Slay the Spire

Slay the Spire

InSpired
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Update: 17 Aug @ 2:16pm

Bugfix Patch 0.2.2
You can now play with your balls uninterrupted

Update: 15 Aug @ 2:18pm

Bugfix Patch 0.2.1
Fixed a crash when using the mod along side The Animator mod.

Update: 3 Aug @ 12:29pm

Update 0.2: Potions and Relics
New Potions!
+ New Rare potion| Recovery Jug : Only the first attack can damage you this turn.
+ New Rare potion| Essence of Spire : Gain 1 energy at the start of each of your turns.
+ New Rare potion| Slug Slime : Apply Slow.
+ New Uncommon potion| Heavy Tonic : Gain 8 Block. Block is not removed at the start of your next turn.
+ New Common potion| Honey Pot : Retain your hand and energy this turn.
+ New Common potion| Essential Oil : Each time you play or draw a card during your turns, gain 1 Block and deal 1 damage to all enemies.
- Removed the experimental Void Flask potion.

New Relics!
+New Rare relic| Wish Bone: The first time each combat that you are attacked multiple times in a single turn, only the first attack can deal damage.
+New Rare relic| Empty Nest: Draw 1 additional card at the start of your turn if you have no Powers in hand, draw, or discard.
+New Uncommon relic| Tiny Windmill: The first time you draw a card during each of your turns, draw 1 additional card.
+New Common relic| IV Bag: Defeated elite enemies drop additional potions.
+New Common relic| Soft Moccasins: Draw 2 additional cards on turns that no enemies intend to attack you.
+New Common relic| Ominous Tombstone: When you play a Power, gain 1 Energy and draw 1 card, then shuffle a Void into your draw pile.
+New Silent Rare relic| Tattered Cloak : Cards that create Shivs create an additional Shiv.
+New Silent Shop relic| Grappling Hook :You do not discard your cards at the end of your turn; instead, before you draw at the start of your turn, discard any cards in your hand that were not Retained.
+New Shop relic| Mechanical Clock : Temporary Strength and Dexterity effects last additional turn; for you and your enemies.
+New Shop relic| Thirsting Sponge : At the start of each combat, fill your potion slots with random potions. At the end of combat, lose all your potions.
+Juzu Bracelet buff(enable in the config): Your HP loss in ? rooms is reduced by 25%
+Cauldron buff(enable in the config): You can now also brew potions at rest sites.

Card Changes:
+New Skill| Slight of Hand : Choose up to 2 cards from your draw pile, draw them if able, then discard them.
+New Power| Trickster : Discard 0 cost attacks from your hand to play them and draw 1 card!
~Slight of Hand was renamed to Blade Fan and is locked by default. This card will likely be removed in the next update. Test it out and leave feedback if you want it to stay
~Rusted Shiv must deal damage to apply its poison (unless upgraded). Its poison value no longer increases when upgraded
~Lingering Miasma no longer creates a new card when triggered, it simply applies its Poison. Also made its artwork more distinct.
~The colorless card Sharpening Kit no longer auto-plays 0 cost attacks; it just draws them as normal.
~Changed the Nerve Agent power's upgrade to be a cost reduction and Poison increase.
~Reverted the change to Torment; it does not remove the Intangible that is applies.
~Simplified the text on some cards

Balance Changes:
  • Changed how Sai and Bo Staff relics activate their effect. Also gave them visual indicator on attack cards for when they are ready to trigger.
  • Shop relic Monocle changed to White Lotus and now lets you choose which card (if any) is exhausted at the end of your turn.
  • Silent Common relic Tattered Hood renamed to Spiked Glove and now effects discarded 0 cost cards instead of only Shivs.
  • Moved Empty Cocoon relic from Rare -> Uncommon
  • The Golden Egg relic now also grants a 10% discount on card purchases and shows which cards you purchased in it's relic stats.
  • Powers created by the Bird Whistle relic are made Ethereal.
  • Moved Bird Whistle relic from Uncommon -> Rare.
  • The Ochre Slime boss relic no longer forces you to draw a Dazed, and instead makes Slimed cards retain.

Tweaks and Improvements:
+Bird Whistle relic now plays a sound when it creates a power
+Cupcake relic now shows how much Strength and Dexterity you will gain at the start of your next turn
+Power Magnet relic has a visual indicator to show which power it grabbed
+Refactored internal code to increase compatibility/intractability with other mods
+Added localization to extended relic stats

Config:
+Curse cards can now be locked; this will only prevent the curse from being randomly spawned, it will not prevent that curse from being spawned by events or effects that specifically spawn that curse.
+Improved config visualization
+Added a config option to quickly enable/disable this mod's Ironclad content (disabled by default).
+Added Cauldron and Juzu Bracelet buffs to config options
-Removed config option to nerf Ace of Hearts relic (its not toooo busted >.> , just have fun)


Bugfixes:
  • Gaining an Imbued effect would sometimes cause monsters to lose their starting powers.
  • Torment card now uses the actionManager queue instead of a custom clone of it. This will improve compatibility with other mods and fix some niche interaction bugs.

