Carrier Command 2

Carrier Command 2

Ground Focussed Rebalance
Darloth  [developer] 14 Jun @ 9:23am
Old constants file for previous version of mod before HP halving
// the physics damping applied to the rotation of regular and tv missiles missile_angular_damping 0.95 // the physics damping applied to the movement of regular and tv missiles missile_linear_damping 0.9 // in-flight time in ticks before missiles automatically self destruct missile_max_time 18000 // tv-missile max range before automatic self destruct tv_missile_max_range 10000.0 // projectile base damage values applied to the health of a struck vehicle // aircraft chaingun and droid autocannons are the 25mm ammo, with a 5x damage multiplier against all ground targets // 100mm explosive rounds seem to have a damage modifier, probably 2.5x at centre of explosion radius. projectile_type_15mm_damage 29 projectile_type_20mm_damage 15 projectile_type_25mm_damage 7 projectile_type_30mm_damage 34 projectile_type_40mm_damage 45 projectile_type_100mm_damage 35 projectile_type_100mm_heavy_damage 200 projectile_type_flare_damage 0 projectile_type_flare_deployed_damage 0 projectile_type_countermeasure_damage 0 projectile_type_120mm_artillery_damage 80 projectile_type_160mm_artillery_damage 100 projectile_type_smoke_grenade_damage 0 // projectile base radius for their damage explosion projectile_type_15mm_radius 3.0 projectile_type_20mm_radius 3.0 projectile_type_25mm_radius 2.0 projectile_type_30mm_radius 4.0 projectile_type_40mm_radius 6.0 projectile_type_100mm_radius 16.0 projectile_type_100mm_heavy_radius 3.0 projectile_type_120mm_artillery_radius 10.0 projectile_type_160mm_artillery_radius 12.0 projectile_type_smoke_grenade_radius 10.0 // damage scaling for bomb hardpoint bombs against carrier chassis health missile_damage_scale_bomb 0.25 // damage scaling for rocket pod turret rockets against carrier chassis health missile_damage_scale_rocket 0.1 // hitpoint values per vehicle type default_hp 1 carrier_hp 10000 land_wheel_light_hp 300 land_wheel_medium_hp 500 land_wheel_heavy_hp 700 land_wheel_mule_hp 600 air_wing_light_hp 90 air_wing_heavy_hp 120 air_rotor_light_hp 200 air_rotor_heavy_hp 400 sea_barge_hp 4000 sea_ship_light_hp 300 sea_ship_heavy_hp 600 land_turret_hp 800 deployable_droid_hp 200 drydock_hp 1000000 // armour values per vehicle type default_armour 0 carrier_armour 80 land_wheel_light_armour 18 land_wheel_medium_armour 26 land_wheel_heavy_armour 40 land_wheel_mule_armour 40 air_wing_light_armour 0 air_wing_heavy_armour 1 air_rotor_light_armour 0 air_rotor_heavy_armour 2 sea_barge_armour 60 sea_ship_light_armour 45 sea_ship_heavy_armour 75 land_turret_armour 40 deployable_droid_armour 27 drydock_armour 1000000 // default fuel capacity for all vehicles base_fuel_capacity 1000.0 // vehicle fuel tank attachment capacity tank_fuel_capacity 1000.0 // logicstics container fuel tank capacity logistics_container_fuel_capacity 1000.0 // per vehicle fuel capacity ship_light_fuel_capacity 10000.0 ship_heavy_fuel_capacity 20000.0 wheel_light_fuel_capacity 800.0 wheel_medium_fuel_capacity 1200.0 wheel_heavy_fuel_capacity 1600.0 wheel_mule_fuel_capacity 2000.0 wing_light_fuel_capacity 800.0 wing_heavy_fuel_capacity 1200.0 rotor_light_fuel_capacity 400.0 rotor_heavy_fuel_capacity 2000.0 //per vehicle fuel consumption rate wheel_light_fuel_consumption 1.5 wheel_medium_fuel_consumption 3.5 wheel_heavy_fuel_consumption 