Age of Wonders III

Age of Wonders III

Unofficial Patch Age of Wonders III
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Update: 10 Aug @ 1:30pm

AoW III Unofficial Patch V.6
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- All Cosmic Event heroes are no longer able to be mind controlled. They will now have enough casting points to utilize spells they has and should be more dangerous since they can utilize their whole potential now within their level limit.

- Kobold now has glowing eyes as intended.

- Inn now has terrain variation on Arctic, Blighted, Subterrenean, Tropical and Volcanic Terrain. A green summerish tree is replaced on each terrain with a appropiate one.

- The Summon Siege Engine now has 2 more machines. A Frost Tank is enabled adding the equation to 12/100 meaning a 16.5 % chance of getting a Frost Tank on summon.

- Sacred Arms now also feature ranged channel similiar as Poison Knowledge. (Property on testing, subject to change for texting)

- Charged Army now also feature ranged channel similiar as Poison Knowledge. (Property on testing, subject to change for texting)

- Ancestral Spirit had only a select unit sound. No movement, impact or dead sound was set etc. Readded that so Ancestral Spirit has sounds once more for all actions.

- Petryfying Scream also include a hit fx

- Wall of Despair now included with particle effects for Inflict Despair and Haywire effect that was missing.

- Inflict Deadly Poison has now an Fx Effect.

- Inflict Shocking and its status effect has now a fx effect.

- Fireworks also has a fear panic fx set on impact

Update: 21 May @ 5:40am

AoW III Unofficial Patch V.5
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- Rearranged the Felhorse fire. The hoves were misalinged. Super tiny effect.

- Readded trial for Dwarf Firstborn a little flame will be visible when moving and a body fire will be visible

- The Spell Shield of Light used the Static Shield Fx corrected to the Sheild of Light Fx as intended

- The missing glow effects of Cherubs has been reenabled. A glowing effect was created within the assets but never linked.

- Dwarf Crusader has correct animation similiar as other Crusader units. The Shield has been corrected to better not clip his beard. (Thanks that Human for the tip)

- The Audio for Eldritch Horror and Elder Eldritch Horror "Killed" was mislinked in CAPITAL letter due Triumph renaming their own audio files in small letters.

- Fixed Heart of Volcano missing lava flow fx

- The Animate Dead typically have a unique spell animation. However it has a unique summon effect which is unused. Now a unique red effect is enables on a summon/departure spell. Instead of generic light blue one

- Scorced Heat has unique fx effect

- Chilled has unique fx effect

- Frostbitten has unique fx effect

- Summoning Undead units gets the created summon fx effect for undead. This can be subject for a change depending on feedback.

- A small fx effect will be displayed on structures on strategic map. These effect were created by developers, but never used. Small effects that I hope will be appriaciated.

- Shrine to the Skull Lord is removed in Treasury Site Structure list that is connected with Animistic Knowledge, Magical Structures and Sanctified Sites.

- The Phoenix has a now enabled the flames that its supposed to have orignally when It was created, but linked wrong. (The animation was problably updated at some point in the game production.)

Update: 1 May @ 11:43am

AoW III Unofficial Patch V.4
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- Hellhound has glowing eye effect created and linked on the model which is displayed on the model. Somehow it was floating in the air due to being linked on the Elbows. Correctly linked on the "Beast Head". Eyes effect not displayed in Unit Panel, but in tactical battle

- Hellhound has a sparkling fire fx effect corrected both in unit panel and tactical battle.

- Armageddon correctly fixes the "Lost City" penalty when active.

- Inflict Despair now has a effect fx upon cast and when active

- Denounce Heretic now has a fx effect when active from the Evangelist

Update: 28 Mar @ 10:57am

AoW III Unofficial Patch V.3
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- Fishing now works as intended. Only Human heroes/leaders could benifit from 10+ regneration due to being set to mariner only

- Weaknening Breath now has a visual effect for its missing FX "Weakened"

- Control Undead now has a visual effect when under control for its missing fx

- Inflict Dazzled has now a visual effect when "Dazzled"

- Inflict Noxious Vulnerability has now a visiual effect when under the effect of "Noxius Vulnerability"

- Being Drenched has now a visiual effect when being affected by "Thunderstorm"

- Throw Curse has now the correct T Fx instead of a white one when throwing Curse effect.

- Throw Curse has now the correct L Fx instead of a black generic one when Curse effect in in place

- Inflict curse has correct fx on inflict effect

- Taunt has now the visual effect of a white aura instead of having the generic black one when the "Taunt" effect is on a enemy unit

- Fearsome, Fear Strike and Cause Fear all have its inflict effects FX corrected and the Panic FX effect js set to the Panic FX instead of a generic black one

Update: 7 Mar @ 2:06am

AoW III Unofficial Patch V.2
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- Dedicated to evil units in particular like Bone Dragon, Fallen Angel and Obsidian Dragon was ruled out from the spell Embrace Darkness to recieve Dedicated to Evil.

