Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Lotus Eater's ROTK Overhaul NEW! [TROM+TUP PART 5]
31 Comments
我愛天安門 5 hours ago 
where is korean
Vi 19 Sep @ 12:59am 
Any news on what's in the new update Lotus?
Lotus Eater23  [author] 27 Aug @ 4:09pm 
@lilbfaws

I cant say what causes the stutter. Even the original mod authors of TROM + TUP are aware of this and I believe they are stumped too.

If you find anything, i mean anything at all in RPFM that could help the stability of TROM + TUP, feel free to let me know or the original mod authors.

I have tried to figure out a few of the bugs but no luck. Thankfully this overhaul is playable, with mostly no campaign breaking components.
lilbfaws 4 Aug @ 11:09am 
thanks for re uploading this awesome mods, btw i noticed that the stutter after clicking player's army is still happening. allthough whenever i switch to fast march stance, the stutter stopped. any clues of what might happen there? i checked the files in rpfm but couldnt find anything that might be the cause of the stutter. anyways, awesome job for the mods!
Lotus Eater23  [author] 2 Aug @ 12:21pm 
The goal for these tweaks is to keep Characters relevant and tough. I was tired of being able to win a battle with Zhao Yun who would get me 600 defeats and single handedly decide battles.

An established hero with a gold weapon should (imo) be able to knock off a few hundred militia. I was kind of hoping the most powerful heroes could knock off 200 militia before wavering or death; on the flip side, an established hero could still hold his/her own against an elite unit, knocking off around 100.

A common character with a common weapon would be able to take our 70-100 militia, and maybe 30-40 elite.
Lotus Eater23  [author] 2 Aug @ 12:21pm 
To everyone:

I did 1 battle to test out heroes being nerfed and had mixed results. I might attempt to add a little health pool back to all heroes. It was only one battle plus im trying to account for a few things.

Weapon Rareness
Hero quality
Unit quality
Hero specialization

The one battle i completed had all powerful heroes with gold unique weapons, against mostly militia units.

Xiahou Dun had 200 defeats but was destroying all archers.

Zhao Yun had 120 defeats facing mid tier units. He ended up dying right before the end.

Yu Jin had 90 defeats and was low health. He was roaming mostly around militia units and mid tier.

Cao Cao had 50 defeats and faced militia units and Guan Xing

Guan Xing, i cant recall his defeats. He was taken out early on by Cao Cao and Xiahou Yuan.
Lotus Eater23  [author] 2 Aug @ 12:20pm 
@RolandAlistair Thank you, im trying to keep up with it.

I have a vision for how i want this to play.

After today's updates, everything should be stable. Please report any bugs, crashes, etc. This mod will never be perfect due to the scale, but my attempt is to get it as close to perfect as possible.

Still working on heroes. I believe most heroes had a 24k health pool and i dropped it to 12k. I might up health to around 15k but for now it sits at 12.
RolandAlistair 2 Aug @ 2:32am 
Thanks for keeping up with this mod! Interested to check out the new tweaks when they get finalized.
Lotus Eater23  [author] 2 Aug @ 2:00am 
A lot of edits have been made recently. If i broke any saves or crashing occurs, feel free to report here.

If your crash happens once, it could just be something less serious. If you get the same crash twice ever, that is my main concern.

I am releasing more updates on 08/03. So if your game does not work as intended, im in the middle of making more tweaks. Right now, heroes might be super weak. Im looking into keeping them tough but not overpowered.
Lotus Eater23  [author] 1 Aug @ 8:53pm 
@gotenian3 Only works with years 190, 194, 200. This is how the original TROM + TUP is set up and it would take a lot for me to get it to function on those years.

Sry mate
gotenian3 1 Aug @ 8:50pm 
does this version of the TUP mod work for the mandate of heaven start date?
jimbo 2 Jun @ 12:26am 
thank u to keep up with my favorite game
woodhawk109 1 Apr @ 7:15pm 
:steamthumbsup:
simon.main 26 Mar @ 4:41am 
Some characters look absolutely terrible, especially in 2D. Their quality leaves much to be desired, even though they are quite interesting, with good base stats and even unique skills. The worst examples are Niu Jin for Ca Cao, Zuo Ci for Liubei, and Miracle Healer for Sunce—their appearance is highly questionable.

These characters are unique, but their 2D models are awful. Since the mod doesn’t offer anything for 3D, I won’t comment on that. However, some low-tier characters have much better skins than these unique ones, which seems odd and raises questions about the logic behind the skin system.
simon.main 26 Mar @ 4:41am 
There are issues in the mod: retainers in character settings don’t work, preventing unit recruitment.

Also, character spawns and ages are inconsistent. Some spawn randomly, which feels off. For example, Deng Ji under Liu Yan, Man Chun under Cao Cao, and Hua Man under Meng Huo. There may be more.

Can they spawn with historically accurate ages? Deng Ji was very young, should only spawn under 16, and Hua Man should likely be younger too. Right now, some spawn at random ages, even 50+, which is strange.

For instance, Man Chun served Cao Pi, but he wouldn’t be 50—Man Chun wouldn’t live that long. Can this be fixed so characters don’t spawn with random ages?

Also, in 194, items like Leader of Refugees, White Horse Fellow Vanguard, and The Wolf King sword from Tao Qian don’t spawn, forcing manual commands. Many key items and characters from 190 should appear in 194 too. Some 182 items could also just be carried over instead of requiring manual spawning. That would be great!
2BOrNot2B 21 Mar @ 10:04pm 
Take your time, I also love this game to bits even with all it's issues (iirc, the game has SO many issues with how the codebase works that the devs basically soft admitted that it made doing things like even adding new factions being hard). I hope they take all they learn and make a truly amazing 3K 2, because the base game foundation is so good and has so much potential.

