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Could not find type named RandomVegetables.ScenPart_RandomSeedBundles from node <li Class="RandomVegetables.ScenPart_RandomSeedBundles"><_itemCount>2</_itemCount><def>RandomSeedBundles</def></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlToObject:ClassTypeOf<RimWorld.ScenPart> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ObjectFromXml<RimWorld.ScenPart> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ListFromXml<RimWorld.ScenPart> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection<RimWorld.ScenPart> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<RimWorld.ScenPart>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<RimWorld.ScenPart>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<RimWorld.Scenario> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<RimWorld.Scenario> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<RimWorld.ScenarioDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<RimWorld.ScenarioDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
We will issue an update for this soon.
Unfortunately the issue is not resolved. I downloaded the mod again to be sure and I am still getting red errors on boot.
Exception loading list element RimWorld.ScenPart from XML: System.MissingMethodException: Default constructor not found for type RimWorld.ScenPart
[Ref D01E4A4C]
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x0040b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x0011b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
XML:
<parts><li Class="ScenPart_GameStartDialog"><def>GameStartDialog</def><text>You knew you could only achieve greatness with help. People were too unreliable, so you chose to take on mechanoids as your servants, workers, and warriors.\n\nAs you gained strength, others became fearful. It became clear you needed to get away from the influence of humanity.\n\nNow you've migrated to this sparsely-populated rimworld with some of your metallic helpers. Finally, you have the space to grasp your true potential!</text><closeSound>GameStartSting</closeSound></li><li Class="ScenPart_ConfigPage_ConfigureStartingPawns_KindDefs"><def>ConfigurePawnsKindDefs</def><pawnChoiceCount>8</pawnChoiceCount><leftBehindPawnKind>Mechanitor</leftBehindPawnKind><kindCounts><li><kindDef>Mechanitor</kindDef><count>1</count><requiredAtStart>true</requiredAtStart></li></kindCounts></li><li Class="ScenPart_PlayerPawnsArriveMethod"><def>PlayerPawnsArriveMethod</def><visible>false</visible><method>DropPods</method></li><li Class="ScenPart_StartingResearch"><def>StartingResearch</def><project>MicroelectronicsBasics</project></li><li Class="ScenPart_StartingResearch"><def>StartingResearch</def><project>BasicMechtech</project></li><li Class="ScenPart_StartingResearch"><def>StartingResearch</def><project>Batteries</project></li><li Class="ScenPart_StartingMech"><def>StartingMech</def><mechKind>Mech_Lifter</mechKind><overseenByPlayerPawnChance>1</overseenByPlayerPawnChance></li><li Class="ScenPart_StartingMech"><def>StartingMech</def><mechKind>Mech_Constructoid</mechKind><overseenByPlayerPawnChance>1</overseenByPlayerPawnChance></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Silver</thingDef><count>1000</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>MealSurvivalPack</thingDef><count>40</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>MedicineIndustrial</thingDef><count>10</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>ComponentIndustrial</thingDef><count>55</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Steel</thingDef><count>900</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Plasteel</thingDef><count>100</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>SubcoreBasic</thingDef><count>5</count></li><li Class="ScenPart_DisableMapGen"><def>DisableExostriderRemains</def></li><li Class="RandomVegetables.ScenPart_RandomSeedBundles"><_itemCount>2</_itemCount><def>RandomSeedBundles</def></li><li Class="ProgressionAgriculture.ScenPart_StartingSeeds"><def>Ferny_StartingSeeds</def><thingDef>Plant_Healroot_SeedBundle</thingDef></li><li Class="ProgressionAgriculture.ScenPart_StartingSeeds"><def>Ferny_StartingSeeds</def><thingDef>Plant_Cotton_SeedBundle</thingDef></li><li Class="ProgressionAgriculture.ScenPart_StartingSeeds"><def>Ferny_StartingSeeds</def><thingDef>Plant_Psychoid_SeedBundle</thingDef></li></parts>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlToObject:ListFromXml<RimWorld.ScenPart> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection<RimWorld.ScenPart> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<RimWorld.ScenPart>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<RimWorld.ScenPart>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<RimWorld.Scenario> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<RimWorld.Scenario> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<RimWorld.ScenarioDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<RimWorld.ScenarioDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
This is related to patches we made for other mods.
Once again, thanks for reporting the issue. It will be updated soon!