Dwarf Fortress

Dwarf Fortress

Arsenal and Cultural Overhaul
 This topic has been pinned, so it's probably important
Digganob  [developer] 17 Jun @ 11:20pm
Bug Reports
Current List of Bugs:
* Squads can only be made after a knight is assigned to the 4th or the 5th knight position. If you are still confused how to start your human army, keep assigning knights until you can make squads.
* Helmets are sometimes made out of cloth. This seems to be unfixable. But in the next update, they will only be sometimes made out of leather, which is the closest thing to a fix possible.
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Showing 1-15 of 18 comments
*** Error(s) found in the file "C:\Users\seif\AppData\Roaming\Bay 12 Games\Dwarf Fortress\data\installed_mods\arsenal_and_cultural_overhaul (9)\graphics\graphics_creatures_elf_layered.txt"
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
*** Error(s) found in the file "C:\Users\seif\AppData\Roaming\Bay 12 Games\Dwarf Fortress\data\installed_mods\arsenal_and_cultural_overhaul (9)\graphics\graphics_creatures_goblin_layered.txt"
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
*** Error(s) found in the file "C:\Users\seif\AppData\Roaming\Bay 12 Games\Dwarf Fortress\data\installed_mods\arsenal_and_cultural_overhaul (9)\graphics\graphics_creatures_kobold_layered.txt"
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
*** Error(s) found in the file "C:\Users\seif\AppData\Roaming\Bay 12 Games\Dwarf Fortress\data\installed_mods\arsenal_and_cultural_overhaul (9)\graphics\graphics_creatures_portrait_dwarf.txt"
Tile page token not recognized: PORTRAIT_PORTRAIT_DWARF_HELM_NASAL
Tile page token not recognized: PORTRAIT_DWARF_HEAD
Tile page token not recognized: PORTRAIT_DWARF_HEAD
*** Error(s) found in the file "C:\Users\seif\AppData\Roaming\Bay 12 Games\Dwarf Fortress\data\installed_mods\arsenal_and_cultural_overhaul (9)\graphics\graphics_creatures_portrait_elf.txt"
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
Tile page token not recognized: PORTRAIT_PORTRAIT_ELF_HELM_NASAL
Tile page token not recognized: PORTRAIT_ELF_HEAD
Tile page token not recognized: PORTRAIT_ELF_HEAD
*** Error(s) found in the file "C:\Users\seif\AppData\Roaming\Bay 12 Games\Dwarf Fortress\data\installed_mods\arsenal_and_cultural_overhaul (9)\graphics\graphics_creatures_portrait_goblin.txt"
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
Unrecognized helm type in CONDITION_ITEM_WORN: ITEM_ARMOR_CLOAK
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
Unrecognized helm type in CONDITION_ITEM_WORN: ITEM_ARMOR_CLOAK
Tile page token not recognized: PORTRAIT_PORTRAIT_GOBLIN_HELM_NASAL
Tile page token not recognized: PORTRAIT_GOBLIN_HEAD
Tile page token not recognized: PORTRAIT_GOBLIN_HEAD
*** Error(s) found in the file "C:\Users\seif\AppData\Roaming\Bay 12 Games\Dwarf Fortress\data\installed_mods\arsenal_and_cultural_overhaul (9)\graphics\graphics_creatures_portrait_human.txt"
Tile page token not recognized: PORTRAIT_PORTRAIT_HUMAN_HELM_NASAL
Tile page token not recognized: PORTRAIT_HUMAN_HEAD
Tile page token not recognized: PORTRAIT_HUMAN_HEAD
*** Error(s) found in the file "C:\Users\seif\AppData\Roaming\Bay 12 Games\Dwarf Fortress\data\installed_mods\arsenal_and_cultural_overhaul (9)\graphics\graphics_creatures_portrait_kobold.txt"
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
Unrecognized helm type in CONDITION_ITEM_WORN: ITEM_ARMOR_CLOAK
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
Unrecognized helm type in CONDITION_ITEM_WORN: ITEM_ARMOR_CLOAK
Tile page token not recognized: PORTRAIT_GOBLIN_HEAD
Tile page token not recognized: PORTRAIT_GOBLIN_HEAD
Digganob  [developer] 1 Aug @ 10:45pm 
This is pretty odd. The tile page tokens not being recognized is explained by my mis-typing or otherwise forgetting to change the tokens to the correct names. But that would be an issue from the start of the mod, not in any recent update. So it's doubtful they're directly causing the problem. It's helpful for bug-fixing, though, so I thank you for that.

As for armor types not being recognized, I actually have no idea what's causing that. Attempting to find the exact text shown here results in nothing. So that would be more of a slog to look for the culprit.

