RimWorld

RimWorld

瓦莱丽的米莉拉扩展包
report(红字报错,不影响正常游戏内容)
似乎和和自定义堆叠https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1447140290会有不影响游戏的红字报错 XML error: Duplicate XML node name possessionCount in this XML block: <ThingDef ParentName="ResourceBase"><defName>SunLightFruitJuice</defName><label>SunLightFruitJuice</label><description>SunLightFruitJuice</description><possessionCount>25</possessionCount><tickerType>Rare</tickerType><graphicData><texPath>Things/Milira/Item/SunLightFruitJuice</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.7</drawSize></graphicData><thingCategories><li>Foods</li></thingCategories><techLevel>Neolithic</techLevel><statBases><MarketValue>15</MarketValue><Mass>0.2</Mass><DeteriorationRate>6</DeteriorationRate><Nutrition>2</Nutrition><FoodPoisonChanceFixedHuman>0.01</FoodPoisonChanceFixedHuman></statBases><comps><li Class="CompProperties_Rottable"><daysToRotStart>1.5</daysToRotStart><rotDestroys>true</rotDestroys></li></comps><preferability>NeverForNutrition</preferability><foodType>Processed</foodType><joy>0.15</joy><tasteThought>JK_SunLightFruitJuice</tasteThought><joyKind>Gluttonous</joyKind>210</baseIngestTicks><maxNumToIngestAtOnce>1</maxNumToIngestAtOnce><northDefault><offset>(0.18,0,0)</offset></northDefault></ingestHoldOffsetStanding>false</ingestHoldUsesTable>Drink {0}</ingestCommandString>Drinking {0}.</ingestReportString>true</babiesCanIngest></ingestible><allowedArchonexusCount>80</allowedArchonexusCount><possessionCount>2</possessionCount></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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meandSSH 24 Aug @ 12:11pm 
Error in 瓦莱丽的米莉拉扩展包, assembly name: strangeMiliraWeapon, method: Verb_Shoot_BurnSelf:TryCastShot, exception: System.MissingMethodException: Method not found: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool,RimWorld.QualityCategory,bool)
[Ref F71B84BC] Duplicate stacktrace, see ref for original
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch5(System.String)
[Mod Error Checker, ModErrorChecker.dll] ModErrorChecker.ModErrorChecker+<StartChecks>d__1.MoveNext()
[System, mscorlib.dll] System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext(System.Object stateMachine)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run()
[System, mscorlib.dll] System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0(System.Object state)
[System, UnityEngine.CoreModule.dll] UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke()
[System, UnityEngine.CoreModule.dll] UnityEngine.UnitySynchronizationContext.Exec()
[System, UnityEngine.CoreModule.dll] UnityEngine.UnitySynchronizationContext.ExecuteTasks()
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