RimWorld

RimWorld

RutraNickers' Compatibility Patches
 This topic has been pinned, so it's probably important
RutraNickers  [developer] 23 Apr @ 5:53am
The Patches Added
-Integrated my mods THIGAPPE - Masking Patches, [RH2] Hand-To-Hand - ReBalanced and Thats Not Clothing! MegaPack

Modded Researchs:
-Added patch to merge some modded researchs into the vanilla technologies. Currently the patched mods are:
--[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
--[MUS]太空基地家具Space Base Furniture

Core:
-Added patch to Core that changes AcidBurn armorCategory to Heat and Thump armorCategory to Blunt
-Added patch to make tribals always sell slaves
-Added more mood tiers for Body Modders and, if Ideology is active, Transumanists

Ideology:
-Added Medical Specialist role to Transhumanist meme

Biotech:
-Added patch to spawn only Body_Standard gene in all xenotypes [deactivated by default]
--If you want a modded xenotype to be compatible, please leave a comment!

-Added genes:
--Masochist Gene: forces the Masochist trait;
--Appearance Standardization: suppresses the vanilla beauty traits.

-Added patch to swap dropped steel slags from Ancient Exostrider parts with mechanoid slags.

-Added patch to let babies eat nutrient paste.

-Added patch to make Floppy Ears use hair color instead of skin.

-Added patch so that genes/traits/hediffs that gives GlobalLearningFactor will also give LearningRateFactor, meaning that if a child earn skill XP faster necause of something in-game, they'll also fill their Learning need faster.

-Added patch to make age never reduce Fertility below 5% [Deactivated by Default]

-Added some custom xenotypes and factions [deactivated by default]. Currently added:
--Harekin (requires BnS - Genes, AFU Cosmetic Gene Expanded and Integrated Genes): an easily frightened rabbit-like people that lives in tribes. Based on Ideology's Nudist Tribe.
--Moosekin (requires AFU Cosmetic Gene Expanded and Better Gene Inheritance): an agressive outland faction with high sexual dimorfism. The males are the Moosekin: strong, ferocious and dumb. The females are the Deerkin: weak, skilled and smart. Based on Core's Rough Outlander Union.
--Nekomate (requires Big and Small - Genes & More, More Catgirl Genes and Integrated Genes): a cat-like Highmate variant that can do combat, but is small and requires frequent use of the Biosculptor Pod.
--Nachfurst (requires Big and Small - Genes & More, VRE - Sanguophages and Integrated Genes): Sanguophage variant focused on fighting. Has high hemogen decay, low mood and is highly agressive. It's pretty strong at night, but close to mediocre during the day.

-Added changes to vanilla xenotypes [deactivated by default]. Currently those changes are:
--Pigskin: added pig tail from AFU Cosmetic Gene Expanded;
--Impid: added spiked horns and lovely demon tail from AFU Cosmetic Gene Expanded; added Body_Thin and Body_Standard; changed Bad Plants to Awful Plants to keep vanilla metabolic balance.
--Yttakin: removed Furskin, Beard_Always, Body_Hulk, Tail_Furry and Hair_BaldOnly; added fox ears and fox tails from AFU Cosmetic Gene Expanded; added Hair_LongOnly, Body_Standard and MinTemp_SmallDecrease to keep vanilla temperature balance.
--Without AFU Cosmetic Gene Expanded: Impids only get Body_Thin and Body_Standard; Yttakin get Ears_Floppy instead of the fox genes and keeps Tail_Furry.

