Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Lotus Eater's ROTK Overhaul NEW! [TROM+TUP PART 5]
Lotus Eater23  [developer] 22 Feb @ 12:41pm
2025 Tweaks
Update on 02/06/25 - Economy & Budget Allocation Update
This update is being implemented because im trying to mitigate the amount of generals
that sandbox keeps telling me are resigning or the Ai cant afford, etc. Im using a lower
salary mod and characters are still leaving left and right.

This update is my big attempt at making this still realistic so a faction will judge if someone is too expensive or if they
really need to cut a loss in the character upkeep dept. I increased the budget allocation
that factions are willing to fund upfront to recruit a character, keep a character upkeep wise,
and how they weigh their options with budget.

I still recommend using Alex Zhao's salary mod as im using that mod and it will help.

Here is the following edits:

Edited *Main Units Tables including all the different sub tables that the TROM + TUP authors added.

- Recruitment cost reduced 10% using formula {x}*0.90

- Upkeep cost reduced 5% using formula {x}*0.95

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Edited *cai_personalities_budget_allocations_tables*

Raised Character upkeep allocation percentage by 15%

Raised Character Funds Allocation by 25%

Raised the chances that a faction will keep more characters if their
character budget allocation fails. For a faction with 10 characters, they will most
likely not release anyone. For a faction with 20 characters, they are likely to release 1,
30 would go up potentially to 2 and so on.

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Slightly edited the *cai_personalities_income_allocations_tables*

Raised net income survival rounds by 1

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Raised zero or negative net income survival rounds by 1



I have an idea at what these two fields mean but if anyone can explain them more to me i'd really like to know what they are.

I didnt want to increase them too much since im not entirely sure what they do. I raised them in hopes that it would keep factions from tapping out too fast

and to keep them fighting for survival.

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UPDATE: 07/23/25 - Hero Health Pool nerf

Modified the below table

land_units_templates_tables

Goal of this update: Drop hero health pools to match weapon damage being nerfed. Generals still destroy too many soldiers and also duels last too long

Trying to make the game more realistic with that slight edge of heroes can still somewhat save the day.


Note: 3k_main_hero_Wood = This is a romance mode general. The key word is hero.

3k_main_general_Wood = This is a records general. The key word is general

Sort the land table section by hero and make sure the number of entities is 1. That is how you will know you are editing a romance mode general. Records mode generals should not be affected by this update.

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UPDATE: 08/02/25 - Edited bow damage, ability damage of hero projectiles, skill damage of heroes

Edited projectile_tables both skills and equipment such as bows divided/nerfed by 4 on damage values. Did my best to avoid
nerfing any unit skills or unit stats. Tried to ensure only heroes were touched. Formula used: {x}/4

Edited special_abilities_phases_tables

nerfed healing /4 and duplicated heal amount columns. Divided by only 2 for anything semi to super low in value

Nerfed damage amount category /4. Divided by only 2 for anything semi to super low in value

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UPDATE: 08/03/25 -

I reverted basically all tables back to TROM + TUP default values, then made the below changes.

Summary of changes:

Health of all heroes is reduced by 1/2 from TROM + TUP

Weapons for all heroes are reduced by 1/3, anything common, refined, or exception was reduced slightly further. See below for exact
debuff values

Skills were all reduced by 1/3


edited the below tables for skills

unit_special_abilities_tables

special_ability_phases_tables

projectiles_tables (Just had to triple check what was listed as a unit or hero for romance, or general for records. Also these tables
contain both weapon damage and skills/abilities. The majority of all skills or weapon damage was reduced 1/3 from base TROM + TUP values)

Edited the below tables for weapons

melee_weapons_tables

projectiles_tables


Common weapons nerfed /3.25

Refined nerfed /3.10

Exceptional nerfed /3.05

Unique weapons/named weapons nerfed by 3
Last edited by Lotus Eater23; 2 Aug @ 11:37am