RimWorld

RimWorld

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Tasty Armory - In Shining Armor
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Mod, 1.5, 1.6
File Size
Posted
Updated
16.384 MB
15 May @ 9:54pm
24 Jul @ 7:07am
12 Change Notes ( view )

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Tasty Armory - In Shining Armor

Description


Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

Relatively compack of equipment themed after late medieval era western europe.

#tastier #medieval #knight #french #english #german #HRE #lance #crossbow #pike #halberd #gun

Github Link
[github.com]

These mods take a lot of work, patronage helps.
[ko-fi.com]



It's all just items. Also don't forget Core mod, it has base defs.

Apparel:
Clothes: arming doublet, fancy fur coat
Hats: chaperon
Helmets: open face helmets, armet, bascinet, sallet, (CE) bevor
Armor: reinforced gambeson,
Accessories(CE): sword scabbard, arrow bag, crossbowman's belt

Melee: pollaxes, single edged swords (falchion, messer), pike, horseman's axe, warhammer, cut&thrust polearms (halberds, voulge, gusarme, fauchard, couteau de breche)
Ranged: composite crossbow, steel heavy crossbow, handgonne (ball and shot), siege harkebus (heavy ball)


Lot of the items have several alternative stylings, you should get Craft with Color so you can have your stuff painted and styled appropriately!



No known conflicts.



Q: Why didn't you just update the old mod?
A: Save breaking changes that had to be done for better maintainability.

Q: Why does <item> have <value><stat>?
A: If you're using CE we can have a design discussion, but I don't play vanilla nor pretend (or really think is possible) to understand how vanilla should be balanced, please do submit better values, here or in a gitub issue. If something looks like a typo, it most probably is.

Q: Is this compatible with Combat Extended?
A: I indeed would prefer to be able to play with my own mods, yes.

Q: Safe to add/remove midgame?
A: Safe to add midgame. Safe to remove midgame, but you will get a harmless one-time errors. Do mind loadouts tho.


Popular Discussions View All (1)
0
31 May @ 2:39pm
Bug reports
condottiere
56 Comments
Serina  [author] 4 Aug @ 6:03am 
it's a VE Framework feature
Avokant 31 Jul @ 3:22pm 
Hey Serina. Quick question about the face opening helmets. Do they require CE or is there vanilla patchwork included to open/close without CE?
Serina  [author] 29 Jul @ 11:55am 
whole reason I've made these was getting mad at so many things in MO that I've apparently decided building alternative to be a better choice
Serina  [author] 29 Jul @ 11:54am 
I've just given them vanilla weapon tags, haven't actually gotten to do a proper RW run in over a year so faction equipment patches weren't personally urgent yet...
V252 29 Jul @ 11:39am 
Are the weapons integrated into the vanilla factions' arsenal? or only with Medieval Overhaul?
soapasprilla 24 Jul @ 9:20am 
thanks for update, i love your mod
dr650cp 23 Jul @ 6:52am 
1.6 pls
Duke Grant 19 Jul @ 11:47am 
I feel quite hungry - Henry of skalitz

By the way great mod!
Xawet 12 Jul @ 9:52pm 
1.6 when we need it.:surprisedbs:
oscarmdsh69 11 Jul @ 2:05pm 
1.6 update coming?