Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[Ref F71B84BC] Duplicate stacktrace, see ref for original
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch5(System.String)
[Mod Error Checker, ModErrorChecker.dll] ModErrorChecker.ModErrorChecker+<StartChecks>d__1.MoveNext()
[System, mscorlib.dll] System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext(System.Object stateMachine)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run()
[System, mscorlib.dll] System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0(System.Object state)
[System, UnityEngine.CoreModule.dll] UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke()
[System, UnityEngine.CoreModule.dll] UnityEngine.UnitySynchronizationContext.Exec()
[System, UnityEngine.CoreModule.dll] UnityEngine.UnitySynchronizationContext.ExecuteTasks()