Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
By the way great mod!
The fur coat feels like maybe the decimal point was displaced by 1 or 2 places?
The variety of weapons, armor, and clothing looks great though!
I didn't see your preferred channel for reporting bugs, so I'm leaving a comment here.
You are doing a wonderful job. There is clearly a lot of hard work and passion being put into all of these mod packs. Thank you very much.
Please Donate if you can! Even a small amount can make a difference!
Btw also thought of consolidating a lot of similar items, ex. just have one def for fur hat then you can select whichever styling you want (styles tied to unlock when relevant equiment pack present so you don't get stuf you shouldn't be seeing). I could technically go even further and patch these onto vanilla items wherever applicable but that'd run into a lot of mod conflict concerns.
```
I think this is a good idea. It'd make it a lot easier to balance the stats and crafting if its just one base item (with visual retextures using styles).