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The old helmets, though, still exist as an item, and still do have graphics, as well as the new hoods that show randomly under any helmet. There might be some small visual bugs with them, though, like overlapping when there shouldn't be.
But if, say, you added a new civilization from a mod, which used the old helmet item, your dwarves could wear them just fine. This mod is compatible with any such mod.
I just had a question, is it possible at all to use the classic armor in any way? Or have all of the default armors been removed for the new variants?
It's not too hard to copy paste the new dye making tokens into this mod's file for whichever civ you're using, so if you're dyeing to use the new dyes, have at it.
Does anyone know - when the mod updates, will it fix the issue for the already created worlds?
In that file, it's kinda hard to find each civ, so use control+f to search for the word "plains", then there'll be a list of weapons and armor and helmets. Simply find what you want to guarantee, and replace their rarity with "FORCED", instead of common or uncommon or rare, as the case may be.
Remember, there's two slightly different human civs, so you'll have to edit both, unless you only play with one of them.
Thanks for the incompatibility notice, I'll add it to the list for the next update.
However, you cannot reduce the mod to a graphics overhaul entirely. The new helmets are not only graphical, but actually new items. And the new entity and entity edits need the new helmets to be added to them as options. Otherwise, they would use the vanilla one.
Technically, much of this can be made compatible with other specific mods, but that's a rather large undertaking. If some particular other mod which is incompatible becomes very popular, I might make a patch to make them compatible.
They do look good in that mod, I admit. But there are currently higher priority fixes and improvements to make, first. I'll add it to the back log.
I am not on any beta/experimental branch. I'll try reinstalling the game and a few other things today.
I suspect you're using the beta or experimental branch, perhaps, though, as others have had similar problems with them. If you are, disable them.
"Not found: data/installed_mods/arsenal_and_cultural_overhaul(9)/graphics/images/human/human_body.png"
Help?