Garry's Mod

Garry's Mod

Sandbox Wanted | Notoriety System
Suggestions
Add your suggestions here, created this for the mod author to easily find suggestions.
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Showing 1-14 of 14 comments
Jarik 3 Mar @ 1:14pm 
Dude.Add multiwatness or whatever you can called beign wanted by multiple factions.
Maybe also ad an option that can make the factions friendly to eachother meanwhile you are wanted to prevent infighting or keep it to make it seem like there is a bounty on you or something.
Igor 4 Mar @ 11:48am 
Overral npc amount limitation option so laggy npcs won't crash your game.
Specneo 5 Mar @ 2:31pm 
NPCs can become wanted by an enemy and vice versa.
Jarik 7 Mar @ 12:12pm 
Reserves and faction transitions

Reserves:the ammount of certain npc's the faction has.
The reserves restores 1 npc every X seconds.
If you kill so much so fast that the reserve is empty then the stars drops down completely then you "complete" the faction simiraly to killing wipey(optional)
ex:

reserves:
class |ammount|regenerates? npc_combine_s | 50 |false npc_metropolice| 25 |true
Reserve regeneration interval
5
Wipe on exaustion
Y


Faction transitions.
Mostly usefull for custom factions as we are olny limited to five stars.
The defacto 6th star will be located at 900 pts and if reached and the option is enabled the faction will change to a different faction with a set ammount of stars ex:

Does the faction transition ?
Y
Faction
combine overworld
*
Ammount of stars
1



* - has selection ui.
add 5 extra stars (disabled by default)
look for faction types instead of individual npcs then after picking you can select specific npcs
the ability to have more than 1 faction be involved in the wanted levels
custom npc support if already added factions have them
Hosterle 22 Mar @ 2:49pm 
how about minimal wanted level?? So you can never get off the hook for good
I'm not sure how the code of this mod works so I'm not sure if it would be possible but I wish there was a way to add a cooldown for certain npcs. Say a strider is spawned in by the mod, you could set it so another one won't be able to spawn for 30 seconds or however long.
donottype 21 Apr @ 10:34am 
Heya! Your mod is a blast! It's by far my favorite on the workshop, and I can only assume some others feel the same way. Do you have a bit of time to spare on adding more configs to the mod? It could start simple like making the faction editor window re-sizable. Personally I would love more configs with the spawning FX, since I can't seem to turn off the despawn ones, or configure the despawn mechanic as a whole. Maybe it could have DrGbase support, or fix script errors whilst spawning entities or props. I really appreciate what you've done so far though, and this ask is just out of love for the mod, and I'd love to keep this fire burning! 💚
Igor 9 May @ 10:29am 
a tool to select a area where no NPC will spawn (something like a safezone)
can you add wanted music with options like option and music select and make it depend star you have?
can you make combine spawn on more materials please?
Can you add a toggle for the automatic agro? I'd like the addon to take up more of a passive role even if I have stars, but enemies track to me even if I'm behind a wall. This even happens with some enemies while "Ignore Players" is on.
I've tested the mod now and would like to suggest and ask a few things:
* Could the wandering NPCs be different from the ones that spawn at a 1-star wanted level?
* It would be great to have an option for an NPC that prevents the stars from decreasing (I thought this was what the VIP did). Also, a different VIP option that, instead of clearing all stars, only decreases the wanted points (I haven't tried setting NPCs with negative values yet).
* An option in the settings to modify how fast the stars decrease over time.
* An option to see the wanted level as a number (since the stars only give a hint, it would be nice to see the specific number).
I love the mod and thought it would be a good idea to suggest these things, but as it is, the mod is already great.
Zephyrus 16 Sep @ 10:00am 
Add Pursuit AI support, it'd fit perfectly together. When we get 2nd wanted level and further, chasing vehicle with NPCs will spawn.
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