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Also, I'd buff forts, e.g. by reducing their upkeep by 50% and +1 buildings so they don't take up a building slot. Since almost all planets are only one province, forts don't block movement and don't protect other provinces, so they are way less usefull than in vanilla. That way it becomes somewhat viable to build forts on most planets, which obviously means they take longer to siege but planets in 40k are famous for being hard to take anyways.
I'd change negative relations between species/religions to be based on modifiers instead of gov reforms.
Also, I don't know what the plans for future monuments are but have you considered using whole planets as monuments? I think it would be easier to just have famous worlds like e.g. Mars (goods produced), Krieg (manpower+forcelimit), and Macragge (admin efficiency) than to pick a specific location on these planets.
These changes make a lot of sense! Fort buffs and dev changes are definitely going to get added. Planetary monuments make sense, I can add them as soon as I find some good photos for them.
There also is loreistic use, energy weapons are cheap during the dark age of technology, but become progressively more sought after as ages progress, enriching certain planets into lategame trajectory.
Could institutions instead be replaced with STC's with related effects? (better colonization, Leman Russ Tank) to simulate the decline, with age related institution decline/mass events to wipe institution progress, and finding fragments of STC's on colonized worlds via archeology.
Good points. I'll return it to normal.