Farthest Frontier

Farthest Frontier

Farther Farming [0.9.7]
15 Comments
Olleus  [author] 3 Sep @ 8:17am 
I've created a thread, let's move this discussion there for clarity.
Olleus  [author] 3 Sep @ 8:16am 
That makes it look like you're running Winter Laborers too? The two could definitely cause issues if both running at the same time. Can you share your MelonLoader logs? They're at Farthest Frontier\Farthest Frontier (Mono)\MelonLoader
Axtenar 3 Sep @ 8:13am 
also i saw this in CFG file:

["Winter Laborers"]
# Modify how soon before Spring laborers go back to the farms
"Days before Spring" = 5
Axtenar 3 Sep @ 8:11am 
@Olleus, running almost all of your collection. in addition to MineralSpawnerMono

no quitting in winter at all.

also a user before me reported same issue.
Olleus  [author] 3 Sep @ 8:03am 
@Axtenar, strange, I've never had this problem. Are you running any other mods? Are you saving and loading in winter between the farmers quitting and being reassigned?
Axtenar 3 Sep @ 7:55am 
for 0.9.7 when new season starts, farmers never come back. always remain at 1.

auto refill disabled.
Olleus  [author] 31 Aug @ 4:37am 
Link to new version designed for 1.0.0p added to description.
Olleus  [author] 24 Aug @ 2:54am 
No bother at all. I'll keep an eye on this issue because there was no change between the 0.9.7 and 1.0.0p that should cause this issue.
LykanBluePaws 23 Aug @ 9:49pm 
@Olleus, I was running 0.9.7 when i wrote that report, it seems to work fine on the new 1.0 version, i only just looked into unlocking it today so it seems fine now, sorry to bother you.
Olleus  [author] 21 Aug @ 2:24am 
@LykanBluePaws, thanks for the report. Are you playing on 0.9.7 or the 1.0.0 play test? Do you have any other mods running?
LykanBluePaws 20 Aug @ 11:09pm 
This is really great, but no matter what i set the auto refilling of positions to it keeps still not restoring the farmers when the year starts again, so that might need looking at.
宝渊 28 Apr @ 8:50pm 
更远的农业

《最远边境》的一个模型,重新平衡了农业的各个方面,并深化了堆肥机制。

变化:
堆肥的规模与田地的大小有关——在更大的面积上施用相同数量的肥料会导致肥力的增加较小,反之亦然(12x12的田地将有与香草相同的提升)。
同一块地太频繁地堆肥会导致效果递减——如果连续几年堆肥,肥力收益会减少50%;如果每两年堆肥一次,肥力收益会减少25%;如果堆肥次数少于两年,肥力收益不会减少。
农田窗口显示了最近施肥的情况。堆肥场有一个自动施肥选项来选择最近施肥最少的田地。
干草的产量比以前高,并且略微提高而不是降低了肥力,使其成为在中低质量领域生产动物饲料的一种极具竞争力的方式。
宝渊 28 Apr @ 8:50pm 
黑麦降低生育力的程度略低,与小麦的区别更大。
动物吃了更多的饲料。
除了一名农民外,每个领域的所有农民都会在农业季节结束时自动被释放(暂时成为劳工),并在春季开始时重新分配为农民(需要禁用人口菜单上的“自动补充职业”)。

工作与香草保存文件(反之亦然),但这个mod直接写入保存文件,所以建议做备份。为了充分感受到变化的影响,最好开始一个新的解决方案。


兼容最新版本:0.9.7(和补丁)Mono。订阅,启动,退出和重新启动游戏,以正确下载并安装游戏,使其在MelonLoader终端上列出。
Sheyri 21 Apr @ 12:21pm 
Перевод земледельцев в рабочих - это отлично! Спасибо!