5.0 wheel_mule_fuel_consumption 4.0 wing_light_fuel_consumption 1.2 wing_heavy_fuel_consumption 5.0 rotor_light_fuel_consumption 3.0 rotor_heavy_fuel_consumption 8.0 // production cost values item_vehicle_wheel_light_production_cost 300 item_vehicle_wheel_medium_production_cost 750 item_vehicle_wheel_heavy_production_cost 1500 item_vehicle_wheel_mule_production_cost 1000 item_vehicle_wing_light_production_cost 1000 item_vehicle_wing_heavy_production_cost 2500 item_vehicle_rotor_light_production_cost 600 item_vehicle_rotor_heavy_production_cost 1500 item_vehicle_barge_production_cost 1000 item_attachment_turret_30mm_production_cost 200 item_attachment_turret_40mm_production_cost 250 item_attachment_turret_plane_chaingun_production_cost 200 item_attachment_turret_rocket_pod_production_cost 250 item_virus_module_production_cost 200 item_attachment_turret_ciws_production_cost 250 item_attachment_turret_missile_production_cost 250 item_hardpoint_bomb_1_production_cost 10 item_hardpoint_bomb_2_production_cost 25 item_hardpoint_bomb_3_production_cost 50 item_hardpoint_missile_ir_production_cost 50 item_hardpoint_missile_laser_production_cost 60 item_hardpoint_missile_aa_production_cost 50 item_hardpoint_torpedo_production_cost 100 item_hardpoint_torpedo_noisemaker_production_cost 60 item_hardpoint_torpedo_decoy_production_cost 60 item_hardpoint_missile_tv_production_cost 80 item_attachment_camera_observation_production_cost 50 item_attachment_camera_vehicle_control_production_cost 50 item_attachment_camera_plane_production_cost 50 item_attachment_camera_production_cost 50 item_attachment_radar_awacs_production_cost 500 item_attachment_fuel_tank_plane_production_cost 50 item_attachment_flare_launcher_production_cost 100 item_attachment_turret_battle_cannon_production_cost 750 item_attachment_turret_heavy_cannon_production_cost 750 item_attachment_turret_artillery_production_cost 750 item_attachment_radar_golfball_production_cost 250 item_attachment_sonic_pulse_production_cost 250 item_attachment_smoke_launcher_stream_production_cost 50 item_attachment_smoke_launcher_explosive_production_cost 50 item_ammo_30mm_production_cost 2 item_ammo_40mm_production_cost 3 item_ammo_cruise_missile_production_cost 100 item_ammo_rocket_production_cost 10 item_ammo_flare_production_cost 6 item_ammo_20mm_production_cost 1 item_ammo_100mm_production_cost 8 item_ammo_120mm_artillery_production_cost 20 item_ammo_160mm_artillery_production_cost 50 item_fuel_barrel_production_cost 10 item_ammo_sonic_pulse_production_cost 50 item_ammo_smoke_production_cost 4 item_support_ship_light_aa_production_cost 6000 item_support_ship_light_torpedo_production_cost 10000 item_support_ship_light_gun_production_cost 8000 item_support_ship_light_missile_production_cost 12000 item_support_turret_gun_production_cost 1000 item_support_turret_ciws_production_cost 1250 item_support_turret_missile_production_cost 1500 item_deployable_droid_production_cost 500 item_attachment_turret_gimbal_30mm_production_cost 400 // production time values in seconds item_vehicle_wheel_light_production_time 60 item_vehicle_wheel_medium_production_time 180 item_vehicle_wheel_heavy_production_time 300 item_vehicle_wheel_mule_production_time 180 item_vehicle_wing_light_production_time 150 item_vehicle_wing_heavy_production_time 450 item_vehicle_rotor_light_production_time 90 item_vehicle_rotor_heavy_production_time 180 