Slay the Spire

Slay the Spire

InSpired
42 Comments
glennvtx 16 Sep @ 3:17pm 
thanks! i was the first one to comment on this mod and forever this has only recieved amazing updates, i can't wait until the art is done but take your time nonetheless!
gwilliaustin  [author] 16 Sep @ 3:09pm 
Thanks Glenn, glad you're enjoying it; its always nice to meet a fellow Shiv enthusiast haha!
An interesting card ideas to be sure; my first thought is that it makes the Rare relic that does this a little less special, but the more I think about it it does sound like a fun power to stack. And I do like the upgrade, I'm always testing effects like that since it has a big impact with this mod with all the additional shivs. I've got a small balance patch in the works right now and I'll test the card out
glennvtx 16 Sep @ 10:58am 
idea for a card: mass production
rare power 3 cost
whenever you create shivs, create 1 more
upgrade: whenever you overcreate a shiv, play it
glennvtx 16 Sep @ 10:50am 
amazing what you've done with discard and shivs, they actually match poison now
my favorite booster pack mod period
gwilliaustin  [author] 25 Aug @ 8:37pm 
And as far as card art... I'll let you know that I am unlikely to be able to update any card art for the remained of the year. Art is a challenge for me and requires a considerable amount of time (update 0.2 took an extra couple of months just because of little relic art). To compound this, some things have come up in my personal life that mean I will be unable to spend the time required in order to complete any more artwork at this time
gwilliaustin  [author] 25 Aug @ 8:31pm 
Yes, unfortunately the content added in update 0.2 was machine translated. I do not speak or write Chinese at all and the generous player that volunteered to translate the existing content has been unavailable to update the new content. If you're interested in improving the translation, send me a private message and I can send your text files on Discord, but its really up to players like yourself to step in and help
恐龙君 21 Aug @ 8:34pm 
Simplified Chinese translation has some Machine translation which is hard to understand. And some card has Traditional Chinese mix with Simplified Chinese.
glennvtx 17 Aug @ 3:04pm 
Even Better Mod Now, When Do You Think The Card Art Will Be Decent?
Katniss Everdeen 16 Aug @ 1:23pm 
Everything seems to be working just fine again.

Thanks for the quick fix
gwilliaustin  [author] 15 Aug @ 2:22pm 
Bug squashed!
Katniss Everdeen 15 Aug @ 5:19am 
Running both this mod and The Animator make the game crash for some reason:

Mods in stacktrace:
- InSpired (0.2.0)
- eatyourbeetsvg-theanimator (3.5.9)
Cause:
java.lang.NullPointerException
at inspired.patches.ExtendedPowersPatch$Patch_GainStrengthPower_updateDescription.Postfix(ExtendedPowersPatch.java:172)
at com.megacrit.cardcrawl.powers.GainStrengthPower.updateDescription(GainStrengthPower.java:75)
at com.megacrit.cardcrawl.powers.GainStrengthPower.<init>(GainStrengthPower.java:21)
at eatyourbeets.resources.CardTooltips.InitializeIcons(CardTooltips.java:173)
at eatyourbeets.resources.common.CommonResources.PostInitialize(CommonResources.java:95)
at eatyourbeets.resources.AbstractResources.receivePostInitialize(AbstractResources.java:75)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2311)
at base
gwilliaustin  [author] 3 Aug @ 12:53pm 
Update 0.2 is LIVE folks! Go check out the new Potions and Relics
gwilliaustin  [author] 29 Jul @ 10:58am 
Thanks for the report! Good news is that this one is actually fixed, but the patch has not been released yet. Stay tuned this weekend for a BIG content release (and bugfix).
MOL°C 29 Jul @ 2:20am 
After choosing the boss relic that automatically give you the effect of a form card,there is a chance that every monster‘s initial buff disappears.I like the design of this relic very much,and I will be really really appreciated if you fix the bug:)
gwilliaustin  [author] 21 Jul @ 3:04am 
Awesome, enjoy Finley!
Feel free to leave any feedback or bug reports in the Discussion sections and give the mod a rating to show your support
Quackers 20 Jul @ 3:06pm 
I cant wait to try out!!!
个人中心 4 Jul @ 5:42am 
这个mod真是太棒了,每次快成型差一张牌不给真是恶心死了
gwilliaustin  [author] 14 May @ 5:00pm 
Glad you're enjoying the mod @Smile! I appreciate the feedback, refining card text to be as concise as possible is something I do keep an eye on. Sleight of Hand and Lingering Miasma are also some notable offenders as far as wordy-ness is concerned. These cards are still being tested and refined so the text/effects are not finalized.
As for Torment in particular, the strength of the card is its ability to play lots of cards in one turn. It really amplifies Silents powers like 'After Image', 'Envenom', Thousand Cuts' and 'Nerve Agent', and can be truly powerful when paired with relics like 'Kunai', 'Ink Bottle', and so on. Its role is to boost these powers rather than to deal damage by itself which is why it applies Intangible.
Smile 13 May @ 6:45pm 
Really cool mod. I think some of the cards are a little wordy, e.g. why doesn't torment just do damage equal to shivs in your exhaust pile? adding and removing intangible is a little complicated.
gwilliaustin  [author] 10 Apr @ 11:19pm 
Hey Slayers!
The next update is well underway and I'm looking for YOUR feedback to make it the best. Check out the Feedback Focus Discussion thread to help me out with the card Sleight Of Hand , and leave any other feature requests or comments in the Feedback and Balance Discussions thread!
gwilliaustin  [author] 10 Apr @ 11:16pm 
Thanks Glennvtx! Yeah, the Ironclad cards aren't exactly flashy. I just wanted a couple of cards that could open up self damage synergies, and Instill Terror is the Vuln card that the Champ Belt has always wanted! That said, I totally understand if the cards don't excite you - especially in a Silent themed mod. For the next update, I've already added a fancy button to the Config menu to easily lock this mod's Iron clad content for players that want to just dance with the Silent
glennvtx 8 Apr @ 4:19pm 
AMAZING MOD. only need some card sprites and this should be base game. will say the ironclad cards added are kinda..... eh but everything else iz good!
gwilliaustin  [author] 2 Apr @ 9:46pm 
您好 Gopher rua,感谢您的报告。我最终发现了导致这些错误的问题。此修复已实施
gwilliaustin  [author] 2 Apr @ 9:41pm 
Haha, thanks! Hopefully they suckered you in! I took some design classes back and college, and have just been using those skills for many personal projects such as this
Cany 2 Apr @ 9:38pm 
All I want to say is that the preview pictures on this mod's page are BEAUTIFULLY designed. Surely you must do something related to graphic design for a living?
MOL°C 25 Mar @ 9:21pm 
thanks for your advise!However,I've now found the mod that cause the bug and ask its auditor to repair it.Thanks again for making this amazing mod!
gwilliaustin  [author] 25 Mar @ 1:41pm 
Hey MOL, glad you're enjoying the mod! I can say that your strange "claw" situation is not caused by this mod, and adding a fixed version is beyond the goals of this project so it is not something I will be adding. However, to help with your situation, I would encourage you to consider checking through your mods again to identify and disable the offending mod. In the Spire mod launcher, most mods give a description of what they do. Otherwise, I can help you create a "clean" version of claw for yourself. To do so, you'd be creating your own little mod (that you dont have to publish on steam). Adding the card is easy, but you'll have to set up your modding environment before. Here is the link that has detailed instructions on how to get started setting up: https://github.com/Alchyr/BasicMod/wiki . If you want to go ahead with adding this card yourself, let me know once you finish this setup, and I can quickly help you get the card working!
