Project Zomboid

Project Zomboid

Map Mod Manager (41 and 42)
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jiizzjacuzzii  [개발자] 2024년 11월 5일 오후 3시 18분
Suggestions
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전체 댓글 17개 중 1~15개 표시 중
HiroX 2024년 11월 6일 오전 2시 13분 
Hi author, just want to ask if this tool can working on dedicated server, something like add map mod without reset the save?
jiizzjacuzzii  [개발자] 2024년 11월 6일 오후 12시 06분 
HiroX 님이 먼저 게시:
Hi author, just want to ask if this tool can working on dedicated server, something like add map mod without reset the save?
This isn't designed to be used on a server, it's a UI that opens from the main menu. However, if you are asking about adding maps without resetting a server, it isn't recommended.
redlink2579 2024년 11월 6일 오후 5시 44분 
Perhaps option to make part of UI bigger/smaller? since for me my map cell is so tiny that I can barely make it out
jiizzjacuzzii  [개발자] 2024년 11월 6일 오후 5시 45분 
redlink2579 님이 먼저 게시:
Perhaps option to make part of UI bigger/smaller? since for me my map cell is so tiny that I can barely make it out
what's your screen resolution?
Lu5ck 2024년 11월 7일 오전 1시 20분 
Did be nice to be able to select all the map mods, not in your mod list, because I did like to see what choice of map mods are available in certain grids. Also did be easy for mappers to identify which grid is completely untouched.
Lu5ck 님이 마지막으로 수정; 2024년 11월 7일 오전 1시 23분
BabblesBaffoon 2024년 11월 8일 오전 8시 51분 
Please make it so i can change the one color from a dark purple color to a lighter one. please.
ThatDamnCatTom 2024년 11월 9일 오후 1시 19분 
Can you have a import function where it can read pre-saved server host files that have already been built with maps.
ThatDamnCatTom 님이 마지막으로 수정; 2024년 11월 9일 오후 1시 29분
Lonely Knightess 2024년 11월 13일 오후 7시 08분 
It'd be nice to be able to tell which mods are using which dependencies to make it easier to cut down on the amount of tilemaps I'm loading at once without having to one-by-one disable my mods to see which disappear :)
jiizzjacuzzii  [개발자] 2024년 11월 25일 오전 12시 57분 
Lonely Knightess 님이 먼저 게시:
It'd be nice to be able to tell which mods are using which dependencies to make it easier to cut down on the amount of tilemaps I'm loading at once without having to one-by-one disable my mods to see which disappear :)
I love this suggestion and have added it with the latest update, thank you for the idea! :spiffo:
GOSTEV 2024년 11월 25일 오전 4시 41분 
Add server map settings such a load order/maps, it will be perfect
Primedew 2024년 11월 27일 오후 11시 52분 
1. after clicking the "x" show changes made through a confirmation box (this will save someone who has muscle memory to quit with x and someone who made a mistake by clicking the maps forgot to turn them on)....the discard changes option should have confirm option showing changes just to make sure they are okay with not saving the changes....
2. if they didn't change anything there shouldn't be any confirmation for discard .....also for the same reason there shouldn't be any lua relaod if nothing is changed and "x" is pressed
3. offset the mapmodlist box for a grid a bit to the right in realtion to the mouse pointer as it gets a bit covered but large mouse pointers.
4. server map mod support:steamhappy:
Primedew 님이 마지막으로 수정; 2024년 11월 27일 오후 11시 53분
Lonely Knightess 2024년 12월 24일 오전 12시 43분 
jiizzjacuzzii 님이 먼저 게시:
Lonely Knightess 님이 먼저 게시:
It'd be nice to be able to tell which mods are using which dependencies to make it easier to cut down on the amount of tilemaps I'm loading at once without having to one-by-one disable my mods to see which disappear :)
I love this suggestion and have added it with the latest update, thank you for the idea! :spiffo:
Just saw this now, awesome!!!! Thank you! Can't wait to see this in B42 :)
Snufkin 2024년 12월 27일 오후 12시 17분 
it would be awesome if the mod could import map mods from sandbox presets
🔰 2025년 3월 31일 오후 3시 33분 
Dont know if this is possible at all in b42 but iirc in b41 you could enable / disable vanilla maps but in b42 i dont see a way to do this.

Can you add this (for wilderness runs) or is that not possible?
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