item_vehicle_barge_production_time 180 item_attachment_turret_30mm_production_time 60 item_attachment_turret_40mm_production_time 90 item_attachment_turret_plane_chaingun_production_time 90 item_attachment_turret_rocket_pod_production_time 120 item_virus_module_production_time 60 item_attachment_turret_ciws_production_time 90 item_attachment_turret_missile_production_time 90 item_hardpoint_bomb_1_production_time 20 item_hardpoint_bomb_2_production_time 30 item_hardpoint_bomb_3_production_time 40 item_hardpoint_missile_ir_production_time 20 item_hardpoint_missile_laser_production_time 40 item_hardpoint_missile_aa_production_time 25 item_hardpoint_torpedo_production_time 60 item_hardpoint_torpedo_noisemaker_production_time 60 item_hardpoint_torpedo_decoy_production_time 60 item_hardpoint_missile_tv_production_time 60 item_attachment_camera_observation_production_time 100 item_attachment_camera_vehicle_control_production_time 60 item_attachment_camera_plane_production_time 100 item_attachment_camera_production_time 60 item_attachment_radar_awacs_production_time 240 item_attachment_fuel_tank_plane_production_time 40 item_attachment_flare_launcher_production_time 30 item_attachment_turret_battle_cannon_production_time 120 item_attachment_turret_heavy_cannon_production_time 120 item_attachment_turret_artillery_production_time 120 item_attachment_radar_golfball_production_time 120 item_attachment_sonic_pulse_production_time 30 item_attachment_smoke_launcher_stream_production_time 60 item_attachment_smoke_launcher_explosive_production_time 60 item_ammo_30mm_production_time 0.5 item_ammo_40mm_production_time 1 item_ammo_cruise_missile_production_time 80 item_ammo_rocket_production_time 10 item_ammo_flare_production_time 5 item_ammo_20mm_production_time 0.25 item_ammo_100mm_production_time 5 item_ammo_120mm_artillery_production_time 15 item_ammo_160mm_artillery_production_time 30 item_fuel_barrel_production_time 20 item_ammo_sonic_pulse_production_time 1 item_ammo_smoke_production_time 2 item_support_ship_light_aa_production_time 180 item_support_ship_light_torpedo_production_time 180 item_support_ship_light_gun_production_time 180 item_support_ship_light_missile_production_time 180 item_support_turret_gun_production_time 60 item_support_turret_ciws_production_time 60 item_support_turret_missile_production_time 60 item_deployable_droid_production_time 60 item_attachment_turret_gimbal_30mm_production_time 150 // ammo capacity turret_15mm_ammo_capacity 500 turret_30mm_ammo_capacity 400 turret_40mm_ammo_capacity 250 turret_artillery_ammo_capacity 40 turret_gimbal_30mm_ammo_capacity 400 turret_droid_ammo_capacity 250 turret_battle_cannon_ammo_capacity 40 turret_heavy_cannon_ammo_capacity 30 turret_carrier_main_gun_capacity 20 turret_plane_chaingun_ammo_capacity 400 turret_ciws_ammo_capacity 400 turret_missile_ammo_capacity 8 turret_carrier_ciws_capacity 400 turret_carrier_missile_ammo_capacity 4 turret_carrier_missile_silo_ammo_capacity 6 turret_carrier_flare_launcher_capacity 10 turret_rocket_pod_ammo_capacity 19 turret_carrier_torpedo_launcher_ammo_capacity 2 turret_carrier_torpedo_launcher_decoy_ammo_capacity 6 logistics_container_20mm_ammo_capacity 2000 logistics_container_30mm_ammo_capacity 800 logistics_container_40mm_ammo_capacity 500 logistics_container_100mm_ammo_capacity 60 logistics_container_120mm_ammo_capacity 40 logistics_container_ir_missile_ammo_capacity 8 