Slay the Spire

Slay the Spire

The Hedgehog
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MetalBall  [developer] 23 Jun @ 12:40pm
Version0.7.1 Discussion
See patch notes at

https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/3489847473

Okay, so the mod is incomplete. I'm balancing cards. I'm making fixes. I'm doing stuff. There's like zero feedback, so let's try this. For every new patch, I'll start a new discussion and I'll close the discussion when the next patch comes out.

The big change here is Trick. Gain 3 Vigor is now Gain 4 Vigor.
First idea: 2, 4, 8, 16, 32, 64 Second idea: 3, 6, 9, 12, 15 Current: 4, 8, 12, 16, 20

I'm justifying this balance change because I took a look at Silent's Shivs and now that I am actually comparing them side by side... Finisher is a better Double Air Kick.

But Silence doesn't have anything to compare for Speed Up, Trick Finisher, Whirlwind. Unless you count Phantasm, which I don't.

I do plan for a relic to boost Tricks even more. I don't know what it is yet. I hate Ninja Scroll b/c it does not work with Bag of Prep.

Edit: Speed Up is comparable to Storm of Steel.
Last edited by MetalBall; 2 Jul @ 7:07am
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Showing 1-2 of 2 comments
Zu 24 Jun @ 3:29am 
Originally posted by MetalBall:
There's like zero feedback
Disappointing but not unusual either.

Even mods with dozens of comments don't get many balance suggestions or design concerns. Technically that's a good sign because it implies the mod is in a satisfactory state.

Of course it could also mean that the community at large is less concerned with these topics nowadays. This might be why one recent comment suggested having a few cards that feature Sonic's friends - ergo more interested in flavor rather than balance.

That sort of stuff is entirely up to you though because you're the mod author.


You could explicitly ask for balance feedback on the Subreddit. I'm not sure how the staff will react to content that's arguably copyrighted (even though this project of yours should fall within the boundaries of non-profit and fair use, like that one mod with the Portal robots) but you might get luckier over there.

Emphasis on might.
Last edited by Zu; 24 Jun @ 3:31am
MetalBall  [developer] 24 Jun @ 5:24am 
If that's the norm, I guess I need to settle my expectations around that. Still, feedback is one of my favorite parts lol.

I might ask around.

On another note, I'm looking at reworking Acceleration, the `draw one less card next turn, get 1 Focus.` or just removing it all together.
Last edited by MetalBall; 2 Jul @ 7:08am
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