Anyways, what did you say was the exact issue? It's just crashing during the loading screen? I notice your file path doesn't pass through the steam folder like for most people, did you install it weirdly? That may have something to do with it. I'm sorry it's not working for you.
Not any issue yet, I've not yet started playinng I was just troubleshooting before I start to see which mod makes errors or crashing startup etc... and reporting it to the modpage I've only just noticed that whenever I start a new game the error log has these which I pinpointed to the mod, as for the filepath it's a new thing with the new update 52 saw putnam saying it over on discord that mods from now on will be there in %appdata% and for the unrecognized armor type it's spamming it in the error log like around 50-100 more lines of that text saying Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL or Unrecognized helm type in CONDITION_ITEM_WORN: ITEM_ARMOR_CLOAK I just deleted some from the above since it wouldn't let me to post it as it exceeded the maximum amount of characters
Last edited by Nactarune; 2 Aug @ 7:31am
Digganob  [developer] 2 Aug @ 9:12am 
Oh, I hadn't heard about the mod location change. That actually explains why I had been having trouble finding some mods I had subscribed to, thanks.

Anywho, that's good it's not messing with you actually playing the game. Though of course, I'm not thrilled I have several bugs I've let slip for all this time, lol. I should remember to check the error log after testing, next time. I thought it only showed things which caused loading issues or something, not "harmless" bugs like these.

Anyways, I'll see about getting around to a compatible update fixing all these (except for the unrecognized armor types, not sure if/how that can be fixed), before I get to any content update.
Thank you for the hard work! tho while I was testing apparently mettalic now works with ACO ? so I guess it's compatible I tested it on 6 different new games and saved and loaded and it wasn't crashing
Digganob  [developer] 2 Aug @ 8:48pm 
Originally posted by Nactarune:
Thank you for the hard work! tho while I was testing apparently mettalic now works with ACO ? so I guess it's compatible I tested it on 6 different new games and saved and loaded and it wasn't crashing
It might technically be compatible, but armor and weapons won't show with the new metal palettes.
You mean the new armor and weapons in this mod won't have the new colors of metallic ?
Digganob  [developer] 3 Aug @ 10:08am 
Originally posted by Nactarune:
You mean the new armor and weapons in this mod won't have the new colors of metallic ?
They will not have the new colors. They will use the colors I gave them in my mod, as they have their own special palettes. The only exception to that is if armor or weapons are made out of a special material not normally used, like platinum or gold, in which case, they use the default color palette, which when the metallic mod is activated, is that new palette.
I dont know if this has been reported on yet, but I seem to have an almost regular glitch where the helmets/coifs specifically dont seem to wanna show up. Its quite annoying and I dont really know how to fix it.
Last edited by LuzLover1999; 8 Aug @ 6:16pm
Digganob  [developer] 8 Aug @ 7:21pm 
Originally posted by LuzLover1999:
I dont know if this has been reported on yet, but I seem to have an almost regular glitch where the helmets/coifs specifically dont seem to wanna show up. Its quite annoying and I dont really know how to fix it.
Hm? Is there any other mod you're using that affects graphics or items?
Originally posted by Digganob:
Originally posted by LuzLover1999:
I dont know if this has been reported on yet, but I seem to have an almost regular glitch where the helmets/coifs specifically dont seem to wanna show up. Its quite annoying and I dont really know how to fix it.
Hm? Is there any other mod you're using that affects graphics or items?

Not at all, the only other graphics mod I have are the detailed grass tiles and K's Stone graphic's mod.

I WILL say this, sometimes the graphics do work and at this moment Im trying to figure out how to make it work again., and Im thinking it could be a mod loader order issue.
Digganob  [developer] 10 Aug @ 7:10pm 
Originally posted by LuzLover1999:
Originally posted by Digganob:
Hm? Is there any other mod you're using that affects graphics or items?

Not at all, the only other graphics mod I have are the detailed grass tiles and K's Stone graphic's mod.

I WILL say this, sometimes the graphics do work and at this moment Im trying to figure out how to make it work again., and Im thinking it could be a mod loader order issue.
Yes, do so. I suggest first running a world with the mod by itself, though, to rule out that it's something besides other mods.
not sure if its a bug or intended, but dwarves with white hair in their unit sprites have blond hair in their portraits
Digganob  [developer] 19 Aug @ 4:44pm 
Originally posted by Fake Antivirus:
not sure if its a bug or intended, but dwarves with white hair in their unit sprites have blond hair in their portraits
I think that's a bug with vanilla hair colors, but it should be entirely fixed with my work. You're sure my mod is working in your game? Are there any other graphics mods you're using at the same time?
Originally posted by Digganob:
Originally posted by Fake Antivirus:
not sure if its a bug or intended, but dwarves with white hair in their unit sprites have blond hair in their portraits
I think that's a bug with vanilla hair colors, but it should be entirely fixed with my work. You're sure my mod is working in your game? Are there any other graphics mods you're using at the same time?
yeah i just booted it up again and it works as it should, for some reason, some mod that slipped through maybe, i was getting vanilla hair sprites. odd, on my end so nothing to worry about
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