- Dedicated to Good units in particular the Arch Angel was ruled out from the spell Spiritual Freedom to recieve Dedicated to Good

- Added back Alpha mask to Draconian and Human Apprentice (Tiny Visual effect on band)

- Lost city gain terrain visuals to match terrain has been added

Update: 4 Mar @ 9:50am

AoW III Unofficial Patch V.1 after "Official Game version 1.802"
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- Added restrictions for Draconian Racial Goverance Economic 3 to no longer include "Friendlies". 4 different Draconian player could benifit from extra 30 casting point on Heroes instead of 10.

- Skill Exalted Martyr for Theocrat gain Quick Learner on Martyrs to there Empire upgrade as intended.

- Racial Halfling Goverance Necromancer Economic 2 had on its city proptery the living description. Change may not be visible.

- Oyster Reef is included in Treasury Site Structure list that is connected with Animistic Knowledge, Magical Structures and Sanctified Sites.

- High Elf Metropolis has now the correct city district for Living and Undead. Thus making Metropolis different from a city and growing in size.

- High Elf Town has now the correct Town structure instead of the City size for living and Undead. Thus making the structure less big and different from City and Metropolis

- Draconian and Dwarwes quest rewards also include Mana or Gold on Medium rewards since other races have these

- All races has their quest generators and alias corrected since alot of misspelling was present.

- Human Village has 10 missing quests added back so it matches other races.

- High Elves Town, City and Metropolis had 54 missing quest added back so it matches other races

- Dwarf had one very hard quest removed from village quest category

- Dragon Dwelling had a wrong value of reward set for a very easy quest has been adjusted to the correct value

- Archon Dwelling had a wrong value of reward set for a easy quest has been adjusted to the correct value

- Fairy Dwelling had a wrong value of reward set for a easy quest has been adjusted to the correct value

- Giant Dwelling had a wrong value of reward set for a easy quest has been adjusted to the correct value

- Naga Dwelling had wrong quest reward in comparsion to other dwellings on a easy quest

- Mermaid Dwelling had wrong quest reward in comparsion to other dwellings with the same reward for very easy and easy. One quest even yield no morale boost upon completing a quest.

- Archon Dwelling structure Chamber of Rite has it combat property functional again since it was not implemented to begin with. Now it reanimates Archons Infantrys as intended.

- Shadow Stalker Evolve category restricted to own stuff instead of friendlies. Other allied Rogue would get the upgrade without researching.

- Halfling Musketeers defense is increased to 9 in comparsion to other Musketeer which yield 11 with Armored Trait

- Added so Amok the Beastfriend starts with 13 skillpoint instead of 12 so "Befriend Animal" correctly is available for the hero to afford the hero upgrade.

- Added so Velvet the Assassin Leader + Hero slayer displayed since "Hero Slayer" is a slave passive to the main unit property.

- Added so Yarati the Spellstealer starts with 12 skillpoint instead of 10 so "Steal Enchatment" correctly is available for the hero to afford the hero upgrade.

- Added so Falenas the Evasive starts with 14 skillpoint instead of 10 so "Befriend Animal" and "Health Upgrade 1+" correctly is available for the hero to afford the hero upgrade.

- Added so Kwepa the Fluffy starts with 11 skillpoint instead of 10 so "Befriend Animal", "Shock Protection", "Blight Protection" and "Defense Upgrade 1+" correctly is available for the hero to afford the hero upgrade.

- Added so Woizek the Protector starts with 13 skillpoint instead of 12 so "Befriend Animal" correctly is available for the hero to afford the hero upgrade.

- Corrected Woizek the Protector localization so his name is correctly translated in all language

- Corrected Sheila the Spoiled localization so her name is correctly translated in all language

- Corrected Nyla the Fierce localization so her name is correctly translated in all language

- Corrected Khitan the Raider localization so his name is correctly translated in all language

- Removed the Undead Requisite from Karl the Lich premade leader. Making him less powerful and in line with the other Necromancer leaders in early game.

- Mounted unit property no longer states "recieve charge" since its redunant with Cavalary property

- Subterreanan Tactical battle maps has invisble stones and obstalaces on some maps. Teleporter, vault etc. These stones has been readded and fixed.

- Arctic Tactical battle maps has invisble pillar on some maps. Ancient Ruins, Ziggurat, Magma Forge etc. This has been readded and fixed.

- Errors on several Tactical battle maps with invisble objects visualiztions on some maps like Ancient Ruins, Ziggurat, Magma Forge etc. This has been fixed and is longer displayed among errors. Tiny effects, but loading some tactical battle may go faster or be more stable as the game no longer attempt to look for this errors.

- Dreadnought Ironclad no longer requires strange clicking to fire mortar. Otherwise it "could" accidentially Ram everytime instead of firing mortar for some reason.

- All races has their quest generators and alias corrected since alot of misspelling was present.

- Every race except for Frostling and Tigran has Scoundrel and Assassins models redadded Alpha making the class units look better.

- Models of Warlord units has been added alpha to every race to remove the square shaped background on teeths on hands, shoulders and torso. This affects Monster Hunters, Mounted Archers, Phalanx and Scouts.

- Added a visual effect to Dazed effect so its visible when a unit become Dazed.