Carrier Command 2

Carrier Command 2

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Ground Focussed Rebalance
   
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12 Jun @ 1:39pm
14 Jun @ 9:16am
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Ground Focussed Rebalance

Description
An attempt to make ground combat viable, useful, fun, and even at some points necessary.

HP and damage of almost everything has been reduced by 50%, making repairs faster, weapons less effective vs the carrier and subsystems, and making ground vehicles quicker to 'construct' from storage.

Damage numbers have been tweaked overall, aiming for a system whereby a chassis with a better gun can destroy 2-3 of its own chassis without difficulty, and a stronger chassis with a better gun can destroy at least 10 weaker chassis. As such, a seal with a 30mm can be expected to kill 2-3 seals with only 15mm guns, and a walrus with a 30mm can kill far more.
A walrus with a 40mm should be able to clear a 1 shield island on its own.

Ground weapons have more ammo, and tend to do more damage overall, because ground chassis armour is increased.
Ground chassis is increased to make the air chaingun less good - it still murders seals, but it now struggles to kill a walrus so easily, and will do almost nothing against bears.
Bear cannons are differentiated:
- the battlecannon does much less damage over a wider radius, consider it more of a mortar, and is good at killing seals, fine at killing walruses, and can still damage a bear on a direct hit.
- The heavy cannon has more ammo (30rnds) and deals much higher damage over a much lower radius. A near miss will only slightly damage a bear, but only one or two direct hits will be needed to kill a bear, and certainly a direct hit will kill any other ground chassis.
Bears are in general tougher, and will take perhaps three missiles to destroy, wheras seals are slightly weaker and will take only 1 missile to destroy.

15mm guns are made significantly more accurate. This makes them an actual viable 1000m range air defense weapon, do not discount them. 1 shield islands are arguably easier to take with ground forces.
30mm guns are also made slightly more accurate, while having more ammo. They are good at killing seals, and enough of them will threaten a walrus.
40mm guns have more ammo. They are great at killing seals, good vs walrus, and can eventually threaten a bear.

Aircraft health has been increased to attempt to compensate for the increased lethality of incidental ground fire. This means that aircraft chainguns are also worse at killing other aircraft. They will still easily kill fixed wings, but struggle a little at killing razorbills, and will take a long time to down a petrel.

Carrier hull health is increased to twice default, but damage values have not been meaningfully altered otherwise. CIWS damage has gone up a bit so that it can eventually kill a petrel, which has reduced the time to kill against a manta, though realistically if you were getting hit by a CIWS with a manta then you were probably dying anyway so this has only sped that up, if you're getting hit at all.

Anti-air missiles are more maneuverable, deal less damage, but deal it in a wider area, they should be more effective at killing aircraft.
IR missiles are slightly slower and deal the same damage as before. Vehicle turrets can carry 8 of these rather than 4.
Laser missiles are the same speed but do more damage in a somewhat smaller explosion, and are excellent at killing bears or turrets.
CIWS has more ammo - since island defense CIWS never ran out of ammo anyway, this simply makes it harder to run out the ammo of a player CIWS. They can probably also kill seals if manually targetted.

Ammo production time is reduced.
Seal production time and cost is significantly reduced. They were always somewhat the spammable, cheap option, now they are at least cheap and fast to replace. If using Revolution 1.5 or similar that grants access to free 15mm turrets, only the ammo and chassis cost counts, so you can possibly use that as a flexible air defense and ground push.
Popular Discussions View All (2)
2
22 Jun @ 11:31am
Feedback please!
Darloth
1
14 Jun @ 9:25am
Old constants file for previous version of mod before HP halving
Darloth
14 Comments
EgoistCat 31 Jul @ 5:24am 
nice one man
Boss Pasta 8 Jul @ 9:03am 
I can confirm that the GMSB does not interfere with this mod and vise versa. I may consider removing the speed buff as missile accuracy is a little wonky due to how fast they are though
Darloth  [author] 6 Jul @ 10:29am 
Gentle Missile Speed Buff doesn't actually alter the missile constants - it's from before they existed, so it alters the missile's physics objects to make the engines the missile have push on them more efficiently or something (I'm pretty sure physics shouldn't work like that, but in game it -does!- )

Unless they changed it already, Gentle Missile Speed Buff and all of the older missile speed mods will work with this.
Boss Pasta 6 Jul @ 8:07am 
Hey Darloth, this mod looks pretty great in terms of what it does. I would assume that it interferes with Gentle Missile Speed Buff and any other mod that alters missile constants?
jdmwood 22 Jun @ 1:25am 
Thanks that fixed it! Can also confirm on a new game this all works so was just a one off bug.

The mod feels great! Bears now actually feel like an actual tank on 2-3 star islands.
Darloth  [author] 15 Jun @ 4:03pm 
(If that bothers you, take something cheap and shoot yourself in the flight deck for a bit.)
Darloth  [author] 15 Jun @ 4:02pm 
If you had the previous version and updated to this newer version, then it'll fix itself once the 5000hp of 'extra' health your carrier has wears off. Uhhh... highly advanced ablative energy shielding. Invisible... electromagnetic barrier... dual layer composite...
jdmwood 15 Jun @ 9:56am 
Not sure if this is related but now I'm seeing that the main hull of my carrier never gets damaged - other systems get damaged down to 0% as normal but the main hull stays at 100%.
Darloth  [author] 14 Jun @ 9:22am 
Well I uploaded the new version. If as steam tends to do, it overwrites a game that you wanted on the old version, you can investigate the Change Notes section and there might be a way to download specific versions from there! If not, replace the constants.txt in this mod with the one found in the discussion post I'm about to make about it.
Darloth  [author] 14 Jun @ 8:27am 
I have a new version that I prefer with tweaked HP values. However, it will alter all old saves using this mod - all current vehicles will be harder, which includes probably every island defense unit out there. I could release it here and get it over with and all seventeen of you will just have to deal, or I could make a new mod but that's a hassle and pollutes the workshop with deprecated mods...