Intravenous 2

Intravenous 2

blackTIE's Extended Arsenal
 This topic has been pinned, so it's probably important
blackTIE  [developer] 16 Oct @ 8:33am
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Last edited by blackTIE; 16 Oct @ 8:34am
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Error

GAME VERSION: 1.4.5
MODS LOADED! (TOTAL: 41)

!!! CRASH WHILE LOADING MOD!
Mod Steam ID: 3494779265
Mod Name: 'blackTIE's Extended Arsenal'
!!! PLEASE REPORT THIS CRASH TO THE MOD AUTHOR!
User CPU model:
Intel(R) Core(TM) i3-10100F CPU @ 3.60GHz

5735:142: attempt to count class counter that was already registered before


Traceback

26085:287: in function 'handler'
[C]: in function 'error'
5735:142: in function 'countClass'
5735:115: in function 'registerNew'
gunstuff/thrown_weapon.lua:143: in function 'require'
main.lua:6: in function 'method'
6385:121: in function 'LoadMod'
51670:318: in function 'loadMods'
6385:137: in function 'LoadMods'
121782:1705: in function 'onStarted'
26085:1023: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
blackTIE  [developer] 17 Oct @ 7:40am 
Originally posted by CosmicalDirt69:
Error

GAME VERSION: 1.4.5
MODS LOADED! (TOTAL: 41)

!!! CRASH WHILE LOADING MOD!
Mod Steam ID: 3494779265
Mod Name: 'blackTIE's Extended Arsenal'
!!! PLEASE REPORT THIS CRASH TO THE MOD AUTHOR!
User CPU model:
Intel(R) Core(TM) i3-10100F CPU @ 3.60GHz

5735:142: attempt to count class counter that was already registered before


Traceback

26085:287: in function 'handler'
[C]: in function 'error'
5735:142: in function 'countClass'
5735:115: in function 'registerNew'
gunstuff/thrown_weapon.lua:143: in function 'require'
main.lua:6: in function 'method'
6385:121: in function 'LoadMod'
51670:318: in function 'loadMods'
6385:137: in function 'LoadMods'
121782:1705: in function 'onStarted'
26085:1023: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Fixed!
Last edited by blackTIE; 17 Oct @ 6:56pm
blackTIE  [developer] 26 Oct @ 1:02am 
Originally posted by 3556437451:
AK74的激光瞄准器和T821的激光瞄准器冲突
[我带了旧MOD]
1. I didn't use any custom laser sight code. There is no conflict on my end.
2. I specifically stated multiple times to delete/unsubscribe from outdated standalone mods. If you ignore those big letters telling you to do that, I will not help.
Last edited by blackTIE; 26 Oct @ 1:02am
Originally posted by blackTIE:
Originally posted by 3556437451:
AK74的激光瞄准器和T821的激光瞄准器冲突
[我带了旧MOD]
1. I didn't use any custom laser sight code. There is no conflict on my end.
2. I specifically stated multiple times to delete/unsubscribe from outdated standalone mods. If you ignore those big letters telling you to do that, I will not help.
没问题了,这基本上就是旧MOD的问题,只要加上旧MOD就会随机性的贴图混乱,只干扰主武器的部件……
Last edited by 3556437451; 26 Oct @ 3:37am
blackTIE  [developer] 26 Oct @ 6:15am 
Originally posted by 3556437451:
……那就只有一个小问题了
T95是用原来的贴图直接缩小的?上提把那部分几乎看不见了,重头弹因为和超压弹相似被更换了?
It is technically the T95-1 hence the smaller grip. Yes, heavy round were changed to OP.
Last edited by blackTIE; 26 Oct @ 6:18am
I've found a few graphical issues with the QBZ-95:
-When selecting the Longbow Upper, the front sight and barrel disappear leaving a few floating bits of scunge. This gets fixed when selecting the short barrel.
-The foregrip attachment shows itself on the ak74 and selecting it completely breaks the depiction of the QBZ-95.
-Both laser attachments also have the same issue as the foregrip
blackTIE  [developer] 27 Oct @ 2:21am 
Originally posted by Sredny Stog:
I've found a few graphical issues with the QBZ-95:
-When selecting the Longbow Upper, the front sight and barrel disappear leaving a few floating bits of scunge. This gets fixed when selecting the short barrel.
-The foregrip attachment shows itself on the ak74 and selecting it completely breaks the depiction of the QBZ-95.
-Both laser attachments also have the same issue as the foregrip
Just to be absolutely sure that this is a bug from this mod, can you tell me if you still have the old standalone QBZ-95 mod?
Originally posted by blackTIE:
Originally posted by Sredny Stog:
I've found a few graphical issues with the QBZ-95:
-When selecting the Longbow Upper, the front sight and barrel disappear leaving a few floating bits of scunge. This gets fixed when selecting the short barrel.
-The foregrip attachment shows itself on the ak74 and selecting it completely breaks the depiction of the QBZ-95.
-Both laser attachments also have the same issue as the foregrip
Just to be absolutely sure that this is a bug from this mod, can you tell me if you still have the old standalone QBZ-95 mod?
I did remember to unsubscribe from the standalone mod but now I am starting to wonder if I did that just before I started the campaign I found this on or if I unsubscribed from it right after making it. I'll quickly start a new campaign just to double check that.
Alright. Starting a new campaign fixed it so that probably means I unsubscribed to it (or Steam at least uninstalled it. I may have had the game open when I did) after I started the current campaign which subsequently caused it. My bad.
Although now in that same save file I find the exact same scenario except reversed:
-The barrel mods on the AK74 now show the QBZ-95 and equipping them breaks the model in the exact same way
-And the same bugs are back on the QBZ-95.

It seems like modifying a QBZ-95 breaks the barrel mods on the AK74 and modifying an AK74 breaks the Longbow handguard, foregrip, and lasers on the QBZ-95
blackTIE  [developer] 27 Oct @ 3:50am 
Originally posted by Sredny Stog:
Although now in that same save file I find the exact same scenario except reversed:
-The barrel mods on the AK74 now show the QBZ-95 and equipping them breaks the model in the exact same way
-And the same bugs are back on the QBZ-95.

It seems like modifying a QBZ-95 breaks the barrel mods on the AK74 and modifying an AK74 breaks the Longbow handguard, foregrip, and lasers on the QBZ-95
I think I know what is causing this. I will have it fixed soon.

EDIT: Fixed. As compensation, I added the 2 more handguard options to the AK74.
Last edited by blackTIE; 27 Oct @ 9:51am
blackTIE  [developer] 28 Oct @ 1:30am 
Originally posted by 3556437451:
?为什么按照原来的配置不会触发pt92的彩蛋效果?
瞄准还是不瞄准都会打死goon
You didn't trigger this combo correctly
3556437451 28 Oct @ 10:27am 
Originally posted by blackTIE:
Originally posted by 3556437451:
?为什么按照原来的配置不会触发pt92的彩蛋效果?
瞄准还是不瞄准都会打死goon
You didn't trigger this combo correctly
是,我忘了
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