Odyssey:
-Added patch to make Space walkable and an "outer space" terrain to manually devmode it on the outside of the map to stop walkable raids from happening [deactivated by default]

ReSplice: Charmweavers:
-added Thin bodytype to xenotype (because thin people are also sexy)

Star Wars Customizable Lightsabers:
-changed armorCategory of SWL_Lightsaber_Damage to Heat, meaning that lightsabers will properly work like heat weapons now
-Added support with Melee Animation

SpawnThoseGenes:
-Added beauty gene possibilities for most vanilla Xenotypes and to Saiyans

Vanilla Psycast Expanded - Biotech Integration:
-Added gene spawn possibilities, using SpawnThoseGenes, to: Baseliners (making it softly compatible with any HAR races that don't have xenotypes of their own)
-Added genes to Big and Small - Vampires and the Undead; Yuran Race; Revia Race - Biotech and The Profaned xenotypes

VPE - Biotech Integration for Alpha Animals and More!:
-Added genes to Big and Small - Vampires and the Undead and Revia Race - Biotech xenotypes

The Profaned:
-If you have Big And Small - Framework, it will add the No Facial Animation genes to The Profaned xenotypes in case you have [NL] Facial Animation - WIP on too. I have also added a patch, that is off as a default, that adds custom skeleton face and eyeball set for Facial Animations that don't spawn naturally and a gene that only renders eyeballs to use with it for the best look

More Catgirl Genes:
-Added genes to Yttakin (Requires Dub's Bad Hygiene) and Highmate. The Highmates will get cat ears and a tail if you haven't VRE - Highmate active.

[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture:
-Added deathrest possibility and buildings into the Gothicstyle Coffin Bed, with support for VRE - Sanguophages

[MUS]太空基地家具Space Base Furniture:
-Added patch to make the new items satisfy the Techist style
-Added a patch to merge the new items with vanilla equivalents by turning them into styles from Ideology's Techist Style. This patch also deletes duplicates [deactivated by default]

VRE - Sanguophages:
-Added patch to swap Sanguine Hair gene with Long Hair gene on Bruxas

VRE - Highmates:
-Added patch to remove custom texture from Perfect Bodies
-Added patch to swipe cat genes with the ones from AFU Cosmetic Gene Expanded
-Added patch to swipe VRE_FelineEars genes with vanilla Ears_Cat [deactivated by default]

VFE - Medieval 2:
-Added WeaponTweakData for Melee Animation support

Stylized Slave Collars and Headgears:
-Changed textures to look better with [NL] Facial Animation - WIP

Vanilla Vehicles Expanded:
-Made patch to make Roadkill, Scytheman and Bulldog use HE shells as ammo instead of steel/chemfuel on main turret
-Made patch to make Highwayman, Scytheman and Tango use ammo from Yayo's Combat 3 (Continued), [LTS]Ammunition - Simple Ammo Pack or Beans Ammo Pack
-Patch to make garage doors airtight if using Odyssey

Vanilla Vehicles Expanded - Tier 3:
-Made patch to make Marshall and Burya use HE shells as ammo instead of steel/chemfuel on main turret
- Made patch to make Marshal, Badger and Goliath use ammo from Yayo's Combat 3 (Continued), [LTS]Ammunition - Simple Ammo Pack or Beans Ammo Pack

RimThunder - Core:
-Changed RT_GrenadeLauncher to use smoke shells as ammo instead of chemfuel.

RimThunder - Cold Front:
-Made patch to make KV-1 use HE shells as ammo instead of steel/chemfuel on main turret
-Made patch to vehicle machine guns to use ammo from Yayo's Combat 3 (Continued), [LTS]Ammunition - Simple Ammo Pack or Beans Ammo Pack

RimThunder - Roaring Tiger:
-Made patch to make M1A2 and M48H use HE shells as ammo instead of steel/chemfuel on main turret
-Made patch to vehicle machine guns to use ammo from Yayo's Combat 3 (Continued), [LTS]Ammunition - Simple Ammo Pack or Beans Ammo Pack

RimThunder - Ardennes Assault:
-Made patch to make Panther-G, PZ.38T-G, Panzer IV-H, Sd.Kfz.234/2 and Tiger-E use HE shells as ammo instead of steel/chemfuel on main turret

