Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Any gun marked with "Can be thrown as a last resort" can be yeeted.
- The main goal of this conversion is to declutter both the workshop as well as my code. This would also enable certain weapons to inherit special functionality when applicable (ex: PT92 now inherits the throw function from the YC9)
- At the moment, I have only ported 3 guns. The rest will be ported over eventually when I have the time. Guns that have been ported are unlisted so they can be unsubbed safely.
It now behaves more accurately to its R6 counterpart.
I had someone asking me to make a version from BL, I decided against it since I didn't really see how I could make it to be unique (sprite wise anyway) over from the normal 92FS.