flare_launcher_ammo_capacity 16 smoke_launcher_stream_ammo_capacity 25 smoke_launcher_explosive_ammo_capacity 16 sonic_pulse_generator_ammo_capacity 10 // decoy and noisemaker torpedo effectiveness multiplier decoy_noisemaker_effectiveness 2.0 // missile_1 confirmed as IR Missile // missile_2 confirmed as Laser Missile // missile_3 is UNKNOWN // missile_4 confirmed as AA Missile // missile_5 confirmed as Rocket // missile and torpedo steering effectiveness missile_5_steering 0.0 missile_1_steering 1.2 missile_3_steering 1.0 missile_2_steering 1.5 torpedo_steering 0.5 torpedo_decoy_steering 0.5 torpedo_noisemaker_steering 0.5 torpedo_sonar_buoy_steering 0.5 missile_4_steering 1.6 missile_cruise_steering 0.5 missile_tv_steering 0.2 // missile and torpedo thrust multipliers missile_5_thrust 1.0 missile_1_thrust 0.9 torpedo_thrust 1.0 torpedo_decoy_thrust 1.0 torpedo_noisemaker_thrust 1.0 torpedo_sonar_buoy_thrust 1.0 missile_2_thrust 0.7 missile_tv_thrust 0.5 missile_3_thrust 1.5 missile_4_thrust 2.4 missile_cruise_thrust 0.5 // missile torpedo and bomb damage multiplier, scales the base damage of explosions. // damage is highest at the centre of the explosion but this multiplier is applied evenly to explosion damage bomb_1_explosion_damage_scale 2.5 bomb_2_explosion_damage_scale 2.5 bomb_3_explosion_damage_scale 2.5 missile_cruise_explosion_damage_scale 2.5 bomb_fuel_tank_explosion_damage_scale 1.0 missile_4_explosion_damage_scale 0.55 missile_3_explosion_damage_scale 1.0 missile_5_explosion_damage_scale 1.0 missile_1_explosion_damage_scale 1.0 missile_2_explosion_damage_scale 1.8 missile_tv_explosion_damage_scale 1.2 torpedo_explosion_damage_scale 1.0 torpedo_decoy_explosion_damage_scale 1.0 torpedo_noisemaker_explosion_damage_scale 1.0 torpedo_sonar_buoy_explosion_damage_scale 1.0 // missile torpedo and bomb magnitude multiplier, affects size of explosion bomb_fuel_tank_explosion_magnitude 3 bomb_1_explosion_magnitude 3 bomb_2_explosion_magnitude 4 missile_4_explosion_magnitude 6 missile_3_explosion_magnitude 4 missile_5_explosion_magnitude 2 missile_1_explosion_magnitude 4 missile_2_explosion_magnitude 2.6 missile_tv_explosion_magnitude 5 torpedo_explosion_magnitude 5 missile_cruise_explosion_magnitude 5 bomb_3_explosion_magnitude 5 torpedo_decoy_explosion_magnitude 1 torpedo_noisemaker_explosion_magnitude 1 torpedo_sonar_buoy_explosion_magnitude 1 // range of radar attachments for the player carrier radar_awacs_vision_range 10000.0 radar_golfball_vision_range 10000.0 // range of built in short-range radar for missiles missile_vision_range 1000.0 // range of radar attachments of enemy ai ai_radar_awacs_vision_range 8000.0 ai_radar_golfball_vision_range 5000.0 // range modifier added to base vision range of enemy ai ai_aircraft_vision_range_modifier 6000.0 ai_ship_vision_range_modifier 8000.0
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Darloth  [developer] 14 Jun @ 9:25am 
Apologies to anyone impacted by this change, I wish steam workshop had better versioning tools for users - the above is the contents of constants.txt from the first version, if you need it.

If you investigate the change notes section, for me at least there's download links for each version. Every other button there is tagged (Author Only) so it might be possible to download that version even as an end user, but I don't know for sure.
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