RimThunder - Lake Ladoga:
-Made patch to make Pr.1124 and Pr.1125 use HE shells as ammo instead of steel/chemfuel on main turret

RimThunder - Way to Samurai:
-Made patch to make Type 61, Type 74, Type 75 and Type 99 use HE shells as ammo instead of steel/chemfuel on main turret

AFU Cosmetic Gene Expanded:
-Fluffy Fox Tail: min temperature changed from -5 to -10
-Lovely Devil Tail: added +5% manipulation, +1 complexity and -1 metabolism
-renamed AFU_HA_CatEar to "fuzzy cat ears"
-renamed AFU_HA_LeopardCatEar to "leopard ears"

Brain In a Jar:
-Brain in a Jar beauty raised to 8 and added Morbid Meditation Focus of +20%
-Brain Processor limited to 2 per research bench and research bonus nerfed to +10%
-Dual-Brain Processor limited to 1 per research bench and research bonus nerfed to +25%
-Quad-Brain Processor limited to 1 per research bench and research bonus nerfed to +60%
-Master Brain research bonus nerfed to +200% and heat changed to 42 per second
-Brain In A Jar research changed to Industrial and cost changed to 2500
-Multibrain Processing research changed to Industrial and cost changed to 4500
-MasterBrain research cost changed to 8500

[LTS]Ammunition - Framework:
-Added chemfuel as a type of ammo

[LTS]Ammunition - Simple Ammo Pack:
-Changes the Molotov and VWE flamethrowers' ammunition to chemfuel instead of explosive and industrial ammo
-Added a new type of ammo:
--Capacitance ammo - a type of ammo for electricity-based industrial weapons, like EMP grenades and tasers.

Nukes:
-Added patch to make to recipes use Nuclear Revolution's nuclear fuel rods instead of uranium, while also changing the Small Nuclear Weapons research to have Nuclear Power and Mortars as a dependency instead of Electricity

"Universal Conduits":
-Changed the universal conduits description to say conduits instead of cables (You heard that, Cruel Moose!? I refuse, REFUSE to accept that cables are transporting oil and chemfuel!!)

[TP]Blood (Continued):
-Added patch to make it less magical and more sci-fi. Now you make bloodstone and bloodcrete on the refinery. If you have the mod Blood to Hemogen activated, you'll now need to use the medicine bench to convert blood into hemogen
-Added patch that nerfs bloodcrete's max HP to be a bit worse than Granite

Ponpeco Hair:
-Added textures to some long hair so that it looks better on the Thin Bodytype (Requires Hair Modding Plus (continued) to work)

Yayo's Combat 3:
-Added patch to completely remove the ammo items from the game

Dub's Bad Hygiene:
-Reduced water bottle life expectancy (I hate how the map gets covered with them after raids)






Patches related to RJW:
-Added genes from RJW Genes into Vanilla xenotypes (Spawn RJW Genes is messing up with my modlist so I added this as an alternative).

-Added gene possibilities from RJW Genes into Vanilla, Revia Race - Biotech, The Saiyans and Yuran Race xenotypes using SpawnThoseGenes

-Added gene possibilities from RJW Unleashed Traits into Highmates, Revia Race - Biotech, The Saiyans, Yuran Race and Lowmates from VRE - Highmate xenotypes using SpawnThoseGenes

-Integrated my other mod Saiyans Are Not Vulnerable that adds Vulnerability multipliers to The Saiyans genes and traits

-Patched Sex Need and Vulnerability stat changes/multipliers into some vanilla genes and some genes and traits from Big and Small - Genes & More

-Added Vulnerability offsets to RJW bondage Heddiffs

-[RJW_Unleashed_Traits] Changed Playful Sadist/Brutal Sadist traits to have a Vulnerability multiplier of 0.6/0.4 instead of a offset of -0.5/-1 so that sadists can be assaulted if they are weak
Last edited by RutraNickers; 14 Sep @ 5:10am