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I would love to see Shadow and Silver get added eventually and even had some ideas for them but not sure if they'd be good or not (I have ZERO STS Coding experience nor know how painful it is to do such)
I use it for testing balance.
I have it enabled but don't hear anything diferent?
Great mod by the way, I had a blast and I'm definitely looking forward to more content added later, especially more usages of Dark orb/Werehog and Crest of fire!
Silver: could do some sort of Scry effect (to tie to his time traveling) (if he's not a separate character)
Blaze:burn effects (could possible synergize with crest of fire cards?)
Amy: tarot card effects (random card effects that change every turn/combat)
Metal Sonic: Metallicize and/or artifacts? (to sort of tie to him being a robot, more unsure of this one)
Royal Knights: do small effects alone but if you gather/play more of them then they get stronger
ex: like how the Triple Kick card
Hope it helps or interesting to read.
*To note I found out there are some characters already are cards, when looking in the card library to see double check what the Triple Kick card name was XD*
I really love the idea of being able to play two Sonic characters in Together In Spire. If I pick Mr. Ultimate Life Form, I'd make him revolve around stances for a hero/neutral/dark idea. With guns, chaos, and alien powers. It's a fun idea. I'm leaning towards Tails though.
https://www.youtube.com/watch?v=jWxuuaTP0Mk
Another mod on the workshop that checks all the boxes. Familiar mechanics with fun twists, a cohesive and well-thought-out card pool, mechanically sound, reasonably balanced, aesthetically pleasing, and therefore accessible. For some it might even feel nostalgic.
Rings in particular are a clever method of scaling without getting out of hand, which opened design space for interesting interactions. Just really nicely done.