RimWorld

RimWorld

Progression: Agriculture
errors on startup
I'm getting these errors on startup when using this mod:
Could not resolve cross-reference: No Verse.SoundDef named VFE_Shot_InfernoSpewer found to give to Verse.VerbProperties VerbProperties(flame thrower) (using undefined sound instead)
Could not resolve cross-reference to Verse.ResearchProjectDef named TreeSowing (wanter=researchPrerequisites)
Could not load reference to Verse.DesignationCategoryDef named CustomTab_Kitchen
Could not load reference to Verse.DesignationCategoryDef named AB_AlphaBiomesBuildings
Could not load reference to Verse.DesignationCategoryDef named Industrial
Could not load reference to Verse.DesignationCategoryDef named NutrientSolutionPipeSystem
Could not load reference to Verse.DesignationCategoryDef named GardenTools
Could not load reference to Verse.DesignationCategoryDef named GR_GeneticsTab
Could not load reference to Verse.DesignationCategoryDef named Planes
Could not load reference to Verse.DesignationCategoryDef named Rimefeller
Could not load reference to Verse.DesignationCategoryDef named PlanesH
Null key while loading dictionary of Verse.DesignationCategoryDef and DragSorting.GizmoOffsets. label=reorderedDesignators
Could not load reference to Verse.DesignationCategoryDef named CustomTab_Kitchen
Could not load reference to Verse.DesignationCategoryDef named VCHE_PipeNetworks
Null key while loading dictionary of Verse.DesignationCategoryDef and DragSorting.GizmoOffsets. label=movedDesignators
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Showing 1-5 of 5 comments
Nettle 13 Aug @ 3:00pm 
I'm getting some errors when starting in 1.5 as well.

Could not find type named RandomVegetables.ScenPart_RandomSeedBundles from node <li Class="RandomVegetables.ScenPart_RandomSeedBundles"><_itemCount>2</_itemCount><def>RandomSeedBundles</def></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlToObject:ClassTypeOf<RimWorld.ScenPart> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ObjectFromXml<RimWorld.ScenPart> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ListFromXml<RimWorld.ScenPart> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection<RimWorld.ScenPart> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<RimWorld.ScenPart>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<RimWorld.ScenPart>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<RimWorld.Scenario> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<RimWorld.Scenario> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<RimWorld.ScenarioDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<RimWorld.ScenarioDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Arthur GC  [developer] 13 Aug @ 3:30pm 
Thanks for reporting it, @Nettle.

We will issue an update for this soon.
Nettle 13 Aug @ 3:32pm 
Happy to help. I appreciate the quick response.
Nettle 13 Aug @ 5:59pm 
@Arthur GC

Unfortunately the issue is not resolved. I downloaded the mod again to be sure and I am still getting red errors on boot.

Exception loading list element RimWorld.ScenPart from XML: System.MissingMethodException: Default constructor not found for type RimWorld.ScenPart
[Ref D01E4A4C]
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x0040b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x0011b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
XML:
<parts><li Class="ScenPart_GameStartDialog"><def>GameStartDialog</def><text>You knew you could only achieve greatness with help. People were too unreliable, so you chose to take on mechanoids as your servants, workers, and warriors.\n\nAs you gained strength, others became fearful. It became clear you needed to get away from the influence of humanity.\n\nNow you've migrated to this sparsely-populated rimworld with some of your metallic helpers. Finally, you have the space to grasp your true potential!</text><closeSound>GameStartSting</closeSound></li><li Class="ScenPart_ConfigPage_ConfigureStartingPawns_KindDefs"><def>ConfigurePawnsKindDefs</def><pawnChoiceCount>8</pawnChoiceCount><leftBehindPawnKind>Mechanitor</leftBehindPawnKind><kindCounts><li><kindDef>Mechanitor</kindDef><count>1</count><requiredAtStart>true</requiredAtStart></li></kindCounts></li><li Class="ScenPart_PlayerPawnsArriveMethod"><def>PlayerPawnsArriveMethod</def><visible>false</visible><method>DropPods</method></li><li Class="ScenPart_StartingResearch"><def>StartingResearch</def><project>MicroelectronicsBasics</project></li><li Class="ScenPart_StartingResearch"><def>StartingResearch</def><project>BasicMechtech</project></li><li Class="ScenPart_StartingResearch"><def>StartingResearch</def><project>Batteries</project></li><li Class="ScenPart_StartingMech"><def>StartingMech</def><mechKind>Mech_Lifter</mechKind><overseenByPlayerPawnChance>1</overseenByPlayerPawnChance></li><li Class="ScenPart_StartingMech"><def>StartingMech</def><mechKind>Mech_Constructoid</mechKind><overseenByPlayerPawnChance>1</overseenByPlayerPawnChance></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Silver</thingDef><count>1000</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>MealSurvivalPack</thingDef><count>40</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>MedicineIndustrial</thingDef><count>10</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>ComponentIndustrial</thingDef><count>55</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Steel</thingDef><count>900</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Plasteel</thingDef><count>100</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>SubcoreBasic</thingDef><count>5</count></li><li Class="ScenPart_DisableMapGen"><def>DisableExostriderRemains</def></li><li Class="RandomVegetables.ScenPart_RandomSeedBundles"><_itemCount>2</_itemCount><def>RandomSeedBundles</def></li><li Class="ProgressionAgriculture.ScenPart_StartingSeeds"><def>Ferny_StartingSeeds</def><thingDef>Plant_Healroot_SeedBundle</thingDef></li><li Class="ProgressionAgriculture.ScenPart_StartingSeeds"><def>Ferny_StartingSeeds</def><thingDef>Plant_Cotton_SeedBundle</thingDef></li><li Class="ProgressionAgriculture.ScenPart_StartingSeeds"><def>Ferny_StartingSeeds</def><thingDef>Plant_Psychoid_SeedBundle</thingDef></li></parts>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlToObject:ListFromXml<RimWorld.ScenPart> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection<RimWorld.ScenPart> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<RimWorld.ScenPart>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<RimWorld.ScenPart>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<RimWorld.Scenario> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<RimWorld.Scenario> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<RimWorld.ScenarioDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<RimWorld.ScenarioDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Last edited by Nettle; 13 Aug @ 6:00pm
Arthur GC  [developer] 14 Aug @ 2:53am 
@Nettle

This is related to patches we made for other mods.

Once again, thanks for reporting the issue. It will be updated soon!
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