Update: 5 Apr @ 6:10pm

Hotfix 0.1.4

  • Stability improvements to Imbued cards
  • Custom characters that do not use BaseMod's FORM card tag can now have their form card detected for the 'Soul Shard' relic if the card's ID ends in "Form". Hermit enjoyers rejoice!

Update: 2 Apr @ 9:34pm

Hotfix 0.1.3

  • Fixed a bug with the Empty Bottle relic that was causing it to interfere with card selection menus such as Omniscience and the Empty Cocoon relic.
  • Fixed Torment card not removing its Intangible effect if there were no shivs to play.

Update: 25 Mar @ 4:46pm

Patch 0.1.2:
Visual Improvements:
+When choosing a card to create during combat while you have the "Cosmic Egg" relic, card choices will now show their upgrade.
+You can now see your imbued cards being applied at the start of combats.
~Fixed visual bug causing Mulligan relic icon to flash on the end turn button
~Fixed card library showing the wrong card group after making a change in the config menu
+Temporary Dexterity (DexDown) now has its own power icon (instead of sharing with the Flex icon).

Update: 23 Mar @ 10:30am

Patch 0.1.1:
  • Changed how opt-in cards were implemented to improve compatibility with other mods.
  • Fixed Tattered Hood relic not playing shivs that were discarded due to being created without any room in hand
  • Added config option to buff Sadistic Nature (Converts damage type to HP loss)
  • Added Slice back into the card pool, but locked it by default (Rusted Shiv is designed to replace this card)
  • Locked Sadistic Intent by default (Silent specific power)

Update: 20 Mar @ 4:50pm

Update 0.1.0
Easy Lock and Config
+Potions can now be locked!
+Potions, cards, and relics can also be more conveniently locked by right-clicking on them in the compendium.
+Added some config options.

Cards:
Opt-In Cards
+Config option to replace ‘Burst’ and ‘Double Tap’ with the board game versions (upgrade to 0 energy cost rather than an additional duplication).
+Config option to buff ‘Heel Hook’ and ‘Drop Kick’ to also apply 1 Weak/Vulnerable as part of the conditional effects.
+Config option to buff ‘Infinite Blades’: Becomes Innate by default and upgrades to create a Shiv when a power is played.
Tweaks and Additions
+Added ‘Slight of Hand’: Turn your shivs into card draw!
~Increased ‘Rusted Shiv’ poison effect from 1->2.
~Increased ‘Lingering Miasma’ poison effect from 2->3, but reduced ‘Dispersed Toxin’ from 3->2.
~’Ethereal Scars’ renamed to ‘Torment’ and removes the applied Intangible after its effects are resolved.

Relics:
+Added Bird Whistle
+2 new Common Silent relics: Tattered Hood and Bone Necklace
+2 new Uncommon ninja relics: Sai and Bo Staff
Artwork:
~New Snake Plant Spores icon
~Polished Cupcake, Cookie, Trumpet Flower icons.
+Mulligan now has an icon which is also shown on the ‘End Turn’ button when available.
Balance Changes:
~Moved ‘Power Magnet’ from Common to Rare.
~Moved ‘Bowler Hat’ from Common to Uncommon and reduced block amount from 4->3.
+Added option in the config to nerf the ‘Ace of Hearts’ relic. OP is more fun in this case.
~Ochre Slime boss relic is now less punishing; only draw a dazed if you have a Slime in your hand.
-‘Crown of Thorns’ relic reflects 1x damage rather than 2x.

Bugfixes:
  • Bellows relic was not triggering properly.
  • Locked Colorless and custom character cards were still able to be spawned.
  • Fixed crashes caused by locking too many cards.
  • Fixed crash caused by ‘Soul Shard’ relic when using a custom character.
  • Fixed Imbued cards not applying pre-combat/start of first turn effects as expected.
  • Fixed 'Empty Cocoon' relic sometimes losing its cost reduction.

Update: 9 Mar @ 12:44pm

Added Chinese translation provided by 汤圆

Update: 27 Feb @ 7:14pm

Bugfix
Fixed a game-crashing bug caused if modded character has a clickable starting relic.