Project Zomboid

Project Zomboid

Map Mod Manager (41 and 42)
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
jiizzjacuzzii  [udvikler] 5. nov. 2024 kl. 15:18
Suggestions
Got a cool idea you want to see? Tell me!
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Viser 1-15 af 17 kommentarer
HiroX 6. nov. 2024 kl. 2:13 
Hi author, just want to ask if this tool can working on dedicated server, something like add map mod without reset the save?
jiizzjacuzzii  [udvikler] 6. nov. 2024 kl. 12:06 
Oprindeligt skrevet af HiroX:
Hi author, just want to ask if this tool can working on dedicated server, something like add map mod without reset the save?
This isn't designed to be used on a server, it's a UI that opens from the main menu. However, if you are asking about adding maps without resetting a server, it isn't recommended.
redlink2579 6. nov. 2024 kl. 17:44 
Perhaps option to make part of UI bigger/smaller? since for me my map cell is so tiny that I can barely make it out
jiizzjacuzzii  [udvikler] 6. nov. 2024 kl. 17:45 
Oprindeligt skrevet af redlink2579:
Perhaps option to make part of UI bigger/smaller? since for me my map cell is so tiny that I can barely make it out
what's your screen resolution?
Lu5ck 7. nov. 2024 kl. 1:20 
Did be nice to be able to select all the map mods, not in your mod list, because I did like to see what choice of map mods are available in certain grids. Also did be easy for mappers to identify which grid is completely untouched.
Sidst redigeret af Lu5ck; 7. nov. 2024 kl. 1:23
BabblesBaffoon 8. nov. 2024 kl. 8:51 
Please make it so i can change the one color from a dark purple color to a lighter one. please.
ThatDamnCatTom 9. nov. 2024 kl. 13:19 
Can you have a import function where it can read pre-saved server host files that have already been built with maps.
Sidst redigeret af ThatDamnCatTom; 9. nov. 2024 kl. 13:29
Lonely Knightess 13. nov. 2024 kl. 19:08 
It'd be nice to be able to tell which mods are using which dependencies to make it easier to cut down on the amount of tilemaps I'm loading at once without having to one-by-one disable my mods to see which disappear :)
jiizzjacuzzii  [udvikler] 25. nov. 2024 kl. 0:57 
Oprindeligt skrevet af Lonely Knightess:
It'd be nice to be able to tell which mods are using which dependencies to make it easier to cut down on the amount of tilemaps I'm loading at once without having to one-by-one disable my mods to see which disappear :)
I love this suggestion and have added it with the latest update, thank you for the idea! :spiffo:
GOSTEV 25. nov. 2024 kl. 4:41 
Add server map settings such a load order/maps, it will be perfect
Primedew 27. nov. 2024 kl. 23:52 
1. after clicking the "x" show changes made through a confirmation box (this will save someone who has muscle memory to quit with x and someone who made a mistake by clicking the maps forgot to turn them on)....the discard changes option should have confirm option showing changes just to make sure they are okay with not saving the changes....
2. if they didn't change anything there shouldn't be any confirmation for discard .....also for the same reason there shouldn't be any lua relaod if nothing is changed and "x" is pressed
3. offset the mapmodlist box for a grid a bit to the right in realtion to the mouse pointer as it gets a bit covered but large mouse pointers.
4. server map mod support:steamhappy:
Sidst redigeret af Primedew; 27. nov. 2024 kl. 23:53
Lonely Knightess 24. dec. 2024 kl. 0:43 
Oprindeligt skrevet af jiizzjacuzzii:
Oprindeligt skrevet af Lonely Knightess:
It'd be nice to be able to tell which mods are using which dependencies to make it easier to cut down on the amount of tilemaps I'm loading at once without having to one-by-one disable my mods to see which disappear :)
I love this suggestion and have added it with the latest update, thank you for the idea! :spiffo:
Just saw this now, awesome!!!! Thank you! Can't wait to see this in B42 :)
Snufkin 27. dec. 2024 kl. 12:17 
it would be awesome if the mod could import map mods from sandbox presets
🔰 31. mar. kl. 15:33 
Dont know if this is possible at all in b42 but iirc in b41 you could enable / disable vanilla maps but in b42 i dont see a way to do this.

Can you add this (for wilderness runs) or is that not possible?
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