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GateKarmaRandomizer.Hooks.MapData_KarmaOfGate (On.HUD.Map+MapData+orig_KarmaOfGate orig, HUD.Map+MapData self, PlayerProgression progression, World initWorld, System.String roomName) (at <fc7873cfadb24809bc21975aa72feb53>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<HUD.Map+MapData::KarmaOfGate>?1027424896(HUD.Map/MapData,PlayerProgression,World,string)
HUD.Map+MapData..ctor (World initWorld, RainWorld rainWorld) (at <a117a2e773414632b51933d2ae7f2aca>:0)
HUD.HUD.InitSinglePlayerHud (RoomCamera cam) (at <a117a2e773414632b51933d2ae7f2aca>:0)
RoomCamera.FireUpSinglePlayerHUD (Player player) (at <a117a2e773414632b51933d2ae7f2aca>:0)
RoomCamera.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
RainWorldGame.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
RainWorldGame.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
ProcessManager.Update (System.Single deltaTime) (at <a117a2e773414632b51933d2ae7f2aca>:0)
RainWorld.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
I'm guessing this is happening on Spearmaster's campaign (because the gate is being initialized early)? A simple try-catch should fix it.