Project Zomboid

Project Zomboid

Map Mod Manager (41 and 42)
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
jiizzjacuzzii  [ontwikkelaar] 5 nov 2024 om 15:18
Suggestions
Got a cool idea you want to see? Tell me!
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1-15 van 17 reacties weergegeven
Hi author, just want to ask if this tool can working on dedicated server, something like add map mod without reset the save?
jiizzjacuzzii  [ontwikkelaar] 6 nov 2024 om 12:06 
Origineel geplaatst door HiroX:
Hi author, just want to ask if this tool can working on dedicated server, something like add map mod without reset the save?
This isn't designed to be used on a server, it's a UI that opens from the main menu. However, if you are asking about adding maps without resetting a server, it isn't recommended.
Perhaps option to make part of UI bigger/smaller? since for me my map cell is so tiny that I can barely make it out
jiizzjacuzzii  [ontwikkelaar] 6 nov 2024 om 17:45 
Origineel geplaatst door redlink2579:
Perhaps option to make part of UI bigger/smaller? since for me my map cell is so tiny that I can barely make it out
what's your screen resolution?
Did be nice to be able to select all the map mods, not in your mod list, because I did like to see what choice of map mods are available in certain grids. Also did be easy for mappers to identify which grid is completely untouched.
Laatst bewerkt door Lu5ck; 7 nov 2024 om 1:23
Please make it so i can change the one color from a dark purple color to a lighter one. please.
Can you have a import function where it can read pre-saved server host files that have already been built with maps.
Laatst bewerkt door ThatDamnCatTom; 9 nov 2024 om 13:29
It'd be nice to be able to tell which mods are using which dependencies to make it easier to cut down on the amount of tilemaps I'm loading at once without having to one-by-one disable my mods to see which disappear :)
jiizzjacuzzii  [ontwikkelaar] 25 nov 2024 om 0:57 
Origineel geplaatst door Lonely Knightess:
It'd be nice to be able to tell which mods are using which dependencies to make it easier to cut down on the amount of tilemaps I'm loading at once without having to one-by-one disable my mods to see which disappear :)
I love this suggestion and have added it with the latest update, thank you for the idea! :spiffo:
Add server map settings such a load order/maps, it will be perfect
1. after clicking the "x" show changes made through a confirmation box (this will save someone who has muscle memory to quit with x and someone who made a mistake by clicking the maps forgot to turn them on)....the discard changes option should have confirm option showing changes just to make sure they are okay with not saving the changes....
2. if they didn't change anything there shouldn't be any confirmation for discard .....also for the same reason there shouldn't be any lua relaod if nothing is changed and "x" is pressed
3. offset the mapmodlist box for a grid a bit to the right in realtion to the mouse pointer as it gets a bit covered but large mouse pointers.
4. server map mod support:steamhappy:
Laatst bewerkt door Primedew; 27 nov 2024 om 23:53
Origineel geplaatst door jiizzjacuzzii:
Origineel geplaatst door Lonely Knightess:
It'd be nice to be able to tell which mods are using which dependencies to make it easier to cut down on the amount of tilemaps I'm loading at once without having to one-by-one disable my mods to see which disappear :)
I love this suggestion and have added it with the latest update, thank you for the idea! :spiffo:
Just saw this now, awesome!!!! Thank you! Can't wait to see this in B42 :)
it would be awesome if the mod could import map mods from sandbox presets
Dont know if this is possible at all in b42 but iirc in b41 you could enable / disable vanilla maps but in b42 i dont see a way to do this.

Can you add this (for wilderness runs) or is that not possible?
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