Farthest Frontier

Farthest Frontier

Farther Farming [0.9.7]
Olleus  [developer] 3 Sep @ 8:17am
Bug Reports
A thread to post and resolve bug reports.
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Showing 1-3 of 3 comments
Axtenar 3 Sep @ 8:21am 
[01:52:48.000] 7 Mods loaded.

[01:52:48.006] Support Module Loaded: D:\Steam\steamapps\common\Farthest Frontier\Farthest Frontier (Mono)\MelonLoader\Dependencies\SupportModules\Mono.dll
[01:52:48.052] [Fast_Villagers] Villagers move faster, Wagons are faster
[01:52:48.055] MelonPreferences Loaded from UserData/WinterLabor.cfg
[01:52:48.062] [Winter Labor] MelonPreferences Saved to UserData/WinterLabor.cfg
[01:53:38.788] [Winter Labor] Winter Laborers initialized. No more being lazy.
[02:02:38.783] [Winter Labor] Winter has come. 12 farmers, 4 foragers, and 3 arborists move on to other tasks.
[02:06:58.555] [Winter Labor] Winter
[02:06:58.576] [Winter Labor] Spring is in the air. 12 farmers, 4 foragers, and 3 arborists went back to work.
[02:23:33.979] [Winter Labor] Winter has come. 12 farmers, 4 foragers, and 3 arborists move on to other tasks.
[02:27:39.826] [Winter Labor] Winter
[02:27:39.842] [Winter Labor] Spring is in the air. 12 farmers, 4 foragers, and 3 arborists went back to work.
[02:45:32.331] Preferences Saved!
Axtenar 3 Sep @ 8:21am 
I think you are right, the Winter Labrors mod could conflict with yours.
Olleus  [developer] 3 Sep @ 8:23am 
Thanks for reporting it. Try unsubscribing from it and see if the issue persists? Always good to double check. If this is really the problem I think I can add a non-compatibility check though melon loader to make this clearer in the future.
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