Project Zomboid

Project Zomboid

Tomb's Player Body Overhaul - Compatibility
 This topic has been pinned, so it's probably important
Tomb  [developer] 5 Jul @ 2:33pm
Bugs/Error reporting
Post bugs or errors (not related to clipping issues etc) here, TY!
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Showing 1-12 of 12 comments
Tomb  [developer] 6 Jul @ 9:22am 
@Vitriol ☧ - Just to confirm, are these the pants and the setup with the shoes where you're experiencing it? https://i.imgur.com/KguZbaE.jpeg
Last edited by Tomb; 6 Jul @ 9:22am
@Tomb yes but the black ones. ill take some screenshots
Tomb  [developer] 6 Jul @ 10:31am 
Originally posted by Vitriol ☧:
@Tomb yes but the black ones. ill take some screenshots
Much appreciated!
well i guess it fixed itself? not sure what happened. ill let you know if i encounter it again
https://imgur.com/a/x2geUrJ
Tomb  [developer] 6 Jul @ 10:42am 
Originally posted by Vitriol ☧:
well i guess it fixed itself? not sure what happened. ill let you know if i encounter it again
https://imgur.com/a/x2geUrJ
No bug is the best kind of bug, i'll take it haha. Your report made me notice the B41 female pants that were clipping at least, so it was a good report regardless. Much appreciated!
Hunterr 7 Jul @ 2:06pm 
KATTAJ1 military pack is not included, yet or isit? Cause it doesnt looked fitted for now (skinny ones are good). Some of the high heels shoes of Frockin Splendor, too (especially the long variant).
Last edited by Hunterr; 7 Jul @ 2:06pm
Tomb  [developer] 8 Jul @ 2:13pm 
Originally posted by Hunterr:
KATTAJ1 military pack is not included, yet or isit? Cause it doesnt looked fitted for now (skinny ones are good). Some of the high heels shoes of Frockin Splendor, too (especially the long variant).
It's included but only change was to the balaclava, to prevent clipping. I won't be doing any sort of adjustments to shape like i did with boots expanded just because it's a huge undertaking (and also i only got permission from TTAJ to change the balaclava). Some bits are just gonna be a little floaty.

I had a look at the shoes of frockin but didn't notice any problems, i'll take another look. If you mean reshaping tho i'll likely be leaving them as is again for the same reason, I also have my own set of shoes in the works that are built to fit 👀
I've seen some visual bugs with Brita's armour pack, specofically when I equipped army sweatshirt on my female character back of it's left arm part wasn't rendering, being transparent
Tomb  [developer] 22 Jul @ 5:38am 
Originally posted by Mustru Gakki:
I've seen some visual bugs with Brita's armour pack, specofically when I equipped army sweatshirt on my female character back of it's left arm part wasn't rendering, being transparent

Thx for the report! Yeah I've heard that some parts of Britas don't play well with the new body. Though, disappearing parts (aka not clipping) suggests it may be due to some sort of mask conflict, I would guess likely coming from boots expanded?

Due to how expansive Britas is my plan is to hold off doing any changes for it until it makes its way to B42, then i'll do a comprehensive check through. Till then i'll add the army sweatshirt to the list ty
Cyrisa 18 Sep @ 6:41pm 
Can you take a look at

ERROR: General f:3910, t:1758242511770> HumanVisual.addClothingItem > The game can't found location 'Pants_Skinny' for the item 'Trousers_DefaultTEXTURE'

This error has been breaking several mods resulting in crashing and error log spam. It is caused from a conflict of other mods looking for this item. I'm unsure if its caused directly by this mod or not. As multiple mods have been producing this error for me. So throwing this out there since it adjusts clothes.
Last edited by Cyrisa; 18 Sep @ 6:41pm
Tomb  [developer] 19 Sep @ 11:15am 
Originally posted by Cyrisa:
snip

Hmm, It shouldn't be this mod, the only files in here that have XML's are the shoes which is why they're in their own submod (and a couple for the glasses). Primarily what this mod does is inject new model files over the top of where other mods would normally look for theirs, so they scoop up mine instead.

Your best bet would just be to divide your modlist in half and see which side has the error, divide the bad half again and again until you narrow it down to just a handful of mods
Cyrisa 19 Sep @ 6:00pm 
thanks for giving it a look. it has been a pesky bug to track down.
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