MOL°C 25 Mar @ 12:36am 
hey gwilliaustin,for some unknown reason I will get block(which is as much as its damage) when I play the card "claw“,and I have no idea which mod cause it.I've noticed that u have the ability to replace cards,so could you help me to make a new card which has the same effect with claw and replace the original card claw with it in ur code?Anyway,I like your mod and thanks for reading such a long paragraph.
gwilliaustin  [author] 21 Mar @ 1:16pm 
使用谷歌翻译,所以请原谅任何困难。我无法重现您遇到的 Empty Cocoon 错误。您可以取消订阅并重新订阅该模组吗?上次更新应该可以解决这个老问题。如果没有,我可以问一下您还使用了哪些模组吗?让我们将这个讨论转移到 BugReports/Issues
Gopher rua 21 Mar @ 7:29am 
好多遗物有bug,比如空茧只有第一次能生效,SL之后就没效果了,空瓶子的属性经常莫名其妙的跑到其他卡牌上,比如我有次删牌第一次删不掉,要删的牌被空瓶了,还有一次则是打通晓万物,结果被通晓的牌被保护了,白打一张牌。(但是感觉作者看不懂中文,修复无望)
gwilliaustin  [author] 20 Mar @ 5:05pm 
Update 0.1.0 is live! Thanks everyone for your feedback so far! Lots of content, tweaks and bug fixes in this one. Check out the Change Notes tab for full detail!
gwilliaustin  [author] 17 Mar @ 6:38pm 
Oops yep, thanks for the bug report. The issue has been resolved now. Lots of bugfixes, new features, and balance changes coming with the next patch this week!
伊尔翎 17 Mar @ 1:42pm 
Thank you for considering my suggestion. Additionally, the ban on colorless cards does not seem to function properly—I can still encounter disabled colorless cards during gameplay
gwilliaustin  [author] 10 Mar @ 8:09am 
Splinter Blade really can scale like crazy! One design goal for this project is to make creating too many Shivs not be a downside. The colorless card 'Sharpening Kit' is my primary solution for this problem, but I do feel that there is room for alternatives - I've had to scrap alot of bad ideas finding these alternatives. Splinter Blade itself will likely not receive any changes, but I am looking to mitigate the issue of too many shivs in other ways - stay tuned!
Ethereal Scars, I admit, its indeed a very limited card. Its my guilty pleasure that I know is under-balanced but love anyway. That said, your idea of removing the Wraith/Intangible after the card's effect I think is worth testing out. I'd be willing to add that change to the next patch and see how it plays out
gwilliaustin  [author] 10 Mar @ 8:09am 
Thanks for the feedback starflight!
I'll be sure to look into the Empty Cocoon bug asap. A known issue is restarting a combat with the quick-restart mod (or similar). Mods that let you restart a combat without quitting/returning to main menu seem to mess with the save functionality, so until I find a workaround, I would recommend not restarting combats.
伊尔翎 10 Mar @ 7:15am 
This is a very creative mod, and I have a few suggestions for improvement. The 'Splinter Blade' card tends to overdraw too easily in the late game. Perhaps you could consider adding a cap to the number of knives it generates? 'Ethereal Scars' feels somewhat limited in its current state—if the Wraiths could be removed after resolving, it would open up more synergies with cards like 'Slow' and 'Finisher.' Additionally, the effect of the 'Empty Cocoon' relic sometimes fails after save/load (SL). Could this issue be addressed?
汤圆 9 Mar @ 9:17am 
Hi, gwilliaustin! I really appreciate the diverse transformations your mod has brought to the original Slay the Spire game, especially the convenient functions for banning cards and relics. I've created a Chinese translation for your mod and would love to add you as a friend on Steam to send it over.
gwilliaustin  [author] 15 Jan @ 1:11am 
Hi m11, thanks for the question. Solar Panel is not character specific.
Only 3 of the relics are character locked: Trumpet Flower and Snake Plant Spores for the Silent. Breathing Bellows for the Ironclad.
m11kire 15 Jan @ 1:07am 
is solar panel a general relic, or silent only?
glennvtx 8 Jan @ 7:15am 
My mistake on the power part, glad you are making more placeholders!
gwilliaustin  [author] 7 Jan @ 9:33pm 
Thanks glenn, glad you've enjoyed it! Yes, card art; I have most of the concepts sketched out, but alas, I am a very inexperienced digital artist. The art will take time, but I will be adding a couple more place-holders shortly.

And thanks for your balance feedback. Regarding the card "Nerve Agent" that you mentioned, it is a Power so it already pseudo Exhausts, or is your feedback related to making it Ethereal? That could be an effective balancing mechanic. This specific card has been very challenging, so I'm especially glad to hear feedback about it; it has been through many iterations, yet I still can't determine if its unusably bad, or overpowered haha!

*Nerve Agent reads: 2 cost Power: Apply 5 Poison and Slow to ALL enemies. For each stack of Poison, 1 stack of Slow carries over between turns.
glennvtx 7 Jan @ 5:14pm 
Pretty Cool, The Cards Are Pretty Balanced Too! Just Need Some Card Art. Also Make That One Apply Slow Silent Card Have Exhaust; Gj So Far! Relics Are Really Good Too :)