Carrier Command 2

Carrier Command 2

Ground Focussed Rebalance
14 Comments
EgoistCat 31 Jul @ 5:24am 
nice one man
Boss Pasta 8 Jul @ 9:03am 
I can confirm that the GMSB does not interfere with this mod and vise versa. I may consider removing the speed buff as missile accuracy is a little wonky due to how fast they are though
Darloth  [author] 6 Jul @ 10:29am 
Gentle Missile Speed Buff doesn't actually alter the missile constants - it's from before they existed, so it alters the missile's physics objects to make the engines the missile have push on them more efficiently or something (I'm pretty sure physics shouldn't work like that, but in game it -does!- )

Unless they changed it already, Gentle Missile Speed Buff and all of the older missile speed mods will work with this.
Boss Pasta 6 Jul @ 8:07am 
Hey Darloth, this mod looks pretty great in terms of what it does. I would assume that it interferes with Gentle Missile Speed Buff and any other mod that alters missile constants?
jdmwood 22 Jun @ 1:25am 
Thanks that fixed it! Can also confirm on a new game this all works so was just a one off bug.

The mod feels great! Bears now actually feel like an actual tank on 2-3 star islands.
Darloth  [author] 15 Jun @ 4:03pm 
(If that bothers you, take something cheap and shoot yourself in the flight deck for a bit.)
Darloth  [author] 15 Jun @ 4:02pm 
If you had the previous version and updated to this newer version, then it'll fix itself once the 5000hp of 'extra' health your carrier has wears off. Uhhh... highly advanced ablative energy shielding. Invisible... electromagnetic barrier... dual layer composite...
jdmwood 15 Jun @ 9:56am 
Not sure if this is related but now I'm seeing that the main hull of my carrier never gets damaged - other systems get damaged down to 0% as normal but the main hull stays at 100%.
Darloth  [author] 14 Jun @ 9:22am 
Well I uploaded the new version. If as steam tends to do, it overwrites a game that you wanted on the old version, you can investigate the Change Notes section and there might be a way to download specific versions from there! If not, replace the constants.txt in this mod with the one found in the discussion post I'm about to make about it.
Darloth  [author] 14 Jun @ 8:27am 
I have a new version that I prefer with tweaked HP values. However, it will alter all old saves using this mod - all current vehicles will be harder, which includes probably every island defense unit out there. I could release it here and get it over with and all seventeen of you will just have to deal, or I could make a new mod but that's a hassle and pollutes the workshop with deprecated mods...
jdmwood 14 Jun @ 7:37am 
Incredible. I've been wanting ground vehicles to be viable for ages.
Darloth  [author] 13 Jun @ 4:23am 
Someone had the idea that I should make ground vehicles quicker to repair... well, that's not possible, but I could make -all- damage in the game less, and reduce the HP to compensate, which (since the repair rate is a flat amount of HP per second, somewhere around 5 I think?) would make the repair feel faster. The reason I didn't do that for this first release is that the tools we have to alter missile damage are less exact - I can make missiles do LESS damage, but I don't have hard numbers on how much less. That said, my next plan is to take everything and halve it, so ground vehicle chassis will feel like they repair twice as fast. Missiles should do half damage but it'll need a lot of testing to see whether that unbalances them and whether that can be fixed... still, it sounds possible, and it's probably what I'll do next if there's enough interest.
OrangeGills 12 Jun @ 10:37pm 
Hell yes, very excited.
Darloth  [author] 12 Jun @ 1:57pm 
There's probably some awful consequence I haven't found even though I tested some. Please let me know when you discover that firing a bear cannon at a carrier immediately causes volcanos to erupt with rainbow lava or something.