Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






The main change you'll be wanting to make it setting:
bomb_3_explosion_magnitude 40
and
bomb_3_explosion_damage_scale 1
that's what makes the heavy bomb have such a large radius with a falloff of damage. If you want the production changes and the longer TV missile range you should copy those across as well, they're:
tv_missile_max_range 25000.0
(although I have already extended them to 10km in this rebalance)
and
item_hardpoint_bomb_3_production_cost 10000
A good file merging program like Meld will help do this easily, but there's nothing stopping you opening the /content/scripts/constants.txt in notepad and just changing the numbers over by hand.
Find out which values are different in the nuke mod, most likely the lines starting with: missile_?_explosion_magnitude, and change those values in the constants.txt of this mod, and it will be the way you want it.
I made sure that everything would work with just this mod alone, but my preferred way of playing it would usually be this + revolutions + some stuff to make the ground vehicles faster in the water.
Seals with 30mm supported by a pair of razorbills with IR missiles can absolutely roll over a 1 shield island, and take 2 shield islands with some care and careful control. 2 shield islands can also be taken trivially with cruise missiles or 160mm shells from the carrier. Use those 2 shield islands to build things you'll need (such as Walruses) to take 3 shield islands, and so on. The mod probably does make the game harder, but it is optional, and aimed at people who already didn't like killing everything with air vehicles
Razorbills are still very useful because they are both cheap and fast. Additionally, if you use them as close air support against things which are -already- shooting at your ground units, because the ground units should take longer to kill, they will not get shot as often. Typically, the best attack pattern is send in a couple of seals and fly the Razorbill behind them so the razorbill isn't getting shot but can unload a solid stream of 25mm shells at whatever starts shooting at your ground forces.
The 25mm aircraft chain gun was too powerful. I can still kill things with it at low altitude without losing a Razorbill as long as there's not too many targets (practice hitting things while maneuvering), but not as many things and not with 100% safety. Its previous position as the only thing you needed to clear entire islands was wrong, in my opinion. You're welcome to increase the damage slightly if you think you'd like it more, but it easily becomes too good again.
The increased anti-air ability of the 30mm gun is intentional, because it means ground support or missiles become -valuable- instead of a waste of time. You can spend missiles killing things safely should you need to.
This means that without the help of more advanced ground vehicles, it will be very difficult for players to occupy a low defense island. Either expensive precision guided ammunition will be used to bomb, or ground vehicles will have to pay a huge price to forcefully capture, which will greatly affect the player's gaming experience, especially if there is no ground vehicle island near their hometown. This means that every ground vehicle loss of the player is irreparable.
For example, in my actual use, I found that the strength of the 30mm gun is a bit excessive. The current 30mm gun is comparable to specialized anti-aircraft guns in air defense, and any flying vehicle with an altitude below 800m will be shot down without hesitation.
This has led to a serious problem, as the Sparrow helicopter has almost no place to use. Previously, it could carry aircraft guns, but now it can only serve as an inferior missile mount, as both the Albatros and Haiyan helicopters can completely replace its fire support function.
Unless they changed it already, Gentle Missile Speed Buff and all of the older missile speed mods will work with this.
The mod feels great! Bears now actually feel like an actual tank on 2-3 star islands.