There are so many good ROTK portraits too! Though yeah, one of the problems is iirc rotk only really has top half portraits and no legs, meaning it isn't nearly as simple (though ig one could always just have them without legs).:steammocking:
Lotus Eater23  [author] 21 Mar @ 9:37pm 
@Blaziruku

As far as portraits, there's still a ways to go. I was going to compare all of TUP with ROTK and just choose the portrait i like better. It's a ton of work and ive only done a handful so far. Zhang Liao's is currently incomplete but it won't cause game breaking bugs/crashes/etc. His mini portrait is vanilla but his larger stuff is ROTK.
Lotus Eater23  [author] 21 Mar @ 9:37pm 
@Blaziruku For the most part i've been keeping up with this game and modding. I did take a little break but this is my favorite game so i re-visit all the time lol.

Thank you by the way! Appreciate the kind words. I think a 2x unit mod is a coin flip as to weather it would work with the collection i use or not. If i had to place a bet, if a 2x unit mod were to cause issue, it would be with part 5 of this mod the TROM + TUP since this part edits the most gameplay based tables.

Even if there is a conflict, i doubt it would be hard to implement a new unit size mod that's compatible. One of these days ill take a look and compare unless you beat me to it.
2BOrNot2B 21 Mar @ 9:28pm 
Thanks for still supporting this game pal, I will give your mods a try out after I finish up with another playthrough (since moving/downloading mods is such a huge hassle in the base mod manager). I'm surprised by some of the hate for the portraits from a first glance! I looked at part 2 and was pleasantly surprised that it took until essentially way past the games death for someone to go for ROTKs wonderful portraits for this game. (Though I do get it in a way they don't mesh too well with the current set, but I still do like them).

Cheers for this, I only have done some light modding (mostly just editing others stuff for personal use/tweaks) and it's such a hassle how many files get edited making mod compatibility a hellscape.

One minor thing (I forget if they edit the same tables), would this probably work with a 2x unit count mod? I do love having way more dudes on the screen.
Lotus Eater23  [author] 4 Mar @ 1:42pm 
@Mister Enkou

No worries, im not offended. There is still work to do on that end but it's tedious. I was going to convert a lot more generals to the new art style. The art style is actually recycled from another Author and that Author used art from various sources, especially ROTK.

I wanted to mostly refine rulers and the major players first and then really dive in. Right now im just enjoying the game but eventually i need to fix Zhang Liao since he's having portrait crossover.

Also working on fixing one unit that is potentially causing a crash.
Mister Enkou 4 Mar @ 6:23am 
Sorry it's not that they're bad... I actually like it

It just sticks out if only a few generals only follow that art style, especially since they're prominent ones.

I have used that collection before. It's just that I wanted to try a no generic general campaign. Thanks though!
Lotus Eater23  [author] 3 Mar @ 4:32pm 
@Mister Enkou

:(

Everyone seems to be against some of the updated/new portraits i've used. All good though and i understand its not for everyone. I do have a collection that uses vanilla portraits that you could try.

This collection uses a different part 5 and uses the original TROM + TUP mods. That collection does not prevent generic generals from spawning in. Otherwise most of the components are the same:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2913526828

Hope that helps!
Mister Enkou 3 Mar @ 10:00am 
Any chance for an alternate version without the portaits :steamhappy:
Lotus Eater23  [author] 1 Mar @ 9:13pm 
@nrfb Thanks for the feedback! I think that is a great idea so tonight ill work on grabbing some screenshots and ill have some new uploads this week :)

Im not sure if ill post them here but perhaps on my part 2 page if not here since part 2 is where the majority of portrait stuff is happening. Thanks!!!
nrfb 1 Mar @ 6:30pm 
Thanks for the info. I would be interested to see screenshots of the changed portraits!
Lotus Eater23  [author] 1 Mar @ 11:43am 
@nrfb This part 5 only differs in that its more compatible with my flag and faction colors mod and it edits a lot of values. So to answer your question, id say more mechanical as it does not add characters.

My part 2 changes character portraits but does not add characters. It might feel like my parts 1,2, and 4 adds characters but i only ramped up historical character spawns.

This mod is intended to be played with another mod of mine that disables generic generals from spawning in entirely
nrfb 28 Feb @ 6:07pm 
Does this add any new characters that the original mod does not have? or is it all mechanical stuff?
vitimanu 28 Feb @ 5:54pm 
hi! looking foward to try your mod collection, just noticed that the mtu add on is part of it, is it working properly now? anyway, thanks a lot!
Lotus Eater23  [author] 25 Feb @ 1:04am 
I started a new campaign, summoned Chen Ji, ranked him up for about 20 turns in the Lu Bu/Zhang Liao army. Everything is fine so far.

Concealed snakes became avail as a unit. I recruited one. Went to battle with this new unit. Game crashed.

I started this campaign just to see if i could replicate the crash again in a new campaign and we were successful in re creating the crash meaning, something is wrong with either the unit, the hero himself Chen Ji, etc.

I have tried to pinpoint the problem and have had no success so far. Going to see if i can find another hero that can recruit said unit and re create the crash one more time to see if its a unit issue solely.
Lotus Eater23  [author] 23 Feb @ 11:12am 
Part 5 mostly modifies:

Minor Faction Updates: specifically to campaign color

Battle weather & climate

Ai personality - how the ai manages budget & income.

Unit Upkeep

Unit Recruit cost

Tax values are slightly adjusted
-------------------------------------------------

List of items edited on parts 1,2, and 4

CEO Data - Character Title Salaries

Ancillary weapon damage

Character spawn timelines

No more character death via unfortunate events

Character Portraits
Flipswitch 23 Feb @ 3:53am 
Is there a list of what this mod changes?