25am 
I'm just remembering that polearms are in this game and they're pretty much like axes
Trinity  [author] 3 Jun, 2023 @ 2:24am 
I kinda figure it's something dynamic in accordance to how easy it is to manipulate. Maybe, inherently, I figured that since it was mostly a pole with 1/3rd maybe piece of metal, it would have been easier to move around than a greatsword, but idk mans :kabuki: hope you enjoy it bruv
Martin Looter King 2 Jun, 2023 @ 4:35pm 
Yeah I've looked at it again probably 4-5 should be fine. It's kinda stupid how most heavy weapons don't give a defence penalty. That should be a mod in and of itself...
Trinity  [author] 2 Jun, 2023 @ 8:40am 
I don't really know what mod that is, it doesn't effect global attack numbers or whatever. The number that dictates how many get attacked at once. Most big weapons are set to like -5, so I think that would be good. I just haven't been modding this game lately
Martin Looter King 2 Jun, 2023 @ 8:26am 
Thanks for being so responsive!
I think the def bonus makes sense, I actually think you should increase it tbh maybe to-5 or -6?
Also does this override the sensible AOE mod? It feels like the axes do a lot more aoe damage than other weapons...