Slay the Spire

Slay the Spire

InSpired
gwilliaustin  [developer] 8 Jan @ 7:31pm
Feedback and Balance Discussions
This mod is in [BETA]! I'm looking to refine and improve the content. Share your experience to help make this mod the best it can be!
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Showing 1-15 of 19 comments
汤圆 10 Mar @ 8:23am 
Reposted from comments by other players in the Chinese community.:Thorns Crown is way too OP with double damage reflection. Strength Potion is also absolutely busted—it's basically the signature relic for Robot's Strength decks. If its effect was changed to trigger at the start of combat instead of each turn, it would allow core cards to stay at the bottom of the deck without being as inherently OP.:steamhappy:
gwilliaustin  [developer] 10 Mar @ 8:44am 
Thanks gathering this feedback! I think we're having a translation challenge, I'm not sure what effect you are referring to with 'Strength Potion'? Are you referring to the 'Power Magnet' relic?
gwilliaustin  [developer] 10 Mar @ 8:47am 
Glad to hear feedback about the Crown. From my own testing, it is a very strong relic for Act 1, and can get you out of fights that would kill you in Act 2. I'll revisit the numbers and compere it to other damage relics to see what changes might be needed
汤圆 10 Mar @ 9:00am 
Reposted from comments by other players in the Chinese community:Dude, is the Top Hat really just a common relic? It offers better stats than the Scarf from DownFall. And that Scarf is a rare relic.
汤圆 10 Mar @ 9:01am 
Originally posted by gwilliaustin:
Thanks gathering this feedback! I think we're having a translation challenge, I'm not sure what effect you are referring to with 'Strength Potion'? Are you referring to the 'Power Magnet' relic?
Yes
汤圆 10 Mar @ 9:14am 
Reposted from comments by other players in the Chinese community:Honestly, Smelling Salts is nuts. The reason Muscle Strike sucks is because it's an Ironclad card. The Clad has garbage draw, and there are better Strength alternatives, so no one picks it. But for the Silent? One Smelling Salts is like an un - upgraded Accuracy (with Strength on top). No energy cost, not a Skill, stacks infinitely. Pair it with draw, and you can dump Strength like crazy in a single turn. Add multi - hit daggers (Blade Dance, Finisher, hell even Thousand Cuts) and bam—early game? Skip all the trash cards, just grab draw and pivot into a full - throttle cycle deck. Plus, it's a Curse, so it won't mess with your Purity runs later. You don't even need to delete it. I honestly think it's underrated as a blue card.:steamsalty:
gwilliaustin  [developer] 10 Mar @ 9:26am 
Originally posted by 汤圆:
Honestly, Smelling Salts is nuts. The reason Muscle Strike sucks is because it's an Ironclad card. The Clad has garbage draw, and there are better Strength alternatives, so no one picks it. But for the Silent? One Smelling Salts is like an un - upgraded Accuracy (with Strength on top). No energy cost, not a Skill, stacks infinitely. Pair it with draw, and you can dump Strength like crazy in a single turn. Add multi - hit daggers (Blade Dance, Finisher, hell even Thousand Cuts) and bam—early game? Skip all the trash cards, just grab draw and pivot into a full - throttle cycle deck. Plus, it's a Curse, so it won't mess with your Purity runs later. You don't even need to delete it. I honestly think it's underrated as a blue card.:steamsalty:
Its cool to see players getting the most out of this card! This one definitely has alot of potential for skilled players that can build refined decks
gwilliaustin  [developer] 10 Mar @ 9:29am 
Originally posted by 汤圆:
Reposted from comments by other players in the Chinese community:Dude, is the Top Hat really just a common relic? It offers better stats than the Scarf from DownFall. And that Scarf is a rare relic.
Top Hat has become one of my favorite relics in this mod, its just fun to use and makes playing big expensive status cards less punishing. That said, expect a slight adjustment in the next patch: will grant 3 block instead of 4 for each new status applied.
汤圆 10 Mar @ 9:41am 
Originally posted by gwilliaustin:
Originally posted by 汤圆:
Reposted from comments by other players in the Chinese community:Dude, is the Top Hat really just a common relic? It offers better stats than the Scarf from DownFall. And that Scarf is a rare relic.
Top Hat has become one of my favorite relics in this mod, its just fun to use and makes playing big expensive status cards less punishing. That said, expect a slight adjustment in the next patch: will grant 3 block instead of 4 for each new status applied.
Even after the nerf, it's still OP. The Clad can get 6 - 30 block with a single Shockwave, and it even turns Marbles/Red Mask into pseudo - Anchors. Feels like it deserves at least rare tier status—it's way too good to stay common.(Reposted from comments by other players in the Chinese community)
gwilliaustin  [developer] 10 Mar @ 9:47am 
That's a fair critique, I'll consider moving it to an alternative tier :steamthis:
汤圆 10 Mar @ 10:14am 
I'd like to make another small suggestion. Could the relic "Spirit Shard" only appear in the boss relic selection options when there are already Form cards in the deck? Otherwise, it's just a wasted option. (If this is already a mechanic in the game, just ignore what I said.) (Reposted from comments by other players in the Chinese community)


Originally posted by gwilliaustin:
That's a fair critique, I'll consider moving it to an alternative tier :steamthis:
gwilliaustin  [developer] 10 Mar @ 11:11am 
Originally posted by 汤圆:
I'd like to make another small suggestion. Could the relic "Spirit Shard" only appear in the boss relic selection options when there are already Form cards in the deck? Otherwise, it's just a wasted option. (If this is already a mechanic in the game, just ignore what I said.) (Reposted from comments by other players in the Chinese community)

Good news, yes, this feature is already implemented!
Last edited by gwilliaustin; 10 Mar @ 11:11am
汤圆 10 Mar @ 10:26pm 
From a Silent player's perspective, this update introduces some challenges. Many new cards are either generic additions or supplementary scaling components, which slightly reduce deck consistency. While the numerical values of these cards are reasonable, they could be more impactful. The inclusion of new poison cards is appreciated, but their overall impact on deck strength is limited, making it still challenging to commit to a poison strategy. The new dagger-related cards are functional but don’t surpass the effectiveness of established options like Blade Dance. Overall, this update reduces the density of draw and discard mechanics in my decks.(Reposted from comments by other players in the Chinese community)
禁用卡牌只对原版角色生效
Disabling cards only applies to original characters
gwilliaustin  [developer] 17 Mar @ 6:39pm 
Originally posted by 霁无瑕恋尘雪:
禁用卡牌只对原版角色生效
Disabling cards only applies to original characters
Fix will be added to patch 0.1.0 coming this week! Thanks for the report.
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