RimWorld

RimWorld

Tasty Armory - In Shining Armor
Bug reports
I originally left a comment, but I've since found other typo errors for apparel. Please feel free to share a location that is better for you to compile bugs, corrections, etc. (discord or w/e)

I've used rimmsQOL to view object attributes, in order to figure out what the stat typos are.

fancy fur coat: lists outrageously high sharp/blunt/heat armor values. Looks like it has material multiplier 1.0, which is the same as marine/power armor. For comparison, parka has 0.2 multiplier, and duster has 0.3 multiplier; Vanilla Apparel Expanded's outer layer coats are also in this range. 0.4 would put this on the lower end of Tasty Armory's gambesons, so perhaps the fancy fur coat should be 0.3 (i.e. gold material is only good for the social impact bonus) or 0.35 (makes this functionally slightly better than a VAE pelt coat or vanilla duster).

jupon: work to create is listed as 50 ticks (in-game recipe 1 work). This item is roughly equivalent to the surcoat, which has 5000 ticks (in-game recipe 87 work)

The vest/cuirass armor apparel items don't all cover neck. This looks like it's intentionally balanced with more material cost and lower overall armor values for the items with neck coverage. Not sure, don't think this is a typo?

Will update this post if I find any more typos in stats.