Age of Wonders III

Age of Wonders III

Unofficial Patch Age of Wonders III
 This topic has been pinned, so it's probably important
Gladen  [developer] 4 Mar @ 11:12am
Change log Unofficial Patch V.1 - V.2
AoW III Unofficial Patch V.2
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- Dedicated to evil units in particular like Bone Dragon, Fallen Angel and Obsidian Dragon was ruled out from the spell Embrace Darkness to recieve Dedicated to Evil.

- Dedicated to Good units in particular the Arch Angel was ruled out from the spell Spiritual Freedom to recieve Dedicated to Good

- Added back Alpha mask to Draconian and Human Apprentice

- Lost city gain terrain visuals to match terrain has been added


AoW III Unofficial Patch V.1
After "Official Game version 1.802"
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- Added restrictions for Draconian Racial Goverance Economic 3 to no longer include "Friendlies". 4 different Draconian player could benifit from extra 30 casting point on Heroes instead of 10.

- Skill Exalted Martyr for Theocrat gain Quick Learner on Martyrs to there Empire upgrade as intended.

- Racial Halfling Goverance Necromancer Economic 2 had on its city proptery the living description. Change may not be visible.

- Oyster Reef is included in Treasury Site Structure list that is connected with Animistic Knowledge, Magical Structures and Sanctified Sites.

- High Elf Metropolis has now the correct city district for Living and Undead. Thus making Metropolis different from a city and growing in size.

- High Elf Town has now the correct Town structure instead of the City size for living and Undead. Thus making the structure less big and different from City and Metropolis

- Draconian and Dwarwes quest rewards also include Mana or Gold on Medium rewards since other races have these

- All races has their quest generators and alias corrected since alot of misspelling was present.

- Human Village has 10 missing quests added back so it matches other races.

- High Elves Town, City and Metropolis had 54 missing quest added back so it matches other races

- Dwarf had one very hard quest removed from village quest category

- Dragon Dwelling had a wrong value of reward set for a very easy quest has been adjusted to the correct value

- Archon Dwelling had a wrong value of reward set for a easy quest has been adjusted to the correct value

- Fairy Dwelling had a wrong value of reward set for a easy quest has been adjusted to the correct value

- Giant Dwelling had a wrong value of reward set for a easy quest has been adjusted to the correct value

- Naga Dwelling had wrong quest reward in comparsion to other dwellings on a easy quest

- Mermaid Dwelling had wrong quest reward in comparsion to other dwellings with the same reward for very easy and easy. One quest even yield no morale boost upon completing a quest.

- Archon Dwelling structure Chamber of Rite has it combat property functional again since it was not implemented to begin with. Now it reanimates Archons Infantrys as intended.

- Shadow Stalker Evolve category restricted to own stuff instead of friendlies. Other allied Rogue would get the upgrade without researching.

- Halfling Musketeers defense is increased to 9 in comparsion to other Musketeer which yield 11 with Armored Trait

- Added so Amok the Beastfriend starts with 13 skillpoint instead of 12 so "Befriend Animal" correctly is available for the hero to afford the hero upgrade.

- Added so Velvet the Assassin Leader + Hero slayer displayed since "Hero Slayer" is a slave passive to the main unit property.

- Added so Yarati the Spellstealer starts with 12 skillpoint instead of 10 so "Steal Enchatment" correctly is available for the hero to afford the hero upgrade.

- Added so Falenas the Evasive starts with 14 skillpoint instead of 10 so "Befriend Animal" and "Health Upgrade 1+" correctly is available for the hero to afford the hero upgrade.

- Added so Kwepa the Fluffy starts with 11 skillpoint instead of 10 so "Befriend Animal", "Shock Protection", "Blight Protection" and "Defense Upgrade 1+" correctly is available for the hero to afford the hero upgrade.

- Added so Woizek the Protector starts with 13 skillpoint instead of 12 so "Befriend Animal" correctly is available for the hero to afford the hero upgrade.

- Corrected Woizek the Protector localization so his name is correctly translated in all language

- Corrected Sheila the Spoiled localization so her name is correctly translated in all language

- Corrected Nyla the Fierce localization so her name is correctly translated in all language

- Corrected Khitan the Raider localization so his name is correctly translated in all language

- Removed the Undead Requisite from Karl the Lich premade leader. Making him less powerful and in line with the other Necromancer leaders in early game.

- Mounted unit property no longer states "recieve charge" since its redunant with Cavalary property

- Subterreanan Tactical battle maps has invisble stones and obstalaces on some maps. Teleporter, vault etc. These stones has been readded and fixed.

- Arctic Tactical battle maps has invisble pillar on some maps. Ancient Ruins, Ziggurat, Magma Forge etc. This has been readded and fixed.

- Errors on several Tactical battle maps with invisble objects visualiztions on some maps like Ancient Ruins, Ziggurat, Magma Forge etc. This has been fixed and is longer displayed among errors. Tiny effects, but loading some tactical battle may go faster or be more stable as the game no longer attempt to look for this errors.

- Dreadnought Ironclad no longer requires strange clicking to fire mortar. Otherwise it "could" accidentially Ram everytime instead of firing mortar for some reason.

- All races has their quest generators and alias corrected since alot of misspelling was present.

- Every race except for Frostling and Tigran has Scoundrel and Assassins models redadded Alpha making the class units look better.

- Models of Warlord units has been added alpha to every race to remove the square shaped background on teeths on hands, shoulders and torso. This affects Monster Hunters, Mounted Archers, Phalanx and Scouts.

- Added a visual effect to Dazed effect so its visible when a unit become Dazed.
Last edited by Gladen; 7 Mar @ 1:54pm